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Thread: Commander: Elixir Troop!

  1. #1
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    Commander/Mongol: Elixir Troop!

    Name of Troop: Commander or Mongol
    Training Cost (in Elixir or DE): 180 Elixir
    Training Time: 4-5 Minutes
    Housing Space: 5
    Damage per second: 40
    Hit Points: 115
    Movement Speed: 14
    Description: These troops yell out orders that make nearby troops that would normally attack resource buildings (or any nearby structure) target buildings that pose the greatest threat to your armies! These mighty warriors unleash a warful cry that raises attack power or speed! There cries even unfreeze your troops when struck with the freeze spell!

    Commanders Gameplay:

    Fieldwork
    When a commander/mongol is summoned, the commander will remain in place for a period of time. This time is for placing your goblins, barbarians and etc. to encircle the commander and being able to point them in the direction of which defensive building you are looking to attack first. With each increase of level, the commander will be able to control more troops at a single point in time. The commander will gain new abilities to send troops as waves, decoys, and etc. To activate these abilities, place the troops around the closest commander and tap the commander to go about how to use your troops best effectively (greater player control given at higher levels).

    Clan Castle
    The commander/mongol can send a shout to change the direction of your defensive structures (this can be a good thing or bad thing depending on the type of troop the defenses decide as the main priority).

    Commander Levels/Troops Able to Command
    Level 1 (gains attack boost shout which increases power by 2x temporarily) 10
    Level 2 (gains speed boost shout which increases speed by 2x temporarily) 15
    Level 3 (gains anti-freeze shout ability) 25
    Level 4 (player control for waves) 30
    Level 5 (player control for decoy strategy) 40

    Note: Speed and Attack Boosts occur at random. The Attack Boost also does not stack-up with the Rage Spell.

    Reference Art:

    Mongol Art:


    Commander: (Best I could find considering what I am thinking. Please ignore the Groudon).
    Last edited by BlitzBreak; March 6th, 2014 at 02:33 AM.

  2. #2
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    Finished editing! I hope someone can give me some feedback on my idea soon.

  3. #3
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    Nice

    It's hard to direct your troops so this would be use full but overpowered at certain levels. Good job

  4. #4
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    Quote Originally Posted by Bodil40 View Post
    It's hard to direct your troops so this would be use full but overpowered at certain levels. Good job
    Well I could easily change a few things to make it seem less OP, but if you like the idea in general I consider that a good sign!

  5. #5
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    How would the commander choose what target the defenses would attack in defense mode?

    Personally, I don't really like ideas like this; might make the game lose a bit of its strategy. That's just me, though, so don't let that get you down. Nice job on adding all that detail, and cool picture!
    Yahallo
    Someone killed my pumpkin bomb
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