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Thread: Proposed Future Tweaks and Ideas (Interesting/Detailed)

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    Super Member 789firespawn's Avatar
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    Lightbulb Proposed Future Tweaks and Ideas (Interesting/Detailed)

    NOTE: Bold means newly proposed change

    Valkyrie
    Training Time 15 minutes
    Training Time 7 minutes
    I decided that perhaps we can do a perhaps major change to her. First, aesthetically, increase the size of her axe. Then, we can add a TRUE feature. Her attack range shall be increased to perhaps 1.5 or 2. When she swings, add a swing motion. With this new range, she can hit multiple buildings, and this will beef her up much. Her other stats are fine, in my opinion, but I think this could really be a game changer.
    Red is the old range.
    Green is the new range.

    Healer
    A.I. We all hate it when our Healers leave our 20 giants and go for the 2 goblins. So, I decided that, instead of healing whatever's closer, a newly improved A.I.
    The Healer will heal the largest group of troops together within a certain range of her. Groups must be at least 6 units large. Secondly, she will heal the troops/group closest to her.

    PEKKA
    A slight tweak is that some players hate it when they use a PEKKA strategy, yet she runs around the base. Perhaps, base where she goes by tile length. For example, if a building on the outside is a total of 21 tiles away, and a structure in the base is 12 away her, the PEKKA goes for that. However, this will not effect her if there is a building right next to you.
    Last edited by 789firespawn; March 10th, 2014 at 09:21 PM.

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    Super Member 789firespawn's Avatar
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    Forum Hero TheGreatPhoenix's Avatar
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    Maybe she could hit multiple buildings. The thing is she is serving no purpose now. Maybe damage building behind building hit too?
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    Super Member 789firespawn's Avatar
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    Anything located inside the Green tile radius will be damaged by her ax swing. By adding this, she will be great at damaging multiple buildings. In addition, it improves her effectiveness against Clan Castle troops (E.g. Ten barbarians come all around her, she can swing around and slice them all).

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    Super Member 789firespawn's Avatar
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    Anyone other opinions, comments, and suggestions are greatly welcome!

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    Forum Legend Daddy's Avatar
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    I definitely think something is needed with the Valk - I hate to say it about a lady but she's not really got that much going for her. The idea of a wider range isn't bad - perhaps if she healed herself like the warriors in boom beach also.

    Healer AI has always been a nightmare for new players but as you get used to it i've seen people really do well with them.
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    Super Member 789firespawn's Avatar
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    Quote Originally Posted by Daddy View Post
    I definitely think something is needed with the Valk - I hate to say it about a lady but she's not really got that much going for her. The idea of a wider range isn't bad - perhaps if she healed herself like the warriors in boom beach also.

    Healer AI has always been a nightmare for new players but as you get used to it i've seen people really do well with them.

    I completely agree with you on both statements. Sometimes Healers heal, sometimes they don't. I was maybe thinking the Valkyrie could do two swings and do two hits but it might be OP. Thanks for the feedback Daddy.

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    Forum Elder iDANglin's Avatar
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    I think increasing the radius of the valk's swing alone would give it the buff that it truly needs to be not only useful, but unique! I'm imagining if the radius at 2 is far enough to reach the walls right behind the building(s) that the valk is currently striking, that extra support damage to the walls could be quite useful!

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    I agree that valks and pekkas are in need of improvement. Pekkas used to be a real powerhouse but now they die really easy with the infernos and tesla bonus. I personally dont use either of them( valks or pekkas) because they just dont fit well into any battle group i have come up with.

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    Super Member 789firespawn's Avatar
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    Quote Originally Posted by Saskabee View Post
    I agree that valks and pekkas are in need of improvement. Pekkas used to be a real powerhouse but now they die really easy with the infernos and tesla bonus. I personally dont use either of them( valks or pekkas) because they just dont fit well into any battle group i have come up with.
    So do you think that my Valkyrie improvement could really turn her around and give her a force to be reckoned with?

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