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Thread: Justin's idea of a new way to buy gems (with a lot of pics!)

  1. #11
    Forum Elder vinnyXo's Avatar
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    I feel the card should be green and white

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  2. #12
    Pro Member justinhu's Avatar
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    Quote Originally Posted by twister View Post
    Nope, it's against Apple's Developer TOS to offer in-app purchases outside the Apple infrastructure. I'm not 100% certain about Google Play, but pretty sure it would be similar.
    I'm kinda confused about this. Would it work if you input the code onto Supercells website and then it gets added to your base? Apple

    And if it wouldn't work in anyway, or workaround shouldn't we add this to the ruled out in the sticky?
    Last edited by justinhu; March 8th, 2014 at 07:07 PM.

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  3. #13
    Pro Member justinhu's Avatar
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    Quote Originally Posted by vinnyXo View Post
    I feel the card should be green and white
    Yeah the back side of the card would be an image of a gem. I couldn't find a version, high quality enough to use.

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  4. #14
    Forum Elder KlarkSmith's Avatar
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    Quote Originally Posted by justinhu View Post
    I'm kinda confused about this. Would it work if you input the code onto Supercells website and then it gets added to your base?

    And if it wouldn't work in anyway, or workaround shouldn't we add this to the ruled out in the sticky?
    Edit: Twister told me it might not be 100% ruled out, and that although he don't know if SC would do it someday, it may (I emphasize the may), may be possible. So forget what I said, continue to work on it, we never know
    Last edited by KlarkSmith; March 8th, 2014 at 07:09 PM.

  5. #15
    Pro Member justinhu's Avatar
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    Quote Originally Posted by KlarkSmith View Post
    In short, every $ have to go through Apple's pocket before going to SC's pocket for any App.
    I've just been digging around the web and i don't think its against TOS, if you don't have a link inside the game to the redeem section. Does anyone have the full Developer TOS (the articles were from 2011), You seem to need an Apple Dev account to see it

    UPDATE: Yeah http://www.pcworld.com/article/22789...sequences.html
    The policy states that purchasing done within an app must be done using the Apple system. Some apps, like the Amazon Kindle app, have gotten around this by not conducting purchases within the app--technically. Kindle purchases from within the app are redirected to the Amazon Website. So, Apple added another stipulation that if an app allows content to be purchased outside of the app, it must also provide the ability to purchase within the app using the Apple system.
    Last edited by justinhu; March 8th, 2014 at 07:10 PM.

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  6. #16
    Forum Elder ClarkTheShnark's Avatar
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    I like the idea. SC might use it one day but I think they have some agreement with apple against this...
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  7. #17
    Pro Member justinhu's Avatar
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    Quote Originally Posted by ClarkTheShnark View Post
    I like the idea. SC might use it one day but I think they have some agreement with apple against this...
    I hope ,

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  8. #18
    Forum Veteran Saltin's Avatar
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    I really like this idea! Unfortunately twister said it can't happen

    Other then that, great Photoshop, amazing details and well presented

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  9. #19
    twister's Avatar
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    Justinhu,

    Thanks for the thread, we love original ideas, just a few comments:

    THE GOOD: What an excellently presented idea. A few forum members present their ideas in such full detail, and I commend you.

    THE BAD: Unfortunately, as a few have mentioned, it is completely against Apple's Developer TOS to offer in-app purchases outside of Apple's App Store infrastructure. (There are some exceptions for subscription service, but our IAPs are what Apple call "Consumable" IAPs, so there are no exceptions).

    Apple allows gifting apps and promo codes for paid apps, but there is currently no way for App Developers to issue game-specific IAP gift certificates, codes, or other ways to stay within Apple's guidelines as you've suggested.

    THE MAYBE: I won't close this or put it in the ruled out section, because although it's impossible at the moment with Apple's guidelines (I did not research Google's rules, but I assume they're similar), it's something that I can't say Apple won't open up in the future.

    Apple will always get their 30% of just about everything, so for this to happen, Apple would have to institute a way for App Developers to apply for gift cards for just their game, that are redeemable within their game, and then... Apple would have to be in charge of selling them. I have no idea whatsoever if Apple will ever go down that road, there are a lot of app developers I found asking for this feature, so who knows what the future holds.

    For now, players will need to buy Apple Gift Cards, load the balance onto their Apple ID, then make the IAPs from the balance on their Apple ID.

    Again, I applaud your effort on this idea. If Apple opens up this type of option for game developers, and Supercell embraces the possibility, I'd love to own a few gift cards (Simply for the artwork I'm sure they would have) versus buying directly from Apple. I can see a few Point of Sale impulse purchases while sitting at the Wal-Mart checkout staring at all those cards.

  10. #20
    Pro Member justinhu's Avatar
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    Quote Originally Posted by Tommyy View Post
    It doesn't cost more for gems in New Zealand lol, just currency conversions.
    Yeah I know, need to rephrase it

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