with or without spells?
with or without spells?
Yeah, yesterday I was thinking about the predictions I made before the change came live. I think most of my predictions have been accurate, but I'm on the fence as to if I think the AI change and accompanying blast radius buff have been better or worse for farmers. (I have to treat them together unfortunately.) I've posted both opinions in this thread at various times. But just for the sake of discussion here are my current thoughts limited to the question of: Will farmers end up with more loot?
As I've posted previously, any change that benefits offense should also benefit farmers. It's pretty clear to me that at lower town hall levels with fewer wall tiles and fewer loot receptacles to divide loot between, offense is winning. So at lower (TH7, TH8) town hall levels, I'd say the farmer is benefiting. Which is to say that even though their base is being breached more often, the fact that they are also breaching other bases more frequently for larger amounts of loot is resulting in net profits compared with pre-patch.
I'm less certain if I think offense is winning at TH9. Part of the problem in evaluating this is that so many people are still running old base plans or base plans that they think will counter the AI, but don't. The community at large just hasn't reacted yet to the AI change and blast radius buff. My personal profits have been surprisingly high since the patch. (I say "surprisingly" because I expect post-patch periods to have less loot generally as people are more active, but this time I've found no shortage of bases flush with loot.) Regardless, bases that did a good job of segmenting their loot between multiple cavities were difficult before the patch, and they're still difficult now from the sheer number of wallbreakers required to break the required chambers. And the fact that wallbreakers can no longer be aimed at strategically important chambers (to the AI, all walled chambers obviously have equivalent importance) negates the benefit accrued from the blast radius buff to some extent.
Longwinded way of saying that I do think the wb changes benefit farmers at low town hall levels. I'm less certain about TH9 and need to wait for base plans to further homogenize with dense segmentation before feeling like I can opine with better assurance.
Last edited by Hannibal; March 16th, 2013 at 01:07 PM.
With apologies, I don't give out my Gamecenter ID or respond to PM solicitations to do base design critiques.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
“Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.”
“Appear weak when you are strong, and strong when you are weak.”
-Sun Tzu-
TNT. Design collections / Lvl 113 Leader/Farmer TheOnlyAndOne
I love how SC can make a feedback thread but when we do, twister comes along and closes it...and then has the nerve to say that our threads don't really work? We had like what...7 pages of people signing?
Im closing this thread! :eek:
I like the new wall breakers but when lvl 4 wall breakers are getting though lvl 8 walls 4 layers thick, i like the new AI but they need to be made weaker and smart
The new update is god awful....the wall breaker ai was perfect before you messed it all up. Mabe if you focused on the community rather than trying to get money i would like this game again. The only thing this ai thing revolutionized was this game getting a sucky rating
Some changes were needed,and they were made.The AI isnt perfect,but it is better then before.
Funniest thread on this forum:
http://forum.supercell.net/showthrea...tle-demon-guys
Just thinking, indirectly - this nerfs the load up barracks with WB's to save elixir!
Still, I just petition them to go straight. Maybe drag them in the direction you want them to go, I don't know, but this ai, you have a wall right in front of you - literally, and you want that WB to hit it, but no, it decides to take a long stroll.
At least the old Wb was predictable and you can base your attack on what the enemies base looks like. The new wb has a mind of its own. If I deploy like 10 wb they all will go in different directions, no order, and no, they won't go straight through the walls. New wb has a mind of his own. He attacks intersections and some other weirded places. And yes, he does not go for spikes any more but he won't go straight through either. I was able to use 2 wb on first wall and once they made an entrance I would send another 2 to get the second wall. Forget about it now. Like I already said 2 times, I will go through the first wall but forget about the second, ur new updated wb won't take same path to get the 2nd wall. Such a waist of camp space and elixir now.