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Thread: Th 9 revenge attacks on th10s. (Give back our ability to heal IT damage)

  1. #131
    Millennial Club TheDevilsLuck's Avatar
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    My real problem with the inferno towers is they rendered the healing spell to be almost useless. They nerfed the rage spell 10% because they wanted people to use other spells. It's really illogical.

  2. #132
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    Inferno's aren't OP at 2900+ (or whenever level 40 heroes are used) but they are game breaking from 2000-2600 because (A) The loot does not cover the army build cost to counter them and (B) They just aren't needed at that level - there's too many premmy TH10's hiding behind 2 infernos.

    Very badly thought out indeed.

    I've said before there should be 3 modes to Infernos - Multi-Heal blocker with zero damage, multi-damage with low damage, and single target with big damage. That way we have only 2 towers and 3 choices and have to make more decisions. It wouldn't help with slowing down level 40 heroes in champs league but it would sort out Crystal 3 through to Masters II.

    Either that or remove one Inferno from the game unless you are at 2800 trophies or higher, then your 2nd one unlocks.
    Last edited by herbuk; March 26th, 2014 at 02:12 PM.

  3. #133
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    Thx guys. Great ideas and feed back.

  4. #134
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    How about if the infernos drain dark elixir 3 times as fast ?

  5. #135
    Senior Member Wolfwind12345's Avatar
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    same proplem i get 3 stared every time i log off

    i cant revenge them because they are th 10 and i lose 200k to 300k every time log off my base is good but they have very good troops and i only usaly have 2 milion to 1 600 milion in my storages but i lose alot and inm inn gold league 2

    them th 10 are bad
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  6. #136
    Senior Member Wolfwind12345's Avatar
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    Quote Originally Posted by herbuk View Post
    Inferno's aren't OP at 2900+ (or whenever level 40 heroes are used) but they are game breaking from 2000-2600 because (A) The loot does not cover the army build cost to counter them and (B) They just aren't needed at that level - there's too many premmy TH10's hiding behind 2 infernos.

    Very badly thought out indeed.

    I've said before there should be 3 modes to Infernos - Multi-Heal blocker with zero damage, multi-damage with low damage, and single target with big damage. That way we have only 2 towers and 3 choices and have to make more decisions. It wouldn't help with slowing down level 40 heroes in champs league but it would sort out Crystal 3 through to Masters II.

    Either that or remove one Inferno from the game unless you are at 2800 trophies or higher, then your 2nd one unlocks.

    awesome i like you idea with the 3 modes it would help alot
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  7. #137
    Senior Member Wolfwind12345's Avatar
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    Quote Originally Posted by Warbring3r View Post
    Sounds like you want the advantages of TH9 without the disadvantages. How many TH8s can revenge a TH9 that has maxed xbows?
    i can beat them th9 with there x bows
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  8. #138
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    Here is an idea, instead of removing the heal penalty how about dropping their health?

    Make them more fragile like wiz towers and mortars. So a dbl light will take one out. The problem I have is they are extremely durable. All the other "splash" building are much weaker health wise.

    A lvl1 inferno has 1500 health. That is basically dbl a max wiz tower or mortar. Even if you get troops on top of them they are still hard to destroy.
    Last edited by Beancounter; March 26th, 2014 at 03:27 PM.

  9. #139
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    Quote Originally Posted by Triu View Post
    Do u guys even read the thread, even a few posts or do you just read the title.

    This aint about farming th10s or hogging them or using different combos or wether a th8 can revenge a th 9.

    1.sc negated all affects of two huge aspects of a TH 9s attacking army. Healing daAmage from infernos was reduced to zero. Negating all the time, energy and effort we expended to develop those abilities.

    2. Revenge attacks And attack statistics for th 9s on th 10s were mentioned by SC forum moderators once and never addressed them again.

    3. Th 9s are getting hogged/heal spelled x5 or 4 heals and a freeze spell by th10s for loots of 300-400 k e/g. A loss like that plus the costs of army and 4 spells to get a 1 star and 1 or 2 g/e storages. This isn't very good odds on recouping a portion of your lost loot. Especially Facing three xbows 2 infernos and the inability to use heal spells.

    It Is pointless to continue thread i guess. end of discussion. Sc cant or won't help to explain the deviation from its stated desire for fair play across all levels.

    Thx for the occasional constructive ideas. Trolls keep on distracting from the main points of the thread. To the guy who suggests we quit. That response is the lamest thing u could say and demonstrates your mind numbing stupidity.
    No i dont read all its to much to read...didnt even read this...but its not impossible to use heal spells against th10īs.
    Improve your skills, drop heal spells outside inferno area and you should not have a problem to 2 star a good th10 base. But if you want to drop all in one spot and just drop heal spells all the time its not possible, and it will not be.
    Oh and luring out the cc troops helps a lot.

  10. #140
    Forum Hero GameloverHD's Avatar
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    Quote Originally Posted by Triu View Post
    I'll be looking for your base. I hope to run my troops through your village taking maximum loot. I will find a way to destroy th10s with their buffed inferno.towers.
    Have fun beating my base
    Quote Originally Posted by Triu View Post
    What clan r u in. Id love to see your profile or stats on inferno towers destroyed.


    clan: Farming experts
    Player name: Triu

    Love to see some of your replays that r so successful.

    Calling stupid where stupid non constructive comments are used. Ie (Quitting). This comment is thrown around by some forum members hundreds of times. This is neither helpful or constructive to the thousands of threads it's used in, Its my opinion and your comments were read feed back was given in private messages to individuals whose comments were spot on.
    I'm in the clan Bang Bang right now....good luck finding it..there are about 100 I have 142 ITs destroyed and I really don't care
    Quote Originally Posted by Johcamp View Post
    I'm sorry but I just don't understand. If the thing is so OP why are you guys arguing against it in a thread instead of upping that th to 10 to get them?

    Premies pay a huge price in relation to the end game when they jump so far ahead to obtain "OP" infernos. I challenge anyone of you to show me a highly premie th 10 (lvl 6 walls, th7 defenses) who actually farmed his way to lvl9 walls and max defenses. So let those infernos be strong for them . It's the only way they stand a chance.

    The biggest line in the sand that I see here is that some of you think you ought to be able to farm the cores and/ or two star a Th10 with th9 and lower tier one troops. Do you even realize how ridiculous that sounds? Premie or not it's just ridiculous.

    For the ultimate endgame defense i actually think infernos may be underpowered. I believe they need to give them back the range they took away when multis were introduced. Guys it is supposed to be the ultimate defense and to be honest it isn't anything special in higher leagues.

    The biggest mistake supercell ever did was giving th9 ers a troop that could two star well developed Th10 bases. So many Th9s out there feel entitled to 2-3 star Th10s now it's quite sad.

    Another thing I don't understand is why you Th9ers are so hung up on taking down Th10s. Do what everyone else does and pick on fellow Th9s or Th8s if your farming.
    Thanks for understanding my point! So far Joh is the only reasonable person since my involvement with the thread.
    Quote Originally Posted by Triu View Post
    Did you read the title?

    The thread was started because th10s r using heal spells and hogs or other troops with full access to healing abilities. To crush th9s, active th9 s are presenting 300k to 400k g/e loots.

    The last upgrade took away all healing of inferno damage. We spent lots months upgrading those attack peices. Do to hogs attacking th10s. Sc chose to completely wipe out that affect.

    To revenge a th10, the army costs and spell costs make revenge a fruitless endeavor. 200-300 k easy in costs.

    How does this fit SC's fairness statements. To preclude any possible balance in As revenge situstion
    TH10s attack you? Do you attack TH8s?
    Quote Originally Posted by WoodysHaze View Post
    Let me apologize if my point has already been stated by someone else, I just don't have the time to read all eleven pages. I think the argument set forth by the original poster is flawed. His/her point seems to be that it is unfair that a TH9 cannot three-star a TH10 (I say three-star because he stated that he thinks that he should be able to get his stolen loot back in a revenge attack which would imply taking all or nearly all of the storages). I know that I have been at TH9 for so long that my memory is a bit fuzzy, but in the lower levels, I do not remember attacking a lot of higher THs on my CoC journey and been able to 3-star them. Why should it be different now?
    Exactly! I have made this point to the OP countless times
    Quote Originally Posted by Ratcher View Post
    With all due respect I highly doubt the OP is over 12 years old. This just makes absolutely no sense. You know it is supposed for TH10s to smash TH9s right? Not the other way around. As TH9 crushes TH8s but not the other way around. It's pretty obvious (and by "pretty" and mean absolutely) TH10s are BETTER in EVERY aspect of the game when compared to TH9s. Shouldn't it be like this?

    Stop complaining. Fing yourself a new base layout. Learn how to attack. I get attacked by TH10s constantly when i go above crystal. Just drop to f-ing gold where TH10s have IT but also gold walls.

    Also, do you put your storages outside your walls after you raided a 300k/300k/2k TH8 so he can revenge you? I mean... just like you said the fair thing is a nice balance between the two so as you're way stronger you'll just make things easier for him. Yep, dumb4life i guess?

    In all seriousness: stop crying.
    My guess is the OP is about 11 wanting just for himself. Wait until he gets TH10 and then wants his infernoes to be STRONGER!
    Quote Originally Posted by Beancounter View Post
    Here is an idea, instead of removing the heal penalty how about dropping their health?

    Make them more fragile like wiz towers and mortars. So a dbl light will take one out. The problem I have is they are extremely durable. All the other "splash" building are much weaker health wise.

    A lvl1 inferno has 1500 health. That is basically dbl a max wiz tower or mortar. Even if you get troops on top of them they are still hard to destroy.
    You want the most powerful defensive structure in the game to be destroyed by two lightning spells!? Are you insane?? X-Bows can't be killed with lightning spells too so why complain about ITs?

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