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Thread: Sub-200 raiding tip

  1. #31
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    Quote Originally Posted by littlefish View Post
    Definitely looks like constant action. How much do collectors and storages typically have the 2nd, 3rd (etc) time vs 1st time you hit them in short order? Just curious and lazy to try and do math with it.
    Assuming I have the numbers correct on how much you can steal (20% gold/elixir storages, 50% mines/pumps, 5% DE storage, 75% DE drills), and assuming nobody hits between your raids, and assuming no loot penalties/bonuses...

    Gold/Elixir Storages: ≈80% of what you got on the previous raid. So if you got 50K on the first raid from storages alone, the next raid you could get 40K, the one after that 32K, the next 25.6K, etc.

    Gold/Elixir Mines/Pumps: ≈50% of the previous raid. 50K, 25K, 12.5K, etc.

    DE Storage: ≈95% of the previous raid. 1000, 950, 903, etc.

    DE Drills: ≈25% of the previous raid. 400, 100, 25, etc.

  2. #32
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    Quote Originally Posted by steelgun View Post
    I dropped to 0 and accidently clicked the home button..before the game sould load I gained 127 trophies in under a minute

    its hardcore down there
    Haha - that cracked me up. Yes, very hardcore. Here is the reason...

    Every village has a natural point at which it will "settle" if left alone, based on the layout, upgrades, amount of loot, etc. Newbie villages that are quickly abandoned seem to settle around 200-400, or what I call the dead zone. This region is absolutely inundated with those villages, so that is almost all you will find there in your searches. There are just as many high level villages in the dead zone (actually probably more) as in the sub-200 zone, but you won't find them easily because they are greatly outnumbered by all the low level villages.

    So who "settles" in the sub-200 region? The answer is, basically nobody. Nearly everyone in the sub-200 region is in a state of transition: either online (dropping trophies and farming) or offline and quickly being propelled back up by those that are online. Or they have a shield and are hanging out there, awaiting one of the previous two scenarios. So the sub-200 zone is in a perpetually transitional state. The matchmaking system is picking your number the moment you log off because there simply aren't that many stagnant villages available to pick from in that trophy range. And trophy dropping exacerbates that pace, because people are only taking seconds on each attack versus a full 3 minutes.

    When I think about all that matchmaking craziness taking place (too many requests, not enough villages), I visualize the frenzied reaction of carp at a lake when somebody throws some bread in the water.

  3. #33
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    Message received. Thank you.
    Last edited by Snarg; April 2nd, 2014 at 05:11 AM.

  4. #34
    Trainee mrwanger's Avatar
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    But when no one is online at sub-200, I end up getting the same base (that I don't want to raid) about 5 times in a row. And being down there is just ultra-competitive. Leaving for 5 minutes=+70 trophies. Which means dropping archers for about an hour. And those people revenge on you to lose more trophies.

  5. #35
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    mrwanger - what TH level are you?

  6. #36
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    Quote Originally Posted by bendejo View Post
    how are you finding these villages? I dropped to 198 and have been finding super low loot.
    You need to go a bit lower. 200 is the minimum before you start finding loot but often times 190-200 gets you high end bases with black cannons ect. Often I find below 170 is where you start finding the loot. 110-170 is a decent place usually but you will notice there will be several small ranges that might be better than others on different days.

  7. #37
    Forum Veteran Pieguys's Avatar
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    Thanks fo the tip

  8. #38
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    Quote Originally Posted by bendejo View Post
    how are you finding these villages? I dropped to 198 and have been finding super low loot.
    Please keep in mind, the Underworld (Thanks OAH, love that description) is not a magical, 'Every 'next' will be a 100k raid', place. The idea is to hit many low raids as fast as possible.

    Once you find your range, you will see that you can hit many 5k - 10k raids in a row. Ten 10k raids in 10 minutes = 600k per hour. Not to bad considering that very rarely will you have to battle through any kind of real resistance.

  9. #39
    New Guy Skummdogg's Avatar
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    Thanks for this!

    I've heard folks talking about sub 200, never got the point. Decided to try it once and gave up around 400 or so. I guess I didn't try hard enough. Will this still work with th9+ with the loot ppenalty? If so I think I just figured out how to farm my Legos
    Clan: Deathb4Dishonor
    in game handle: Charlie
    Level 116, TH9, maxed defenses, lab, all Legos
    GG: 628 mil

  10. #40
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    Can't really comment on 9+, but I've heard the loot penalty does really start to factor in there. Here is my experience at TH7, since there seems to be interest in the different ranges. The ranges are surprisingly defined, but I do believe the boundaries and results change with TH level. Again, this is what I see from TH7:

    300-450: Safest range to hang out in between underworld (UW = sub-200) trips

    200-300: No man's land - nothing but TH 2-3's, but not as safe to hang out in because of people getting bumped up from the UW

    150-200: There is like a magic line when you cross 200. Suddenly you'll see all kinds of TH 8-9's and a few 10's. For me, these are the big boys that I avoid and I have to choose my trophy drops wisely. As I mentioned previously, I try to only drop trophies on TH5 and below because they have a max of 1 spell, no use for DE, and present little threat on revenges.

    120-150: Mostly other mid-level (Th 4-6) farmers being boosted back up from lower trophy levels. These villages might have good loot, but are fairly well protected and are usually not ideal for goblin/archer only attacks. Keep an eye out for a diamond in the rough in this range, but be careful that it could bite you on a revenge. Army camp levels are a pretty good way to factor the risk of a potential revenge strike (ie - a TH6 with carrots does not present any significant revenge threat to TH7).

    100-120: Getting closer to the goods. Similar to 120-150, but sub-120 seems to have lower defenses and higher loot on average.

    80-100: Here is where I typically farm. Gotta look around a bit, but lots of those strange TH 5-6 villages settle here with fully upgraded resources and extremely low level defenses and no walls. As my bro-in-law said once, it's like they never got the memo. Or maybe people create these bases out of goodwill to fund us farmers. I have no idea why they even exist. I generally hold out for 50K of whatever resource I'm after, and more often than not can clean up that much with fewer than 20 troops. Don't get me wrong, I won't turn down 20K of free loot if it's hanging out there in the open. But the villages I'm really after are the ones where I can wrangle up 80K-120K with very little troop commitment. I'd estimate at this range that one in 20 villages is worth committing troops to, and one in 50 is a Christmas present. Some days the gifts come easier than others.

    Below 80: I've been down to 0, but not noticed any significant variations below 80. It seems like the good villages just come fewer and further in between all the way down to zero. Plus you're only dropping one trophy at a time, so it's a real pain to get down there.

    I'm only a few days away from finishing my upgrade to TH8, so hopefully soon I can report on how things differ from on level to another.

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