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Thread: ~Inactives Are Never Removed From Matchmaking~

  1. #111
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    Quote Originally Posted by rjdofu View Post
    No, it's like saying the candy at the bottom of the pile doesn't exist.
    The Clash matchmaking queue is not like a pile of candy that never moves.

    It is more like a treadmill with a reward hanging at the end of it, only SC controls the speed of the treadmill so they can make sure you never get to the reward.

  2. #112
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by CunningLinguists View Post
    Thank you for proving my statement:-) You will correct absolutely anyone and everyone but when it comes to yourself you can "say it however you want" .
    Clearly.

    Quote Originally Posted by CunningLinguists View Post
    All you do is spam nonsense from up there on your imaginary high horse.Your post count is proof enough of your dribble
    Funny you would accuse me of hypocrisy while posting this. I hope you brought a respirator, the air is thin up here.

  3. #113
    Forum Elder rjdofu's Avatar
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    Quote Originally Posted by nesnnesn View Post
    The Clash matchmaking queue is not like a pile of candy that never moves.

    It is more like a treadmill with a reward hanging at the end of it, only SC controls the speed of the treadmill so they can make sure you never get to the reward.
    The fact that people are still able to find inactive bases mean that those bases are not constantly moved to the end of the queue (so not exactly a treadmill). I think it's more like a bag of bronze coin with some gold at the the bottom. Enough people take the bronze coins out at the same time, and eventually someone can take the gold.

    They still exists, but definitely much harder to find (unless you're on a lucky streak), that is my entire point.
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  4. #114
    Forum Superstar Kendra1168's Avatar
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    OK, can we please just stay on topic, and even better, if you've given your opinion on the topic there is no need to keep posting.

    Thanks all!





    “Just because I'm on a different path doesn't mean I'm lost.”

  5. #115
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    Quote Originally Posted by rjdofu View Post
    The fact that people are still able to find inactive bases mean that those bases are not constantly moved to the end of the queue (so not exactly a treadmill). I think it's more like a bag of bronze coin with some gold at the the bottom. Enough people take the bronze coins out at the same time, and eventually someone can take the gold.

    They still exists, but definitely much harder to find (unless you're on a lucky streak), that is my entire point.
    The problem here is it's really difficult to tell how long a base has been inactive. Infernos/Xbows could be empty in the space of a few raids and the collectors will be full in the space of a couple of days. One of those gold coins could actually belong to someone who's been away for a weekend rather than being truly "inactive".

  6. #116
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    Thanks for that post

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  7. #117
    Master of GFX Ryan0412's Avatar
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    Quote Originally Posted by Kendra1168 View Post
    OK, can we please just stay on topic, and even better, if you've given your opinion on the topic there is no need to keep posting.

    Thanks all!
    I agree with the green woman, no need for all this conflict.


    "Make love, not war" - Peace

  8. #118
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    Quote Originally Posted by rjdofu View Post
    The fact that people are still able to find inactive bases mean that those bases are not constantly moved to the end of the queue (so not exactly a treadmill). I think it's more like a bag of bronze coin with some gold at the the bottom. Enough people take the bronze coins out at the same time, and eventually someone can take the gold.

    They still exists, but definitely much harder to find (unless you're on a lucky streak), that is my entire point.
    True, you can find some inactive bases, but those seem to be recently inactive. How many really old inactive bases with anti-wb wall spikes can be found? I haven't seen any in almost a year, and there used to be tons of these inactives before the wallbreaker AI change.

    After a certain amount of time, old inactives are practically never to be found again, moved to the back of the queue.

  9. #119
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    Quote Originally Posted by dahimi View Post
    This is not very good justification.

    I don't think I've ever seen a comment here on the forums where someone has said, "Gee SC this game sucks. All I find are inactive bases with metric ♥♥♥♥ tons of loot in them." Instead what we see are low level THs saying, "Loot is great! I have no idea what you're talking about." Why? Because they have tons and tons of high loot easy to raid bases to choose from. We also see tons and tons of complaints where people are asking for things like more collectors, higher levels of collectors, higher collector output, more inactive bases, more single player missions, resets of the single player missions so that they can be played again for more loot, etc. Lastly we see lots of people who are at TH10 starting new accounts in order to make the game fun for them again.

    Many people very much enjoy hitting abandoned/weak bases for big loots.

    That aside, CoC lets you pick the difficulty by using a trophy based match making system. By modifying your trophy count, you get to pick the difficulty of your gaming experience. If you want a more challenging experience, it's very easy for you to create one yourself without factoring in inactive bases at all.

    Regarding TH7 vs TH10 loots, IMHO that is what is really really broken about this game. TH7s at 0 trophies make way more loot per hour than TH10s at champion level. There is something fundamentally unfair and flawed with that.
    I would get sick of the game if I filled my storages in a few raids and had to wait for a builder for 7 Days, raiding with full storages just aren't the same. I Think that lower THs are pretty balanced for casual players right now, why would they complain then? Well the building time is the most annoying thing at TH 10, that's the reason I would consider making a new account, or maybe to try the game when you acually know what you're doing from the start and with the new features, not cause of the loot.

    People do enjoy hitting big loots and abandoned bases but that's because it's rare, I was happy with 5k raids when I started off, then 20k, 100k, 200k, etc. Abandoned bases helps you progress faster but what's the Point of progressing fast if everyone else is doing it at the same pace? You're competing with others in this game, if everyone is getting 2mill gold/h what's the Point? Turning every 100k raid into a 400k isn't what im hoping for.

    Choosing your difficulty level would work if this was a single player game but it isn't, you're competing with others, that's the whole Point. Why would anyone choose to make it harder then it is for the ones you're competing with?

    I do agree with the last statement, SC tried to fix it with League bonuses and the new loot system but it's still not good enough, I'm hoping for Another solution then overflowing the game with Resources though, the TH 7s would benefit just as much from that.

  10. #120
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    Quote Originally Posted by gorzo93 View Post
    It says in the ToS that Supercell can remove accounts after 160 days IIRC.
    They can but they don't, steve have said that numerous times.

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