View Poll Results: How is the loot?

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  • Broken

    40 39.60%
  • Not broken, but needs improvement

    46 45.54%
  • Good

    15 14.85%
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Thread: Loot Problem (with data)

  1. #41
    Super Member HansClashOfClans's Avatar
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    My criteria for a base I would raid:
    • 120k+ elixer
    • 120k+ gold
    • Possible with the following composition
      • 8 wallbreakers
      • 12 giants
      • 80 archers
      • 64 barbarians
      • 2 rage spells
      • 1 lightning spell



    I am a casual player. Whenever I log on, I don't want to spend more then 10 minutes on the game. I aim to do at least the following:
    • Empty collectors 1 minute
    • Donate where needed 30 seconds
    • Do 1 raid 4 minutes and 30 seconds
    • Load up army 1 minute
    • Clear obstacles 2 minutes
    • Start an upgrade if possible 1 minute


    4 minutes and 30 seconds used to enough to do 1 raid. Now I NEVER find a decent base anymore within that time. Usually the 1 raid alone takes me 10 minutes. That is simply too long for me...

    EDIT: I usually log on about 3 times a day. Also added a poll to the thread. Curious to know how you guys think the loot is.
    Last edited by HansClashOfClans; March 17th, 2014 at 04:09 PM.
    Clash of Clans -> IGN: BloodElfHans Level: 90 Clan: Capelle Town Hall: Level 9
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  2. #42
    Forum Elder iDANglin's Avatar
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    A lot of "solutions" have been offered. I really wish the entire system was redesigned to make available loot you can steal from a player much smaller, while greatly improving the loot bonus. This would make players more competitive. Instead of the loot the defender has to offer being the main loot the attacker can get and the loot bonus being a small boost, the loot bonus would be the main loot while the available loot to be stolen would become the bonus...

  3. #43
    Forum All-Star NioTheDreamer's Avatar
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    First off good job

    I'd like to see more ranges in your raiding. I appreciate included time and day, as I've noticed big differences


    To add my input

    I've raided from 1800-2700 and notice big differences


    1800-2000 can be good during the week. Tends to have a decent number of collector raids to pick from, however there is a big mixture of base levels. So as a Th9 it was a fair place to be but now as a Th10 I think it would be terrible.

    2000-2200 - loot here was so up and down that most of the time I ran screaming from it. Occasionally I would get a good run, which is what happened to get me to move past it into the Crystal II range.

    2200-2300 - better than Crystal III most of the time but still very hard to predict. Weekend loot was just horrid.

    2400-2600 - Loot for Th9 was usually solid here. I actually could find collector raids from time to time but again weekend loot was sometimes so bad I'd question even bothering with it (I remember one weekend where I was actually forking over more in next costs than I was making...)

    2600-2700 (as high as I have been) - I raided here for a solid month. I loved it. Only reason I am not currently there is that my spell factory is down and raiding with loons without spells is very hard at that rage (rage spells are huge)

  4. #44
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    Loot goes up, it goes down... There are legitimate reasons for these posts. Right after they push all the new inactives to the back of the queue, loot is terrible for about a day. After that, the new new inactives start showing up in queue and loot improves. Two and three days after a culling, loot is outstanding for around 3 days before they are culled again.

    The real issue is that SC expects us to magically get all the loot we need from storages in well protected bases, then protect our loot from others, re arm traps every time, and still make all the gold we need both from a fun standpoint and a base upgrading stand point.

    Fact is, active people who take lots of gold from others who are capable of filling those storages also empty them very efficiently, taking most of that gold out of the system before it is lootable. I loot about 100 times more gold from others than is taken from me currently. That is not sustainable. Their gold economy is not very stable for many reasons and there are solutions, but SC is very slow to implement them. Their insistence on pushing inactives to the back of the queue exacerbates the issue.

    The majority of loot in the game comes from collectors. Period. People blast collector farming, but it really is vastly superior in gold per hour and efficiency. It is what feeds the chain, all the way up to the advanced t9s and th10s where it stays.

    Im a 800+ million gold grab th9 working on lava walls for some reference.

  5. #45
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    Quote Originally Posted by Nokes View Post
    I continue to say th9 loot has been good for me. I had great success in January/February 1400-1600, and I'm having good success in March (2000-2300), BArching both times. I am not saying you are doing anything wrong, but I am saying some people are finding good loot at th9. By good, I mean 10-20 nexts to find gold 150k-300k in storages (can't always get it all, but can get a lot of it), with a collector raid every few battles for 150k+ easy with minimal troops. I know people do better, but the point is this is sufficient for sustained gameplay.
    Your gold grab is 350mil. How can you say the loot is good? My gold grab is almost double that with zero boosting and I didn't start playing until July of last year.

    150k in storages is horrible. Unless you use tons of spells you can almost never get all the storages in a base. Here's some more numbers for you (and for the record I had a full dragon army cooked here so I was going after storages):

    58 total nexts
    0-100k bases: 52
    100-200k: 4
    200k-300k: 1 TH10 with ITs and 200 DE
    400k+: 1. This was also the ONLY BASE with over 1k DE in 58 clicks. Fully developed and well designed TH10 with 2 ITs . One in single mode and one in Disco mode. No way anyone is farming this town without a GoWi army.

    On next 58 I found a base with 198k gold and 750 DE. With a full dragon army last year I would skip that base, but now, after 58 clicks, I had to hit it.

  6. #46
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    Quote Originally Posted by rdtx2012 View Post
    i have noticed that there is a dry time around 12am EST
    Yep, always been that way. Great loot up till then, and pow! It dries up!
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  7. #47
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    Quote Originally Posted by iDANglin View Post
    A lot of "solutions" have been offered. I really wish the entire system was redesigned to make available loot you can steal from a player much smaller, while greatly improving the loot bonus. This would make players more competitive. Instead of the loot the defender has to offer being the main loot the attacker can get and the loot bonus being a small boost, the loot bonus would be the main loot while the available loot to be stolen would become the bonus...
    This would please everyone apart from Supercell and is my ideal solution.

    However, it won't happen. Raiding is their money sink - it costs us resources to get resources and the net increase in wealth in the game is minimal. With increasing loot bonuses to realistic levels it means that each side can take more away from it.

    Meaning, ultimately, less gems spent on boosting and in the treasure shop . It pays for them to keep us poor, or at least on the breadline.

    Clash of Clans is a fantastic game, and could be an all time great, it's just ham-stringed by the way they have chosen to monetise it. It's a shame there isn't a subscription option like with other MMO-type games (Lord of the Rings Online springs to mind). Mind you, that would have to be reasonable and competitive, and their vast earnings are based more around impulse buying currency for grossly disproportionate amounts of cash.

  8. #48
    Millennial Club TTTIIIMMM's Avatar
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    I don't think averages show how good/bad the loot system is. Obviously if the average is high the loot is good, but a 30k average can still be 300k every 10 nests, which i consider good. The amount per base is useful though.
    |Under Estimated|Newish Th10|Aq 34|Bk 22|Hh 5.2|eeeeeeeeeeeeeeeeeeeeee foogus

  9. #49
    Super Member HansClashOfClans's Avatar
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    UPDATE ON DATA.

    Quote Originally Posted by TTTIIIMMM View Post
    I don't think averages show how good/bad the loot system is. Obviously if the average is high the loot is good, but a 30k average can still be 300k every 10 nests, which i consider good. The amount per base is useful though.
    That is why I will release my data sheet at the end all the runs. Also I include the amount of bases above 100k and 200k in my data.
    Clash of Clans -> IGN: BloodElfHans Level: 90 Clan: Capelle Town Hall: Level 9
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  10. #50
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    Quote Originally Posted by JasonTheGreat View Post
    I know this is just another loot is bad thread,but Ill tell my story anyway ,Im farming in crystal3 this morning and I got 1.7 mill gold,1.4 mill elixir, 3400 DE in 2 hrs with barrack,spell factory and heros boosted.
    Biggest score was a abandoned base with 395,000 gold, i suggest changing your range and find the loot, its there somewhere
    Not to be mean, but 850k gold and 700k elixir per hour with barracks, SF and heroes boosted is really really really not good.

    I know your intention was to prove that there's loot out there, but the data you provided suggests otherwise.

    I think I'd cry if that's all I netted in 2 hours of dedicated play WITHOUT boosting anything.

    Seriously. I'd cry.

    And if I'd spent gems to do it I'd sob uncontrollably.
    IGN: Col. Forbin
    Clan: Me No Nice Guy

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