View Poll Results: Do you believe that increased barracks boosting in game:

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  • Leaves less loot for the rest of the players who do not boost

    45 45.45%
  • Has no impact on the loot for the rest of the players

    34 34.34%
  • I have no opinion on this matter

    20 20.20%
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Thread: Is increased barrack boosting contributing to less loot available for most players?

  1. #41
    He who has not yet claimed his title dahimi's Avatar
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    Excessive boosting is a missnomer. There is no such thing as excessive boosting. You either boost or you don't. I get that you're trying to apply a negative connotation to gem usage, but I don't really see you getting to far with that.

    The real issue here is not the boosting, it's the fact that the more activity there is the worse loot gets. That is what SC needs to address.

    Your poll is targeting a symptom as opposed to the actual issue.

  2. #42
    Forum Elder TomRapp's Avatar
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    Quote Originally Posted by dahimi View Post
    Excessive boosting is a missnomer. There is no such thing as excessive boosting. You either boost or you don't. I get that you're trying to apply a negative connotation to gem usage, but I don't really see you getting to far with that.

    The real issue here is not the boosting, it's the fact that the more activity there is the worse loot gets. That is what SC needs to address.

    Your poll is targeting a symptom as opposed to the actual issue.
    Well said. Farming shouldn't have to rely on a lack of activity.
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  3. #43
    Forum Champion BonbeeTyrael's Avatar
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    Quote Originally Posted by dahimi View Post
    Excessive boosting is a missnomer. There is no such thing as excessive boosting. You either boost or you don't. I get that you're trying to apply a negative connotation to gem usage, but I don't really see you getting to far with that.

    The real issue here is not the boosting, it's the fact that the more activity there is the worse loot gets. That is what SC needs to address.

    Your poll is targeting a symptom as opposed to the actual issue.
    I agree with this as long as you differentiate them when discussing farmers because there are slight differences.
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  4. #44
    Pro Member ClashinZach's Avatar
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    Loot is bad at times, varies everyday. I have a solution: We stop farming inactives then wreck ppl 1 th below us to the point where they quit. Then they quit we farm inactives. the cycles keeps repeating
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  5. #45
    Forum Champion BonbeeTyrael's Avatar
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    Quote Originally Posted by ClashinZach View Post
    Loot is bad at times, varies everyday. I have a solution: We stop farming inactives then wreck ppl 1 th below us to the point where they quit. Then they quit we farm inactives. the cycles keeps repeating
    You just blew my mind...

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  6. #46
    Forum Veteran UnitySharp's Avatar
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    Quote Originally Posted by dahimi View Post
    Excessive boosting is a missnomer. There is no such thing as excessive boosting. You either boost or you don't. I get that you're trying to apply a negative connotation to gem usage, but I don't really see you getting to far with that.

    The real issue here is not the boosting, it's the fact that the more activity there is the worse loot gets. That is what SC needs to address.

    Your poll is targeting a symptom as opposed to the actual issue.
    I am sorry, but I have to disagree. To better illustrate what I mean, I made a mock-up table, and put in numbers to illustrate the difference BEFORE the boost price drop and AFTER the price drop. The numbers are made up, please only pay attention to the difference between the 2 scenarios.



    So basically the table illustrates that since the number of bases becoming available to raid remain about the same for any given hour before and after the boost price drop, but due to the drop in boosting price, number of raids per hour nearly doubled. So the demand outstrips the supply by far. Which causes more and more people pressing next more times, and they have to accept raiding bases with lower loot amount. Before the boost price drop, everyone could get loot above 100k, but after the drop about 400 of the raids have to accept loot below 100k (the numbers are made up, just to illustrate the logic).

    I just want SC to be aware of this POSSIBLE issue. It could be no issue, but I think very likely it is an issue. And SC has the actual data on the server side and they can do a similar calculation like mine to understand if people are having more loot problems after the boost price drop. Of course there are other ongoing factors as well as game changes, and new players joining the pool, so this is only a theory and it does make sense to me though.
    Last edited by UnitySharp; March 8th, 2014 at 10:10 PM.
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  7. #47
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by UnitySharp View Post
    I am sorry, but I have to disagree. To better illustrate what I mean, I made a mock-up table, and put in numbers to illustrate the difference BEFORE the boost price drop and AFTER the price drop. The numbers are made up, please only pay attention to the difference between the 2 scenarios.



    So basically the table illustrates that since the number of bases becoming available to raid remain about the same for any given hour before and after the boost price drop, but due to the drop in boosting price, number of raids per hour nearly doubled. So the demand outstrips the supply by far. Which causes more and more people pressing next more times, and they have to accept raiding bases with lower loot amount. Before the boost price drop, everyone could get loot above 100k, but after the drop about 400 of the raids have to accept loot below 100k (the numbers are made up, just to illustrate the logic).

    I just want SC to be aware of this POSSIBLE issue. It could be no issue, but I think very likely it is an issue. And SC has the actual data on the server side and they can do a similar calculation like mine to understand if people are having more loot problems after the boost price drop. Of course there are other ongoing factors as well as game changes, and new players joining the pool, so this is only a theory and it does make sense to me though.
    None of this contradicts my point. Common sense is going to tell you that cheaper boosts = more raids = greater concentration of loot in fewer bases + more shielded bases = less loot to go around. Active players currently do not contribute enough loot to the game. That is what needs to change.

  8. #48
    Forum Veteran UnitySharp's Avatar
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    Quote Originally Posted by dahimi View Post
    None of this contradicts my point. Common sense is going to tell you that cheaper boosts = more raids = greater concentration of loot in fewer bases + more shielded bases = less loot to go around. Active players currently do not contribute enough loot to the game. That is what needs to change.
    Oh okay, I see what you mean. I wasn't proposing the solution in this thread, nor was I trying to find the greatest cause of loot problems. I was simply trying to find out people's opinion on excessive boosting and how would that impact the economy.

    The heart of the matter is:
    - Cheaper boosts leads to more people boosting, some people boost occasionally and I dont think they are the problem for the economy
    - But there are people who play long hours and constantly boost 4-6 barracks, making them raid 3-4 times as frequent as they normally would have.
    - So the raiding activity has gone up significantly, and demand for raidable bases has gone up significantly
    - However, has the supply of the raidable bases gone up? Maybe a little, due to 6 hour break instead of 8. But is that enough to offset the increase in demand?
    - My guess is that it is not enough by far, that is why there is a lot more nexting these days (there could also be other factors, but I strongly believe increased boosting contribute to this).

    Now about solutions, I want to suggest 1:

    Maybe if we can make mines/pumps/drills boosting boosted even more (by lowering their boost cost), then perhaps the loot balance will be restored, since we will be injecting more loot into the system. I think 1-gem boost for resources will be a win-win for SC and players, because then most players will boost all of their resources 24/7, and there will be enough loot for raiding in the game. Everyone will be happier

    I am pretty sure my proposal will be shot down quickly, but it was worth a try
    Last edited by UnitySharp; March 9th, 2014 at 08:55 AM.
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  9. #49
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    It's possible SC realizes all the potential profit they have lost due to how farmers manipulate the game mechanics, cheap shielding to protect loot. SC has leveled the playing field with these last few updates and the goodies they give us. Most skilled players adapt and continue to adjust the raid strategy they use thus grabbing loot anyway. They don't complain because they don't have easy collector raids to help them "boost" their profile stats. If you are unable to step up like everyone else then quit but don't come on the forums with some self righteous posture as if you're the only one who plays properly, give me a break. Otherwise welcome to a better game that now requires skill, where profile stats are legit(not inflated) and it''s way overdue imho. Certainly don't complain because SC wants to give players that can't be online all the time such as yourself a way to enjoy the game when they are not at work. BTW, SC is a business

  10. #50
    Forum Champion Coathanger's Avatar
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    This idea that boosting... How about more raids occurring equals bases deeper in the queue being pulled forward. Or who's to say that boosters raid any more than non boosters. They both can likely be equal in ammount of raids just different army comps or (shocker) one just raids his 10 per day in half the time as the other.

    We don't need you to tell us how to play or why we should play a certain way. TY. Your assertions are self serving so please stop cloaking them in some altruistic endeavor.
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