View Poll Results: Which game changer would you prefer?

Voters
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  • Mastermind type daily/weekly/monthly quests

    386 56.27%
  • Clan Wars of some sort

    268 39.07%
  • Other, specify

    32 4.66%
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  Click here to go to the first staff post in this thread.   Thread: Which game changing update would you prefer?

  1. #1
    Pro Member dossier's Avatar
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    Which game changing update would you prefer?

    Really think before voting, I suspect CW will be the one sided winner.. But mastermind quests have so much potential for endgame.

    Edit:
    Link to Mastermind's method of quest implementation and much more for those unfamiliar:
    http://forum.supercell.net/showthrea...f-pictures!%29
    Last edited by dossier; March 24th, 2014 at 02:02 AM. Reason: clarification
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  2. #2
    Senior Member CocChampion's Avatar
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    I want an offline mode

  3. #3
    Forum Veteran Saltin's Avatar
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    Quote Originally Posted by CocChampion View Post
    I want an offline mode
    That would be very easy to h@ck and probably will never happen
    Last edited by Saltin; March 21st, 2014 at 07:06 PM.

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  4. #4
    Millennial Club JSpong's Avatar
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    It is a sad day when players would consider the quests as being 'game changing'.
    Maxed out - base and boredom.

  5. #5
    He who has not yet claimed his title dahimi's Avatar
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    Other - Rework the loot system so that resources are generated by active players and we no longer have to depend on inactive players for loot.

  6. #6
    Millennial Club GooseFraba's Avatar
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    Quote Originally Posted by JSpong View Post
    It is a sad day when players would consider the quests as being 'game changing'.
    Given game's current progress, i'd consider that as game changer.

    right now it's either Cup hunting, or farming and in both cases, game revolves around 'Next' button.

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  7. #7
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    I would love to see an extension to the single player goblin campaigns. More challenging bases and the availability of a little more loot! Everyone loves to pit their wits against challenging bases. Come on Supercell, produce those bases for us to knock down.

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  8. #8
    The Idea Guy Mastermind's Avatar
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    Wow, I'm actually surprised but flattered so many people support my idea! Thanks all

    Quote Originally Posted by JSpong View Post
    It is a sad day when players would consider the quests as being 'game changing'.
    Every time my idea is brought up, you have something negative to say about it without saying much else. But then again looking through your post history and tone, it's not surprising. Don't care if you don't like it, but explain why you don't and if you have suggestions on how it can be improved. I'd love to hear it actually and that goes for everyone who reads this! We've had some wonderful discussions and intelligent debates throughout the comments section of my thread if anyone is interested in hearing from some users who have made some great suggestions on how to improve it. Link in the signature

    But you did make a good point. It's not game changing in the sense that it "changes the game". The core of the game would remain completely the same (which could change if Clan Wars is implemented poorly). But the game would be enhanced and add extra ways to improve the economics and fun factor for every single person: high level, gemming pusher to low level, noob farmer, to casual, to 12-hour-a-day player. And even Supercell's profits potentially, in a multitude of ways that I describe in the thread.

    Here is a list of some of the things the idea would target, tackle, and improve, as well as things that the players have been asking for Supercell to address:


    • More ways to earn resources
    • Sustainable loot at higher trophy counts, in addition to league bonuses (as leagues don't cover the cost to maintain a high trophy level)
    • More reasons to trophy push
    • Additional resource mines/pumps/drills
    • Different ways to earn gems (besides achievements and obstacle clearing)
    • Other reasons to play every day
    • Daily rewards
    • Change the way we play/battle
    • Variance to the game other than attacking another player's base (adding a different dynamic to the game)
    • More clan/community involvement
    • Different troop combinations used
    • Different reasons to re-design our base
    • More added during holidays
    • Simply, more fun added to the game


    These are things I see constantly brought up on the forums, FB, Reddit, and in-game.

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  9.   Click here to go to the next staff post in this thread.   #9
    Quote Originally Posted by CocChampion View Post
    I want an offline mode
    This is 100% ruled out. One of the few things that actually is. Clash is a server side game and playing offline is simply not possible.



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  10.   This is the last staff post in this thread.   #10
    Both of these ideas are pretty high on our list of awesome to haves, so why choose when you could possibly have both at some point in the future!!!?!?!?

    Not promising anything, just saying... have a cake and eat it too.



    Steve / Supercell
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