Naval Combat (SuperThread #1)
Hey guys, I have been working on this SuperThread for awhile now. Wether it receives negative feedback or not, I want to put this out there as a feel like it would be a great addition. So please be fully honest, and don't comment the idea has already been mentioned, as I mentioned it first, but never expanded on it.
Please add me on the forum for an update.
1.0. Introduction
2.1. Advantages
2.2. Disadvantages
3.1. DE Boat, Upgrade Cost and Requirement
4.1. Galleon, Upgrade Cost and Requirement
5.1. Galley, Upgrade Cost and Requirement
6.1. Fire Boat, Upgrade Cost and Requirement
7.0. Upcoming Soon
This is a troop SuperThread, the building one appears soon. Like, about 1 Day...
1.0. INTRODUCTION
The introduction is where I answer questions you guys ask in the comments below about the actual Defence itself. If I feel it's more suitable in the stats. I will place the change in the intro, and in the stats (in red writing). So please feel free to leave your opinions. I will also leave my own question I predict may have come up.
I have none... If you ask any, I'll fill it in here.
2.1. ADVANTAGES
New strategies.
More efficient DE. Yay...
A dangerous concept, but fun.
2.2. DISADVANTAGES
Costly...
Not very strong
Takes a long time to prepare
3.1. DE BOAT, UPGRADE COSTS AND REQUIREMENTS
Level 1
HP - 250
DE per hour - 20
Max DE Capacity - 2,000
Town Hall - 9
Shipyard - 1
Build cost - 2,000,000
Level 2
HP - 1,000
DE per hour - 50
Max DE Capacity - 5,000
Town Hall - 10
Shipyard - 3
Build Cost - 6,000,000
APPEARANCE -
A small wooden boat, with practically the same appearance as a galley, the boat has a wooden platform next to it. Like a normal collector, when placed, it will remain there.
HOW TO UPGRADE -
Like any other collector/mine/drill/building.
4.1. GALLEON, UPGRADE COSTS AND REQUIREMENT
Level 1
Attack Type -
1. This will fire the same mortar shot as a Level 5 mortar (the black rock, with the trail of smoke behind).
Range - 8 Tiles
HP - 500
Damage Per Second - 11
Training Speed - 30Mins
Movement speed - 4
Training Cost - 50 DE
Shipyard Level - 2
Town Hall Level - 9
Level 2
1. This will have the same fire effect as a level 6 mortar (the flame ball, with the trail of fire following behind)
Range - 8 Tiles
HP - 750
Damage per second - 13
Training Speed - 30Mins
Movement Speed - 4
Training Cost - 75 DE
Shipyard Level - 3
Town Hall Level - 10
APPEARANCE -
A large, sturdy ship, with a level 5 mortar seated in the centre. This ships is also made of wood, and has 2 masts.
HOW TO UPGRADE -
In the Shipyard. This Naval Experience instead asks you to upgrade all your ships separately, and constantly. So, go to the shipyard, to the upgrade menu, and queue the ship up. The higher the shipyard level, the more ships you can queue for build/upgrade.
5.1. GALLEY, UPGRADE COSTS AND REQUIREMENTS
Level 1
Attack Type
1. A barrage of weak, explosive arrows. Although weak, if these Galleys live long enough, they are a formidable weapon.
Range - 9
HP - 400
Damage Per Second - 8
Training Speed - 45Mins
Movement Speed - 8
Training Cost - 60 DE
Shipyard Level - 3
Town Hall - 9
Level 2
Attack Type -
1. A barrage of bigger arrows.
Range - 9
HP - 600
Damage Per Second - 11
Training Speed - 45Mins
Movement Speed - 8
Training Cost - 80 DE
Shipyard Level - 4
Town Hall - 10
APPEARANCE -
A small, almost tugboat appearance, with arrow heads sticking out the one side. Also made of wood.
HOW TO UPGRADE -
In the Shipyard. This Naval Experience instead asks you to upgrade all your ships separately, and constantly. So, go to the shipyard, to the upgrade menu, and queue the ship up. The higher the shipyard level, the more ships you can queue for build/upgrade.
6.1. FIRE BOAT, UPGRADE COSTS AND REQUIREMENTS
Level 1
Attack Type -
1.Upon impact with the shore, it will explode, and almost like a small earthquake, a wave of minimal destruction will go through the base in a straight line.
Range - 0
HP - 100
Damage Per Second - 8
Training Speed - 45Mins
Movement Speed - 12
Shipyard Level - 4
Town Hall - 9
Level 2
Attack Type -
1.Upon impact with the shore, it will explode, and almost like a small earthquake, a wave of minimal destruction will go through the base in a straight line.
Range - 0
HP - 200
Damage per second - 13
Training Speed - 45Mins
Movement Speed - 12
Shipyard Level - 5
Town Hall - 10
APPEARANCE -
A long, and but very thin ship, with 2 masts and loaded with explosives. Also made of wood.
HOW TO UPGRADE -
In the Shipyard. This Naval Experience instead asks you to upgrade all your ships separately, and constantly. So, go to the shipyard, to the upgrade menu, and queue the ship up. The higher the shipyard level, the more ships you can queue for build/upgrade.
ALL CHANGES, EDITS, ADDITIONS WILL BE IN RED.
Please leave all feedback. And prepare for the Building thread for Naval Combat. Link below when it appears.
6.0. UPCOMING THREADS
Super Thread (Part 2) - Naval Combat
Naval Combat - Take, Galleons and Fire Ships, Create Landing Rafts and DE Boats. Use this new EPIC add-on to raid, gather and defend BETTER THAN EVER
New Troops -
Galleon - A Sturdy war shop firing mortar shots
Galley - A less sturdy war ship, firing barrages of explosive arrows
Fire Ship - Usually used as bait, they head straight for the shore, and explode on impact
Landing Rafts - It's on the name
DE Boats - Elixier is found under land, why not seek under water for Dark Elixier.
Smaller Thread - Teleportation Spell
Yes, it's awesome. Doesn't flying Hog Riders arouse you? Teleport your troops anywhere onto the map. But be prepared... Traps, or anti teleport structures could be waiting for you.
Smaller Thread - Orb Tower
4 aligned pillars, and a rising force in the centre to create a magic tower, so strong, you won't keep your teeth in. Prepare for the evolution and changes in weather, and powers.
Super Thread - Story Mode (Delayed)
The Chimera - http://forum.supercell.net/showthrea...ns-The-Chimera
The Obelisk - http://forum.supercell.net/showthrea...69-The-Obelisk
Much older ideas
New DE Troop - http://forum.supercell.net/showthrea...92#post1543392
Wall Vine Trap - http://forum.supercell.net/showthrea...ine-%28Trap%29




