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Thread: There needs to be more Clan vs. Clan in "Clash Of Clans".

  1. #11
    Senior Member Dubcheez3's Avatar
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    Quote Originally Posted by EpicChris View Post
    He was. So you thought right, it's still not ruled out
    Alright then
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  2. #12
    Senior Member Dubcheez3's Avatar
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    Quote Originally Posted by Kowalski711 View Post
    I doubt you even know what ruled out means, probably get people saying that on YOUR posts and just copy them.
    Nope none of my posts have been deemed ruled out.
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  3. #13
    Fresh Spawn
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    I hope SC read this post and see the demand. I want rivalries with other clans. I want me and my clan mates to knock other clans trophies down for us. Would be so decent.

  4. #14
    Centennial Club
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    Quote Originally Posted by IsaacHolden View Post
    I hope SC read this post and see the demand. I want rivalries with other clans. I want me and my clan mates to knock other clans trophies down for us. Would be so decent.
    I do have to admit I do wish (I'm sure like many others) there is more of a real time interaction as to who we get to raid, or declaring clan wars.

    My idea for a clan war would be as follows:

    duration is 24 hours.

    Wars can only be declared by Leaders and co-leaders (this may lead to a need to fix the issue of inactive leaders/co-leaders, possibly an impeachment or demoting by vote system)

    One clan can declare war on up to 3 clans

    After a war with a clan is over, there's a 24 hour period "shield" time before another war can be declared on the same clan.

    Will use the current raid match making system using the clan leaderboard as a base reference (for example it will still be random as to who you can declare war on, but who is chosen for you is the same as the current match making system with conditions based on total clan trophies). Yes I realize the trophy dumping system will still be abused and clans can just "hide" from wars, but this is just a rough draft.

    Shield rules still apply so if a member of the opposing clan is under a shield they cannot be attacked.

    Clan wars based upon a point system, clan gets "X" amount of points per star/percentage of damage done, if there is a great difference between town halls (a town hall 9 attacks a town hall 4 of the opposing clan) a point penalty will be in effect, similar to the loot system (something along the lines of if the attack is that one sided, then even if you 100% that town hall 4, your clan only gets 1 point).

    Each member of a clan can only attack one member of each opposing clan per hour (in other words one member from Clan "A" can only attack someone from Clan "B" once per hour, so if Clan "A" is at war with 3 clans, each member of Clan "A" can only attack 3 times per hour, one member from each Clans B,C, and D)

    Troops expended will still follow the same rules as that of a normal attack, you spend it, you lose it.

    Normal loot rules still apply, amount of resources available for loot will still be determined by town hall level difference (do you go for loot, or for the glory of the clan)

    By the end of the war the winning clan gets a bonus reward (possibly gems split evenly among the winning clan members or resources, etc. similar to how the top 3 clans gets rewarded after every league season)

    Again this is just a rough draft, but I think it's a good start.

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