Page 10 of 108 FirstFirst ... 891011122060 ... LastLast
Results 91 to 100 of 1074

  Click here to go to the first staff post in this thread.   Thread: Update News: New Wall Breaker AI (LEAVE FEEDBACK HERE)

  1. #91
    Forum Superstar Junliang's Avatar
    Join Date
    Jan 2013
    Location
    Country: Singapore Clan: Oldies
    Posts
    3,622
    Quote Originally Posted by Razr420 View Post
    Exactly the wall breakers were almost useless, this had to be fixed, either make them better or remove them totally..thank you SC
    For you to call them useless, I don't think you have visited the WB AI Discussion thread before eh ?

    http://forum.supercell.net/showthrea...cussion-Thread

    Quote Originally Posted by nkcpoker View Post
    I honestly think everyone is overreacting to this wall breaker change. Even though its a drastic change, I'm actually quite excited at the chance to test this new AI and find ways to exploit it in base design. The old AI has been picked apart for awhile now and it's a nice to have something new to learn.
    ^This this this.

    Be positive, thats the best way to live life people !
    Learn to adapt

    Quote Originally Posted by TNT View Post
    Haha your x-layout village is gone after this update my base has not much spike and I just make few modification and I will see, we will talk about it after this update
    hehe, ikr. time to make a new base, TH8 Version 3.0 !

  2. #92
    DR. SNUGGLES JtB's Avatar
    Join Date
    Jan 2013
    Posts
    3,144
    Quote Originally Posted by Junliang View Post
    Hmm.. so far, all your post about this update seems pretty negative and scolding supercell.

    Now that the WB's AI is going to be updated, care to show us your anti-wall breaker th9 base ?

    Not like its going to be useful when the new WB is implemented


    Nope.
    20 level 5 wall breakers were devastating before the update, now they will be a sure win no matter what a defense does. This will compel people to buy gems and upgrade their walls. supercell knows this, I have never derided them for being greedy until this update.

  3. #93
    Centennial Club
    Join Date
    Dec 2012
    Posts
    112
    Quote Originally Posted by Opihi View Post
    how excited will you be when people exploit your base? i hope SC balances it with less dmg from breakers or more walls or traps...
    Are you kidding? You don't even know how these new WBs work yet and you assume it will tear bases apart.

  4.   Click here to go to the next staff post in this thread.   #94
    Quote Originally Posted by Illustris View Post
    You know... these sneak peeks not only engender and fan interest in the game, it also helps people prepare. Imagine if you were just about spend time on a tiny phone screen making wall spikes, well, now, you won't.

    I really appreciate the increased communication and previews from SC. Like it, or not, but appreciate the sneak peeks for what they are. The Official Announcements help a lot in these forums, for those of us who do not use Facebook lest people figure out who they really are in, real life...
    Communicating changes in advance is important, and fun The change will be significant, so it's super important that everybody has a couple of days to keep an eye on potential looking wall designs and when the update goes live, there will be that "moving multiple wall pieces" feature.

    Quote Originally Posted by Illustris View Post
    Illustris Who Said This So Marika Will Join... Wink
    Hahahah!! I'm in House of Pain, been there since the previous HoP and with the same peeps even before that, since day 1. I can't abandon the crazy bunch, but maybe a visit?

  5. #95
    DR. SNUGGLES JtB's Avatar
    Join Date
    Jan 2013
    Posts
    3,144
    Quote Originally Posted by Junliang View Post
    For you to call them useless, I don't think you have visited the WB AI Discussion thread before eh ?

    http://forum.supercell.net/showthrea...cussion-Thread


    ^This this this.

    Be positive, thats the best way to live life people !
    Learn to adapt


    hehe, ikr. time to make a new base, TH8 Version 3.0 !
    Be positive when we are being played for fools? No thanks.

  6. #96
    Pro Member blackdragon's Avatar
    Join Date
    Jan 2013
    Posts
    598
    It could be too soon however double walls at corners may help?

  7. #97
    Pro Member xaboetje's Avatar
    Join Date
    Jan 2013
    Posts
    598
    Quote Originally Posted by nkcpoker View Post
    Are you kidding? You don't even know how these new WBs work yet and you assume it will tear bases apart.
    But in the spoiler they look very effective. I think too that it will be hard to keep them out after seeing that.

    Back to the drawingboard. I hope www.clashofclansbuilder.com is on a powerfull server

  8. #98
    New Guy
    Join Date
    Jan 2013
    Posts
    44

    Not bad, I think

    This update actually makes sense in some ways...the wallbreaker was the most expensive unit in the army (per troop space cost) and people at high levels had found a way to make them unusable thereby causing people to revert to using only 'air based' armies....this update might see people using ground level troops even at TH9...Lets see how it goes...

    -Siva.

  9. #99
    Forum Superstar Junliang's Avatar
    Join Date
    Jan 2013
    Location
    Country: Singapore Clan: Oldies
    Posts
    3,622
    Quote Originally Posted by JtB View Post
    20 level 5 wall breakers were devastating before the update, now they will be a sure win no matter what a defense does. This will compel people to buy gems and upgrade their walls. supercell knows this, I have never derided them for being greedy until this update.
    Yeah, that I agree as well haha.

    With proper distraction and sufficient amount of wb, any base's core will be easily exposed now.

    From Supercell, I hope that
    1) Maybe they will revise the damage wall breakers deal on walls. For example, after update, you will need 3 level 4 wall breaker instead of just 2 wall breaker to destroy a pink wall
    2) Increase health of wall ? Nah thats not needed, I think point 1 is better.

    This update is not fully release yet, so its still open for speculation haha

    From us,
    1) maybe we can tweak our base to manipulate the "core" of our base.
    E.G wall breakers now assume town hall is the "core" and always go in the direction of the town hall
    2) a whole new kind of "wall breaker" maze might be develop.
    E.G the spikes will now be converted to more "triangles" within the base << Need to know more about the WB to fully develop this theory.

    I'm personally quite interested in your base though, from a wb-lover stand point

  10. #100
    Forum Superstar Junliang's Avatar
    Join Date
    Jan 2013
    Location
    Country: Singapore Clan: Oldies
    Posts
    3,622
    Quote Originally Posted by JtB View Post
    Be positive when we are being played for fools? No thanks.

    You are such a negative person.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •