I am sorry, but I have to disagree. To better illustrate what I mean, I made a mock-up table, and put in numbers to illustrate the difference BEFORE the boost price drop and AFTER the price drop. The numbers are made up, please only pay attention to the difference between the 2 scenarios.
So basically the table illustrates that since the number of bases becoming available to raid remain about the same for any given hour before and after the boost price drop, but due to the drop in boosting price, number of raids per hour nearly doubled. So the demand outstrips the supply by far. Which causes more and more people pressing next more times, and they have to accept raiding bases with lower loot amount. Before the boost price drop, everyone could get loot above 100k, but after the drop about 400 of the raids have to accept loot below 100k (the numbers are made up, just to illustrate the logic).
I just want SC to be aware of this POSSIBLE issue. It could be no issue, but I think very likely it is an issue. And SC has the actual data on the server side and they can do a similar calculation like mine to understand if people are having more loot problems after the boost price drop. Of course there are other ongoing factors as well as game changes, and new players joining the pool, so this is only a theory and it does make sense to me though.