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  Click here to go to the first staff post in this thread.   Thread: Clan Wars

  1. #261
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    Quote Originally Posted by SuperSteve[Supercell] View Post
    Whoops, got my wires crossed. Meant to post that link elsewhere.

    On matchmaking: Leader will take the clan to war and the clan will be matched with a clan of equal strength. You cannot decline a match, and as soon as it is made, the preparation phase for that war will start. Not only can you not pick what clan to match with, you can also not decline a match that has been made.

    As said in other posts, leaving a clan means you will have to wait a fairly long time period before being able to participate in a Clan War again. This cooldown was intended to prevent unfair behavior in Clan Wars.

    Hope that answers your questions. Let me know if I missed anything.

    Yep that sounds pretty clear. I dont like the sound of ' you cant decline a match' ...but hey, lets wait and see then




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  2. #262
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    Quote Originally Posted by SuperSteve[Supercell] View Post
    Whoops, got my wires crossed. Meant to post that link elsewhere.

    On matchmaking: Leader will take the clan to war and the clan will be matched with a clan of equal strength. You cannot decline a match, and as soon as it is made, the preparation phase for that war will start. Not only can you not pick what clan to match with, you can also not decline a match that has been made.

    As said in other posts, leaving a clan means you will have to wait a fairly long time period before being able to participate in a Clan War again. This cooldown was intended to prevent unfair behavior in Clan Wars.

    Hope that answers your questions. Let me know if I missed anything.
    Thank you steve. When you say equal strength, can you elaborate on how that is determined? Is it the overall average strength of your entire clan in several categories, or is it similar to how you determine cups (weighting the top players in the clan at a much higher percentage than the bottom players)?

  3. #263
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    Quote Originally Posted by TheConfuzed1 View Post
    Please allow me to point out the irony in your post...

    You think it's not fair, to require players to choose between clan wars, or staying low and picking on noobs?

    I think it's a genius move. Well done Super Cell.
    I think he was talking about lower lvl players having to gem in order to participate in clan wars. Which I think would be unfair

  4. #264
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    Wonder what the info is tomorrow
    Coc= Lvl 97 th9 . Clan:Master wiz.
    Bb=Level 23 hq:


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  5. #265
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    Quote Originally Posted by 101112131415 View Post
    Ya this sounds great
    but when is it actually out? Today is the 2nd of April and it ain't in my update list
    SC hasn't released an actual date yet but a lot of people are guessing next Wednesday

  6. #266
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    adding low lvl bases will mean easy three stars for the enemy. they can have the weakest guy in their clan take down the lvl 1 noob.

    if the lvl 1 guy leaves then the cooldown goes into effect, so it would mean you cant rig a bunch of wars in a row.

    either way, how many extremely low lvled players can you get to join your clan each war?

  7.   Click here to go to the next staff post in this thread.   #267
    Quote Originally Posted by Clark View Post
    Thank you steve. When you say equal strength, can you elaborate on how that is determined? Is it the overall average strength of your entire clan in several categories, or is it similar to how you determine cups (weighting the top players in the clan at a much higher percentage than the bottom players)?
    I cannot elaborate unfortunately. I do believe GodSon and SimonTay both touched on this, however:

    - Hero levels
    - Town hall levels
    - Weapons (Defences I presume)
    - Walls
    - Number of players

    I can't get more specific than that. Perhaps we'll provide additional information on matchmaking in the future, but I cannot be sure at this point.

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  8. #268
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    Quote Originally Posted by ingiro22 View Post
    that is what i was thinking, saving different villages would really save a lot of time instead of having to constantly switch between a farming or pushing base, and not everyone likes transformer bases.
    This concern has been brought up several times in this thread. My only observation is that we're all constantly upgrading our bases. a saved layout can accommodate an upgraded building, but what happens when you add a completely new building (or decoration for that matter) to your base? is the game engine just supposed to guess where you might have wanted it? At best, any given layout that's not currently being used would need to be invalidated (and thus require fixing before it could be used again).

    I want this feature as much as anybody here, but I understand there are second order effects which make it hard to implement in a way that's intuitive.

  9. #269
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    Quote Originally Posted by hunterfcm View Post
    so how exactly will this clan wars work? is it clan vs clan or one person from another clans battling another person from a different clan
    Check out the COC youtubers

  10. #270
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    Quote Originally Posted by Clark View Post
    To exploit matchmaking by going to lower lvl clans or by recruiting terrible players
    Its still not worth having noobs in the clan for the rest of gameplay outside clan wars (in my opinion)

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