Thank you steve. When you say equal strength, can you elaborate on how that is determined? Is it the overall average strength of your entire clan in several categories, or is it similar to how you determine cups (weighting the top players in the clan at a much higher percentage than the bottom players)?
Wonder what the info is tomorrow
Coc= Lvl 97 th9 . Clan:Master wiz.
Bb=Level 23 hq:
Gamecenter:Wesleygiants
adding low lvl bases will mean easy three stars for the enemy. they can have the weakest guy in their clan take down the lvl 1 noob.
if the lvl 1 guy leaves then the cooldown goes into effect, so it would mean you cant rig a bunch of wars in a row.
either way, how many extremely low lvled players can you get to join your clan each war?
I cannot elaborate unfortunately. I do believe GodSon and SimonTay both touched on this, however:
- Hero levels
- Town hall levels
- Weapons (Defences I presume)
- Walls
- Number of players
I can't get more specific than that. Perhaps we'll provide additional information on matchmaking in the future, but I cannot be sure at this point.
http://i.imgur.com/k1x8k2U.jpg
Steve / Supercell
Brand Marketing
Stop what you're doing and read these now:
http://forum.supercell.net/forumdisp.../8-Forum-Rules
This concern has been brought up several times in this thread. My only observation is that we're all constantly upgrading our bases. a saved layout can accommodate an upgraded building, but what happens when you add a completely new building (or decoration for that matter) to your base? is the game engine just supposed to guess where you might have wanted it? At best, any given layout that's not currently being used would need to be invalidated (and thus require fixing before it could be used again).
I want this feature as much as anybody here, but I understand there are second order effects which make it hard to implement in a way that's intuitive.