My real problem with the inferno towers is they rendered the healing spell to be almost useless. They nerfed the rage spell 10% because they wanted people to use other spells. It's really illogical.
My real problem with the inferno towers is they rendered the healing spell to be almost useless. They nerfed the rage spell 10% because they wanted people to use other spells. It's really illogical.
Inferno's aren't OP at 2900+ (or whenever level 40 heroes are used) but they are game breaking from 2000-2600 because (A) The loot does not cover the army build cost to counter them and (B) They just aren't needed at that level - there's too many premmy TH10's hiding behind 2 infernos.
Very badly thought out indeed.
I've said before there should be 3 modes to Infernos - Multi-Heal blocker with zero damage, multi-damage with low damage, and single target with big damage. That way we have only 2 towers and 3 choices and have to make more decisions. It wouldn't help with slowing down level 40 heroes in champs league but it would sort out Crystal 3 through to Masters II.
Either that or remove one Inferno from the game unless you are at 2800 trophies or higher, then your 2nd one unlocks.
Last edited by herbuk; March 26th, 2014 at 02:12 PM.
Thx guys. Great ideas and feed back.
How about if the infernos drain dark elixir 3 times as fast ?
i cant revenge them because they are th 10 and i lose 200k to 300k every time log off my base is good but they have very good troops and i only usaly have 2 milion to 1 600 milion in my storages but i lose alot and inm inn gold league 2
them th 10 are bad
New highest trophies 2828
current clan Cape Town
YouTube: https://www.youtube.com/channel/UCKpKckXFxkDs6yOY_n7hF3A
New highest trophies 2828
current clan Cape Town
YouTube: https://www.youtube.com/channel/UCKpKckXFxkDs6yOY_n7hF3A
New highest trophies 2828
current clan Cape Town
YouTube: https://www.youtube.com/channel/UCKpKckXFxkDs6yOY_n7hF3A
Here is an idea, instead of removing the heal penalty how about dropping their health?
Make them more fragile like wiz towers and mortars. So a dbl light will take one out. The problem I have is they are extremely durable. All the other "splash" building are much weaker health wise.
A lvl1 inferno has 1500 health. That is basically dbl a max wiz tower or mortar. Even if you get troops on top of them they are still hard to destroy.
Last edited by Beancounter; March 26th, 2014 at 03:27 PM.
No i dont read all its to much to read...didnt even read this...but its not impossible to use heal spells against th10īs.
Improve your skills, drop heal spells outside inferno area and you should not have a problem to 2 star a good th10 base. But if you want to drop all in one spot and just drop heal spells all the time its not possible, and it will not be.
Oh and luring out the cc troops helps a lot.
Have fun beating my base![]()
I'm in the clan Bang Bang right now....good luck finding it..there are about 100 I have 142 ITs destroyed and I really don't care
Thanks for understanding my point! So far Joh is the only reasonable person since my involvement with the thread.
TH10s attack you? Do you attack TH8s?
Exactly! I have made this point to the OP countless times
My guess is the OP is about 11 wanting just for himself. Wait until he gets TH10 and then wants his infernoes to be STRONGER!
You want the most powerful defensive structure in the game to be destroyed by two lightning spells!? Are you insane?? X-Bows can't be killed with lightning spells too so why complain about ITs?
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