The concept of wall jumping units will "hit" the wall-focused players and clans rather hard. I expect the temperature on these forums to rise soon...
I have always prescribed and recommended to focus on defensive buildings (tesla, mortar, wiz tower, etc) over walls and to not bother with spikes, but I was yelling down a long well.
But, even I am surprised with the idea of a wall-jumping unit. Wow. I guess if people don't use the jump spell enough, they'll give you a jumping unit. I think this is a more fundamental change than lack-of-spikes and new WB AI. Wow. Wow. Wow.
Illustris Who Says Wow
These look as ridiculous in game as they do the preview images. This game has officially jumped the shark (and walls).
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Last edited by VishaTrisha; March 10th, 2013 at 09:11 PM.
Visha Trisha
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Ah, Marika, we are on the same wavelength. You posted the video, and I immediately commented on my soulmate's post.
But, while you cannot comment on the dmg and hp, you accidentally (I'm sure it was an accident) skipped over point #4...
Illustris the Relentless
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RIP Smash Land
It looks like walls are just for decoration now![]()
IGN: BRudd
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Yeah, no more hiding behind walls after this update:
1) improved wall breaker AI will make walls less useful. (I am still skeptical about this though).
2) New flying archer unit.
3) New jumping pig unit.
4) New unit that can smash through any wall in her path.
Sounds like walls just became a lot less critical,.
~Jeff
In the opening sequence one hog rider takes four hits from a level 8 tower before dying. That puts hog rider health over 192 assuming it had taken no hits before the sequence starts, or quite a bit more than even a level 6 barbarian.
With apologies, I don't give out my Gamecenter ID or respond to PM solicitations to do base design critiques.