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Thread: [DISCUSSION] What should or should not go in a core?

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    Koof's Avatar
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    Post [DISCUSSION] What should or should not go in a core?

    Hi all! I am here to give information about what you should and should not put in the core of your base. I hope that you all enjoy.

    Gold Storage(s)/Elixir Storage(s): Should not go into a core because it would make it uneven and cores should contain defenses and the DE storage.
    Dark Elixir Storage: I believe that this is a must have in a core if you are working on getting or upgrading heroes. It is pretty much a must to keep upgrading them as much as possible because they can do great when their abilities are unlocked for attacking and sometimes help a lot on defense.
    Clan Castle: This is important for ANY type of base. CC troops are always underestimated, even though they can do a lot of damage. The best troops to have in your Clan Caste are wizards, dragons, minions, archers, barbs and witches. It is also the most important to upgrade when you get your new town hall.
    Inferno Towers: (TH10 only) I am only a TH9, so this is totally out of opinion. If you are farming, infernos are great to have in a core or just near the outside with buffers like gold mines and elixir collectors. Now to figure out if you should set them to multi or single target. If you have problems against hogs, giants, balloons and archers, you should set them for multi target because then it isn't wasting time taking out a single weaker troop. If you are having problems against golems, dragons, and pekkas, it is best to have them set for single target since these are much stronger troops compared to a giant or barbs.
    Xbows: (TH9/10 only) They are great to have in your core. they do 50 dps at level 1 and when they both go for the same troop, they do at least 100 dps. They can also be set for ground only or ground and air troops. I personally believe that it's always safer to put them on ground and air because it's only a decrease in 3 square range and you could also be great to scare off balloonioneers.
    Mortars: It is a great idea to put one in a core because it protects a lot against Tier 1 troops. Sometimes depending on how spread out your base is.
    Wizard Towers: They can go in a core, but since they have such short range they should go in the middle of your base so the first layer acts as a buffer. If you have it in the core, it is somewhat useless since it has such a short range compared to other defenses. If it is on the outside of your base they can be easily killed because they are too exposed.
    Air Defenses: They are not good for a core. They should be placed near the outside or second layer of your base because they they have high enough hp to stay near the outside of the base but also have a big enough range to be in the second layer.
    Hidden Teslas: They should not go in the core because they do not have a very good dips and making them hidden makes it somewhat obvious where it could be if there are 2x2 spaces in the middle of the base. If you were to put them in the core, it would be ok too because they could protect against wall breakers. It depends on which way you see it, good in core against wall breakers and also pekkas, but bad because they could be used for funneling purposes or distractions. They also have the highest dps for air and ground units in the game.
    Archer Towers: Big no no for a core. They may be able to shoot both ground and air units, but no one ever puts them in a core because they don't have high enough dps or hp to be near the core. They are mostly used in funneling and buffers.
    Cannons: They are like archer towers, they should not go in the core. The difference is that they do have a higher dps. They may be used like a mortar in symmetrical bases.
    Archer Queen: This is a hero that I believe should be as close to the core as possible, since she can shoot over walls and shoot ground and air troops with a high dps. This should be a must in your core!
    Barbarian King: Barb King is the least important hero to have in your base, as he can not shoot over walls and can be easily killed by tier 1 troops. But as he goes up in level, he becomes more powerful and has a high hp that can last longer. He should not be implemented in the core until a higher level, about level 10ish or so.
    Gold Mines/Elixir Collectors: Should not go in a core. Should go near defenses to keep protected. If you rage quit, some of us would like for you to make a rage quit base, which has your core full of your mines, collectors and drills.
    Dark Elixir Drill(s): If you are a TH8, this would be great to have in your core to help keep that DE to upgrade your Barb King as much as possible. TH9 and 10 should not keep it in the core (maybe only 1 for farming) but near the core to keep themhero upgrades going
    Builder Huts
    : This should not go in your core if you are not pushing. Some champions will put builder huts in their core to keep from getting 1 starred. Probably not a good idea to have in your core unless pushing for champions league.
    Laboratory
    : This should go in your core only if your base is a hybrid, meaning you use it for farming and pushing. You should use this in your core to replace with the town hall for when you are pushing.
    Normal/Dark Barracks: Definitely not a piece that should go in your core. It should be used to increase the spawn point from the base. If anything, they should at most be in the outermost layer of the base in walls if all gold mines and elixir collectors are in walls and already protected.
    Army Camps: Totally should not go in your core no matter what. Army camps are used to make troops spawn from further away and should go on the outside of the base.
    Spell Factory: Never in your core. Always outside to increase the spawn point. Also has low hp, so it is for sure not worth putting in a core, just a space filler.
    Town Hall
    : It depends on what your tactic is. If you are pushing for trophies, put this in or as close to the core as possible. If you are farming, put it as far away from your base as possible to hopefully get attackers to give you a "free shield" and hopefully not get any resources.


    Still Under Construction. Leave comments about this, good or bad because it could help others!
    Last edited by Koof; March 30th, 2014 at 09:04 PM.
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    Senior Member UnikalnyNick's Avatar
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    Imo heroes is a must be just after CC
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    Quote Originally Posted by UnikalnyNick View Post
    Imo heroes is a must be just after CC
    Okay, thanks. I'll add that in there real quick.
    Last edited by Koof; March 28th, 2014 at 04:19 PM. Reason: Just added that in
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    Forum Superstar Anarchos's Avatar
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    Gold storages aren't great to put in a core. Your core is what holds a base together, and protects intruders from running rampant. Placing gold storages in the core can weaken your core and waste space, making it actually easier to obtain. Placing storages in the second layer of your base provides ample protection for them, and means you can squeeze extra defenses into the core.
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    Quote Originally Posted by Anarchos View Post
    Gold storages aren't great to put in a core. Your core is what holds a base together, and protects intruders from running rampant. Placing gold storages in the core can weaken your core and waste space, making it actually easier to obtain. Placing storages in the second layer of your base provides ample protection for them, and means you can squeeze extra defenses into the core.
    Ok. I agree with you. I will change that asap.

    Changed
    Last edited by Koof; March 28th, 2014 at 04:47 PM.
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    Super Member MoustacheMike's Avatar
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    Quote Originally Posted by Anarchos View Post
    Gold storages aren't great to put in a core. Your core is what holds a base together, and protects intruders from running rampant. Placing gold storages in the core can weaken your core and waste space, making it actually easier to obtain. Placing storages in the second layer of your base provides ample protection for them, and means you can squeeze extra defenses into the core.
    Yea, I second this. And I fell like seperation is still more important than only protection. In the long run it will keep more gold, then lets say a vault, which has all or most storages in the core.

    As for the heroes, that is a two way sword. On one hand, the harder they are to lure, means less time and troops for the attacker to use on your base. On the other hand, if you log off constantly beetwen raids, I would suggest keeping the heroes asleep, they are more usefull in offense imo. And if they're sleeping, the altairs just waste space in the core, which could have more important things inside.

    WTs, I generally like to keep them in the second layer of the base, I feel they offer the most protection there. If put in the outer layer they can be disposed of very quickly. If out too far in, your not using that splash damage, when you need it. But this does change at higher cups, where wts become less effective cause of the higher tier troops.

    Hope any of this helped and nice thread.
    Cheers

    Proudly maxed TH10 as of January 14th 2015

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    Quote Originally Posted by MoustacheMike View Post
    Yea, I second this. And I fell like seperation is still more important than only protection. In the long run it will keep more gold, then lets say a vault, which has all or most storages in the core.

    As for the heroes, that is a two way sword. On one hand, the harder they are to lure, means less time and troops for the attacker to use on your base. On the other hand, if you log off constantly beetwen raids, I would suggest keeping the heroes asleep, they are more usefull in offense imo. And if they're sleeping, the altairs just waste space in the core, which could have more important things inside.

    WTs, I generally like to keep them in the second layer of the base, I feel they offer the most protection there. If put in the outer layer they can be disposed of very quickly. If out too far in, your not using that splash damage, when you need it. But this does change at higher cups, where wts become less effective cause of the higher tier troops.

    Hope any of this helped and nice thread.
    Cheers
    Thanks. I most likely will put that in there about WTs.
    Last edited by Koof; March 28th, 2014 at 04:56 PM.
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    Ok, I have just finished with my viewpoints. There still may be comments or personal opinions, good or bad because it more than likely will end up in here at some point. Please more comments!!!
    Last edited by Koof; March 28th, 2014 at 11:27 PM.
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    Quote Originally Posted by Koof View Post
    Hidden Teslas: They should not go in the core because they do not have a very good dips and making them hidden makes it somewhat obvious where it could be if there are 2x2 spaces in the middle of the base.
    Hidden Teslas, upgraded fully, have higher DPS than any other point defense. They are just fine in the core and you will find many strong base designs with them in the core.


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    Quote Originally Posted by winders View Post
    Hidden Teslas, upgraded fully, have higher DPS than any other point defense. They are just fine in the core and you will find many strong base designs with them in the core.
    Ok, I will research that on a CoC guide thingy app I got to make sure, but I will add that in there.

    I confirm that they do get better when maxed. I will also put that in there.

    Just added that in there, too
    Last edited by Koof; March 28th, 2014 at 11:43 PM.
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