I hope the rewards include more incentives than just the loot reward, because it does not look all that significant. A couple battles per day with a 300k bonus, would be nice, but it would be similar to offering 2 abandoned bases. Can this truly raise the fun factor for those extremely inactive clanmates?
Maxed out - base and boredom.
Well, if it becomes common then most clans will have mercenaries so it will even out. Also you are limited to 2 attacks per day, so even a top player can only influence the war by a little bit.
Sorry if this has already been addressed. Are there leaderboards? Your own clan's Clan War profile? Would be cool to have a world rank system like our current for cup hunting but with a clan profile which shows the number of 1-2-3 stars, wins/losses, back log of who was faced, total wins etc. Matching up against top clans to see where you stand would provide additional motivation as well. (Not that this update isn't awesome enough) Cheers - ark
Mercenaries will actually hurt your clan. Your best chance to win a war is if your entire clan is basically evenly matched. allowing high level players to join will skew clan-wide matchups to be more difficult overall. SC has spent a lot of time thinking about how to implement this, so trying to game the system is probably pointless. It's best to treat this as it is--an interesting diversion designed to add fun to the game.
We won't know until they actually release but I just wanted to remind folks that "average" is not necessarily "arithmetic mean".
"Average" can also be the median or mode.
For median, it would be the middle player in any ranked list. This removes the skew a lvl 250 player puts on a clan of lvl 25 players. Median as a measure could be carefully gamed also. 26 low level players and 24 high level players would have a low median.
For mode, it is the most frequently occurring value. You can probably figure this out and dream up ways to game it.
Since we have been told they have multiple inputs for their "clan level" measurement, I think we can also be sure they have looked carefully at the various ways to characterize a clan. Even simply going with an average value cross indexed to the standard deviation value would reduce the opportunity to "game" your clan level toward weaker opponents. They have had a good amount of time to think this through and play test it. I would not worry about it too much.
I was there when Clash of Clans died.
Player Tag #V9VYCQ9, TH9, Lvl 96
Clan: Bridget Jones Tag: #RUJ980L Lvl: 8 International, English, Adult
http://forum.supercell.net/showthrea...-is-recruiting
Seems like we still need an answer for how base editing will work. As mentioned, it looks like the war base is a clone of your current base, which then gets edited and saved. It looks like it is saved for that war for sure.
I guess, what happens next war? Do you need to create and edit a new war base? Or will it save the last one you used? With building levels changing often and maybe new ones being added, I don't see how it could save it for the next war event. My guess is you need to edit a new war base for each new war.
IGN: kmb08753, lvl 174, TH11, SV: 5212
Looks like there's gonna be a lvl 6 cc. Godson's vid shows his lvl 5 cc offering a 7m upgrade presumably to 6. Simon Tay's vid shows his lvl 4 cc costing 5m (currently 7m) from lvl 4 -5, presumably to adjust to the cost of a lvl 6 cc.