View Poll Results: How is the loot?

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  • Broken

    40 39.60%
  • Not broken, but needs improvement

    46 45.54%
  • Good

    15 14.85%
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Thread: Loot Problem (with data)

  1. #51
    Millennial Club
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    Aug 2013
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    Beside the abysmal and malicious loot system change introduced in December 2013, a ghastly unbalanced reward for defense vs offense is also to blame.

    Because players are punished severely on defense and barely rewarded, too many resort to nefarious tactics such as throwing their town halls outside. Combined with the vast horde of town hall snipers who seek Master's 1000 gems, huge amount of bases are being shielded away from the CoC economy.

    Supercell's blatant bias toward offense is actually hurting the attacker. Overall, it has become a lose-lose situation for all.

    The fix is very easy to implement though: just by giving loot bonus to defensive wins will encourage a lot more players to protect their town halls, thus putting more bases and more resources back into the game.
    TH10, CoLeader BAY AREA, 3753, Billionaire, AQ Lvl 40, BK Lvl 40

  2. #52
    New Guy
    Join Date
    Dec 2013
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    Very interesting indeed, I am shocked by the amount of nexting I have recently been doing, it all started about a week ago, I even dropped 200 and went up 200, and it all seems to remain the same lol, the loot is there it's just taking me 100+ skips to find it.

    Town Hall: 10

    - iQuit -

    Proud Elder
    IGN: Austin



  3. #53
    Junior Member
    Join Date
    Dec 2013
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    78
    Quote Originally Posted by VincentVegas View Post
    It sounds like you are punching above your weight, why not try dropping to a more appropriate league for your level.
    Because down there is no loot for th9+

    Currently, all the loot for TH9+ is between C2 and M3. With th9-Troops, its rarely cost-efficient to raid up there (depending on wich army composition you use).

  4. #54
    Centennial Club
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    Inconsistent that for me best describes the loot. When you miss the "time" that it is good, your planned upgrades are in trouble, however if you hit it 800-1M an hour is a reality. 2 townhall 9 accounts both are in the 1600-1800 range and each has 250+ raids last season.

  5. #55
    Trainee
    Join Date
    Mar 2014
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    12
    Quote Originally Posted by PerezHilton View Post
    I think offering bases with 1K gold and 1k elixir is just insulting...

    Bases with less than 60k should be deleted from the queue.
    TRUE whats the point of nexting 20 bases with less than 60k anyways. Nexting costs more then it would return..

  6. #56
    Forum Contender
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    Nov 2013
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    4,872
    Very very inconsistent.
    I was pushing for the last two weeks and nexted a lot of collector raids (300 to 400k of each resource).

    Push ended on Sunday so I expected, when dropping back to my regular farming range, to see tons of these bases again on my way down.

    Alas...loot has been terrible since then. Same for most of my clanmates. Even for those in totally different cup ranges than the one I am now (Crystal I). Most of them are in Gold I, II or III.


    Town Hall: 11|Level:175|Status: Farming|75/75 marbles|AQ: 45 BK: 45 GW: 20|
    Town Hall: 8|Level:74|Status: Farming|225/225 skulls|AQ: NA BK: 10 GW: NA|

    Trophy Record: 5168|Centum Nexus Legend

    Applying for Centum?


  7. #57
    Forum Veteran
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    I think it depends on the range and the time two nights ago I got 3 million gold in 2 hours with 2 baracks boosted but after that nothing during the period of thos 2 hours I looked maybe 20 times to find collector base BTW I am a TH9

    Clash royale: acc 1= lvl9 royal giant 2500+ trohpies
    acc 2= lvl8 hog 1900+ trophies

  8. #58
    Forum Veteran
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    Aug 2013
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    1,935
    Interesting analysis. We probably need more of this to demonstrate whether there is/isn't an issue.

    I do have a couple of comments/thoughts.

    I'm not sure it's fair to add the two samples together, they were taken at different times and I would expect time of day makes a difference (In my view it makes a massive difference, but I've never actually tested it). You've stated the time and the time zone, so this is good.

    The average is of limited use as we are effectively looking for the outliers, ie a decent frequency of high loot bases. You've included bandings to this gives more granularity than just a mean, so good.

    For me loot is random. Yes trophy range makes a difference, ie on the whole you'll se more DE at 2600 than at 600, but I don't think its fair to say loot moves from one range to another. I think a range "drying up" is just an artifact of randomness.

    Each of us has a different definition of what is good loot and what is bad. Even with some decent statistics we will never agree. There is no need to belittle anyone or flame as a result of it.

  9. #59
    Forum Elder Charlie1's Avatar
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    Loot is pretty good found heaps of bases.

    Level: 86
    Townhall 9
    Elder of UPS

  10. #60
    Super Member HansClashOfClans's Avatar
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    Dec 2012
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    Quote Originally Posted by Kirky View Post
    Interesting analysis. We probably need more of this to demonstrate whether there is/isn't an issue.

    I do have a couple of comments/thoughts.

    I'm not sure it's fair to add the two samples together, they were taken at different times and I would expect time of day makes a difference (In my view it makes a massive difference, but I've never actually tested it). You've stated the time and the time zone, so this is good.

    I am also keeping the data for every 50 bases run stored seperately in my data sheet. I just also give a total score for general view of how I did.

    The average is of limited use as we are effectively looking for the outliers, ie a decent frequency of high loot bases. You've included bandings to this gives more granularity than just a mean, so good.

    I am mostly just gathering data, translating all the data is indeed tough. I am keeping all the data stored including time and date etc. Although I agree the average is limited, I do believe it gives a little insight as to how an average player (me) fares nowadays. I believe time and trophy range can be of influence but should not be of such great influence that the game becomes non raid able at certain points in time or trophy range.

    For me loot is random. Yes trophy range makes a difference, ie on the whole you'll se more DE at 2600 than at 600, but I don't think its fair to say loot moves from one range to another. I think a range "drying up" is just an artifact of randomness.

    Agreed!

    Each of us has a different definition of what is good loot and what is bad. Even with some decent statistics we will never agree. There is no need to belittle anyone or flame as a result of it.
    I have responded to your comments in red. ALthough I agree that in the end we will never completely agree, I do believe we could have a majority of people to agree.
    Clash of Clans -> IGN: BloodElfHans Level: 90 Clan: Capelle Town Hall: Level 9
    Boom Beach -> IGN: hansjehengel Level: 22 Headquarters: Level 9

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