View Poll Results: Do you think this is a good solution?

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  • Yes

    14 53.85%
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    4 15.38%
  • The idea sound prety good but i think it will take more

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Thread: Changes to multi target inferno(not a nerf)

  1. #1
    Pro Member Nmills's Avatar
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    Changes to multi target inferno(not a nerf)

    The multi target inferno is very powerfull (as the final defence unlocked it should be) however i have noticed many people have rushed to th 10 to get it. There are many th 10 with th 7 standard walls and defences who have multi target infernos and their bases are fairly formidable(more than they should be for someone of their lvl). Upgrading your town hall while you still haven't upgraded your defences was a stupid move but now its a viable option due to the multi target inferno.

    I think we need to counter balance this as people shouldn't be able to get such a powerfull defence so easily, it should require work. My suggestion is that the multi target infernos number of targets improves as it is upgraded. It would start at 3 targets, 4 at lvl 2 then at lvl 3 it would reurn to the current 5 targets. This change wouldn't reduce the effectiveness of the inferno as when maxed it would be the same as it was before, all this would mean is you would need to put in more work before it becomes truly powerfull hopefully reduce th rushing and properly reward the people who put in the time and money to upgrade their inferno.

    im aware people could still just th rush then upgrade their infernos but they would need more time and more gold. The most powerfull defence is currently to easy to get. Making the diferance between lvl 1 and lvl 3 larger would mean a powerfull base would go back to being the reward of skill and hard work.

  2. #2
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    Jepp, totaly agree

  3. #3
    Pro Member Nmills's Avatar
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    I added a poll

    edit:
    if the third option proves to be popular i have another idea ready.
    Last edited by Nmills; March 8th, 2014 at 12:52 PM.

  4. #4
    Senior Member Zmando's Avatar
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    Town hall rushing ruins the game. This will help it a little I guess. I will still love to see th10 with level 3 walls though

  5. #5
    I'M BATMAN! Charizar's Avatar
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    I agree total with the target lvl thing it would make attacking a fair bit easier. Great idea.

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  6. #6
    Millennial Club
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    Yes this will help.

  7. #7
    Forum Elder nathannathan1232's Avatar
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    Yes. +1!

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  8. #8
    Senior Member
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    No please no

    Quote Originally Posted by Nmills View Post
    The multi target inferno is very powerfull (as the final defence unlocked it should be) however i have noticed many people have rushed to th 10 to get it. There are many th 10 with th 7 standard walls and defences who have multi target infernos and their bases are fairly formidable(more than they should be for someone of their lvl). Upgrading your town hall while you still haven't upgraded your defences was a stupid move but now its a viable option due to the multi target inferno.

    I think we need to counter balance this as people shouldn't be able to get such a powerfull defence so easily, it should require work. My suggestion is that the multi target infernos number of targets improves as it is upgraded. It would start at 3 targets, 4 at lvl 2 then at lvl 3 it would reurn to the current 5 targets. This change wouldn't reduce the effectiveness of the inferno as when maxed it would be the same as it was before, all this would mean is you would need to put in more work before it becomes truly powerfull hopefully reduce th rushing and properly reward the people who put in the time and money to upgrade their inferno.

    im aware people could still just th rush then upgrade their infernos but they would need more time and more gold. The most powerfull defence is currently to easy to get. Making the diferance between lvl 1 and lvl 3 larger would mean a powerfull base would go back to being the reward of skill and hard work.
    My infernos are level 2 and omg they cost a lot no way to upgrade them to level 3 to bring back the 5 units again also hog riders almost killed me to 100% ( luckily they did only 70% ) with the new freeze spell level I think infernos should be as it is

    anyways those rushed town halls have the infernos but can't even reload them so not necessary to nerf them

  9. #9
    Pro Member Nmills's Avatar
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    Quote Originally Posted by AlanMoe View Post
    My infernos are level 2 and omg they cost a lot no way to upgrade them to level 3 to bring back the 5 units again also hog riders almost killed me to 100% ( luckily they did only 70% ) with the new freeze spell level I think infernos should be as it is

    anyways those rushed town halls have the infernos but can't even reload them so not necessary to nerf them
    if the upgrade is that expencive dont you think it should make a big differance. I'm talking about the balance of the game here not how to make things easy for you to get a powerfull base (im saying the opposite it should require more than just rushing to th 10 then building infernos to get a powerfull base)the people who payed that extra gold for lvl 3 should be rewarded with a defence that is significantly better. There is no need to improve the inferno so weakening the lower lvls to make upgrading worthwhile is necacery.

    Also Most players with a premature th can aford to reload them, fair enough the people who still have lvl 3 walls and lvl 1 cannons probaly cant but the majority of them have only rushed up from th 7 or 8 and have build all 3 of their dark elixir drills.

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