Quote Originally Posted by SirBilello View Post
So hats off to you guys who farmed lvl 9+ walls, very impressive. I have all skulls walls and lvl 6 heroes (pathetic i kno). I'd like a strategy to get good gold and DE with not much effort to sustain in te trophy range. Thanks! I would also like to get at least Lego walls. I'm sorry that I have been posting similar threads, they've been lost through the immense amout of new threads. Gracias.
OK. Here is my farming strategy for TH9.

Right now I am farming at 1800 cup range.

My army composition is as follows:

6 Giants (Level 6)
6 WB (level 5)
80 Barbs
80 Archers
15 Goblins
Barb Kıng (Level 10)
AQ Level 6
Clan Castle with Level 4 or 5 Giants (5 of them)


The total cost for this composition is around 65 K elixir. I dont go in any base below 150 K elixir. As I need lots of elixir in TH9 I try not to spend too much spells.

With all spells (1 Heal + 1 Rage + 2 lightning) my total cost comes to around 165 K.I only use spells if the base has 200K+ of elixir.

The first thing that I look for is the Clan Castle. If I cant lure it out I dont bother with the base (next button lol)

If I can lure out the Clan Castle I lure them out and eliminate them with archers/barbs. I dont believe in using lightning for Clan castle troops . To use lightning for clan caste troops it has to be worth spending 22K elixir. If there are level 6 wizards or level 6 giants I will used lightning. I wont bother with lightning for barbs and archers.

After that I send in the archers and barbers to test for traps. once barbs and archers are at the wall and all (or most) traps are activated I send in the giants first 4-5 then a few seconds later the second 4-5 batch of giants. I send the WB after the giants in order to prevent that the WB are not hit.

If the loot is enough as I said above I support them with spells ıf not I send in the barb king and AQ to dig deep.

Lastly my goblins will take care of the loot.

I farm about 2 mn elixir 2 mn gold per day.