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  Click here to go to the first staff post in this thread.   Thread: Update News: New Wall Breaker AI (LEAVE FEEDBACK HERE)

  1. #1041
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    this would probably be too easy, but wouldn't it be logical to;

    - select your WB's

    - Tap on a wallsection

    - the Wallbreaker attacks the piece of wall you want to attack.

    No need for goofy AI's

  2. #1042
    Junior Member
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    New wall breakers worse

    I don't like the new ai for the wall breakers. I was trying to break thru a three layer defense to get to the storages. My last set of wall breakers got to the third wall and then went to the left side wall instead of breaking the wall in front of them!

  3. #1043
    Fresh Spawn
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    combine new wb ability with older wb ability

    New wb ignore spike is very good.. But difficult to control.. Older wb not ignore spike.. But easy to control, they go straight after we drop it.. So pls make this new wb easy to control (go staright after we drop) like before and ignore spike.. Tq..

  4. #1044
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    sometimes they hit the same layer of walls for no reason.. i just wasted 6 wb on the same roll that was already broken wth?? the hole was just next to them even the old wb would go in and blow the next layer..got to be kidding this wb need some adjustment makes no sense at all

  5. #1045
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    Quote Originally Posted by SaintNicholas View Post
    I now have to use many more troops to destroy buildings that I don't want to destroy, just so the wall breakers don't attack irrelevant walls and actually have a much better chance of penetrating a base as far as the storages usually located in the middle. So far, pretty much every time I have tried to do this I have come out second best with less than half or possibly even a quarter of the resources available. Sure, my attack strategy is probably flawed in some aspects, but the new wb targeting certainly doesn't make the task easier, quite the opposite in fact.

    Previously, I could destroy maybe the first 3 - 4 buildings where I was going to deploy wall breakers, I could then account for spikes and other defences and penetrate more often than not, a nice straight hole into the base. Now I literally need to clear almost the entire side of a base, just to ensure the wall breakers don't run off to the other side of the map and of course die before they even detonate.

    I appreciate what Supercell has tried to do. But at the moment, it's proving more difficult and a LOT more frustrating than I think it should be.
    Totally agree.. There shouldn't be a need to waste all your troops on empty mines, just to avoid the wb's to hit their walls, when what you aim for is the storages placed in the middle.. Thats just so anoying and waste of troops :-/

    Definetly don't help in deffence eigther, as you still have to make odd walls building.. Now its just boxes instead of spikes..

    Blast dammage is terrible imo.. Shouldn't be able to blast two layers of wall just as easy as one layer.. At least first layer should give some protection to second layer, so two layers would actually strengthen your walls..

  6. #1046
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    Quote Originally Posted by Jeezz View Post
    Totally agree.. There shouldn't be a need to waste all your troops on empty mines, just to avoid the wb's to hit their walls, when what you aim for is the storages placed in the middle.. Thats just so anoying and waste of troops :-/

    Definetly don't help in deffence eigther, as you still have to make odd walls building.. Now its just boxes instead of spikes..

    Blast dammage is terrible imo.. Shouldn't be able to blast two layers of wall just as easy as one layer.. At least first layer should give some protection to second layer, so two layers would actually strengthen your walls..
    I had to change from pure barb/ archer/ gob/ wb troops to a giant/barb/archer/gob/wb setup as I need giants to have enough time to clean all compartments I don't want to hit.

    Still, the double space isn't verified as the wallbreaker still do the same damage to a single wall, they only shine when someone putts a thick layered wall which I frankly see rather rarely.

    The only good thing is that you don't need to care to deploy wallbreaker on the exact same spot.... they will target whatever close compartment closest to their point opposed to be on the same deploy spot to follow the previous path.

  7. #1047
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    Quote Originally Posted by Jeezz View Post
    Totally agree.. There shouldn't be a need to waste all your troops on empty mines, just to avoid the wb's to hit their walls, when what you aim for is the storages placed in the middle.. Thats just so anoying and waste of troops :-/

    Definetly don't help in deffence eigther, as you still have to make odd walls building.. Now its just boxes instead of spikes..

    Blast dammage is terrible imo.. Shouldn't be able to blast two layers of wall just as easy as one layer.. At least first layer should give some protection to second layer, so two layers would actually strengthen your walls..
    Well this whole game is pretty much ruined by the new WB , so called clever AI.

    Raiding is flawed by their flawed AI. Village design now revert to be most basic and simple 'put everything behind walls and cells'

    without these two, there isn't much left to brag about this game ?? i honestly think.

    my level of enjoyment playing this game has actually dropped after this needless WB update.

  8. #1048
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    Unsurprisingly I am already coming across bases that force to you take out an inordinate amount of useless things to make the wall breakers actually useful.

    TH9, which was always a bit of a problem area for resource accumulation has been further hammered. Not only do we have to clear out far more 'boxes', we have the TH8 penalty/bonus. We are also actually vulnerable to TH7 and lightning (with little point in revenging). The problems will increase exponentially with the community at large copying the more successful bases.

    Quite frankly you can take your 'improved' wall breakers and shove them where the sun doesn't shine.

  9. #1049
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    Quote Originally Posted by Holahola84 View Post
    Seems like a lot of people haven't understand how to make use of the new WB. It's actually much better, although it frustrate me at first.

    The new WB doesn't look for walls anymore, it look for ENCLOSED buildings and blast the wall in it's way. To counter your wb straying off the outer layer, use archer to TAKE OUT the buildings at the outer layer before releasing your 2nd set of breakers, they will not stray off as there is no buildings inside the walls, and will attack the inner layer wall! Works like a charm.
    Bull. If the outer layer is full with xbows in the inner layer you don't have time to clear the outer layer.

    If the new AI actually worked as promised, with the wbs proceeding deeper into the base, nobody would be complaining. What SC advertised, and what they gave, are two completely different things,

  10. #1050
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    old versus new

    I would like to talk about the old and new one.

    both have their positive and negative sides

    what I really like about the new ones is that they don't attack random walls.
    but because of that if you build a double layered wall and in the corners just 1 layer and in the centre of that wall there is something you would like to destroy first. now if you place your wall breaker in the center it thinks

    ya let me just walk 5 seconds to that corner so I will destroy that one. and in the time he walks he gets killed.
    if I drop him in the centre my intention is to destroy the centre not the corners.
    and if you put in the corners a cannon with a double layered wall next to him to breakers choose the wall with the single layer so if you make your base just that way you can protect everything from wall breaker because of the AI.

    furthermore the cost: 2 population cappacity is not worth the new technology.

    so please change that back to 1 or give us back the old ones

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