Hi all! I am here to give information about what you should and should not put in the core of your base. I hope that you all enjoy.
Gold Storage(s)/Elixir Storage(s): Should not go into a core because it would make it uneven and cores should contain defenses and the DE storage.
Dark Elixir Storage: I believe that this is a must have in a core if you are working on getting or upgrading heroes. It is pretty much a must to keep upgrading them as much as possible because they can do great when their abilities are unlocked for attacking and sometimes help a lot on defense.
Clan Castle: This is important for ANY type of base. CC troops are always underestimated, even though they can do a lot of damage. The best troops to have in your Clan Caste are wizards, dragons, minions, archers, barbs and witches. It is also the most important to upgrade when you get your new town hall.
Inferno Towers: (TH10 only) I am only a TH9, so this is totally out of opinion. If you are farming, infernos are great to have in a core or just near the outside with buffers like gold mines and elixir collectors. Now to figure out if you should set them to multi or single target. If you have problems against hogs, giants, balloons and archers, you should set them for multi target because then it isn't wasting time taking out a single weaker troop. If you are having problems against golems, dragons, and pekkas, it is best to have them set for single target since these are much stronger troops compared to a giant or barbs.
Xbows: (TH9/10 only) They are great to have in your core. they do 50 dps at level 1 and when they both go for the same troop, they do at least 100 dps. They can also be set for ground only or ground and air troops. I personally believe that it's always safer to put them on ground and air because it's only a decrease in 3 square range and you could also be great to scare off balloonioneers.
Mortars: It is a great idea to put one in a core because it protects a lot against Tier 1 troops. Sometimes depending on how spread out your base is.
Wizard Towers: They can go in a core, but since they have such short range they should go in the middle of your base so the first layer acts as a buffer. If you have it in the core, it is somewhat useless since it has such a short range compared to other defenses. If it is on the outside of your base they can be easily killed because they are too exposed.
Air Defenses: They are not good for a core. They should be placed near the outside or second layer of your base because they they have high enough hp to stay near the outside of the base but also have a big enough range to be in the second layer.
Hidden Teslas: They should not go in the core because they do not have a very good dips and making them hidden makes it somewhat obvious where it could be if there are 2x2 spaces in the middle of the base. If you were to put them in the core, it would be ok too because they could protect against wall breakers. It depends on which way you see it, good in core against wall breakers and also pekkas, but bad because they could be used for funneling purposes or distractions. They also have the highest dps for air and ground units in the game.
Archer Towers: Big no no for a core. They may be able to shoot both ground and air units, but no one ever puts them in a core because they don't have high enough dps or hp to be near the core. They are mostly used in funneling and buffers.
Cannons: They are like archer towers, they should not go in the core. The difference is that they do have a higher dps. They may be used like a mortar in symmetrical bases.
Archer Queen: This is a hero that I believe should be as close to the core as possible, since she can shoot over walls and shoot ground and air troops with a high dps. This should be a must in your core!
Barbarian King: Barb King is the least important hero to have in your base, as he can not shoot over walls and can be easily killed by tier 1 troops. But as he goes up in level, he becomes more powerful and has a high hp that can last longer. He should not be implemented in the core until a higher level, about level 10ish or so.
Gold Mines/Elixir Collectors: Should not go in a core. Should go near defenses to keep protected. If you rage quit, some of us would like for you to make a rage quit base, which has your core full of your mines, collectors and drills.
Dark Elixir Drill(s): If you are a TH8, this would be great to have in your core to help keep that DE to upgrade your Barb King as much as possible. TH9 and 10 should not keep it in the core (maybe only 1 for farming) but near the core to keep themhero upgrades going
Builder Huts: This should not go in your core if you are not pushing. Some champions will put builder huts in their core to keep from getting 1 starred. Probably not a good idea to have in your core unless pushing for champions league.
Laboratory: This should go in your core only if your base is a hybrid, meaning you use it for farming and pushing. You should use this in your core to replace with the town hall for when you are pushing.
Normal/Dark Barracks: Definitely not a piece that should go in your core. It should be used to increase the spawn point from the base. If anything, they should at most be in the outermost layer of the base in walls if all gold mines and elixir collectors are in walls and already protected.
Army Camps: Totally should not go in your core no matter what. Army camps are used to make troops spawn from further away and should go on the outside of the base.
Spell Factory: Never in your core. Always outside to increase the spawn point. Also has low hp, so it is for sure not worth putting in a core, just a space filler.
Town Hall: It depends on what your tactic is. If you are pushing for trophies, put this in or as close to the core as possible. If you are farming, put it as far away from your base as possible to hopefully get attackers to give you a "free shield" and hopefully not get any resources.
Still Under Construction. Leave comments about this, good or bad because it could help others!





