Centralized BK is useless, so easy to lure.
Centralized DE is more important.
Centralized BK is useless, so easy to lure.
Centralized DE is more important.
Retired.
"Education is not the filling of a pail, but the lighting of a fire."
-William Butler Yeats.
"Problems worthy of attack prove their worth by fighting back."
-Piet Hein.
Most people at silver 1 (where im currently farming) dont lure the bk or cc but they just kill it as it arrives, so having it in the middle means that they will actually have trouble to kill it when they do.
But if thst how you prefer it that design could work for you
Random comment.
Last edited by BinoYeti; March 23rd, 2014 at 02:18 PM.
Doesnt quite cover all 4 storages as wanted in the requirements, but if I was after two storages that base could work.
on topic:
I have started testing base 2 with a few bomb placement tweaks, will update with any defenses (if anyone goes for all my loot) and if this base fails me i'll try test nathans
For now, any other ideas?
Read the reqs if you want to try and design one
Last edited by jajack; March 21st, 2014 at 11:58 PM.
Sorry if I came across a bit stingy, didn't mean it.
It's just it doesnt quite fit a lot of the reqs that we are after, all storages arent centralized, goblins can pull of easy collector raids, mortars dont quite have equal coverage but it does have air defenses and wiz towers in a square.
I really dont mean this in any bad way, its just a base that only fits few requirements.
Design two is working well, people are only going for my townhall ( even after a night when my collectors have quite a bit of loot in them)
Agreed, OP said de isn't important but BK is not that useful centered at TH7. It just provides a distraction. Especially at low levels is when it is least important.
Yes, but he could always replace centralized de for a storage or something else.
Last edited by N8n8; March 22nd, 2014 at 07:24 PM.