Page 5 of 6 FirstFirst ... 3456 LastLast
Results 41 to 50 of 58

Thread: level 6 archers = a waste of money?

  1. #41
    Junior Member
    Join Date
    Nov 2013
    Posts
    93
    Change your attack strategy to balloons and minions, trust me lv6 balloons are just awsome.

  2. #42
    Junior Member ingiro22's Avatar
    Join Date
    Dec 2013
    Posts
    90
    personally i love the level 6 archers, even if the increase isn't much it can make all the difference in battle

  3. #43
    Senior Member silentd916's Avatar
    Join Date
    May 2013
    Posts
    362
    There is no point in asking for the worth of level 6 archers. You've got to upgrade them regardless. Unless you are debating your order of upgrades, whether to do them first, second or even last. I'd advise you to do them when you have the 8 mil capacity ASAP, because they will not only benefit you, but it will also help out your clan mates when you donate them. FYI, Archers are not meant to take hits, you've got to put either barbs, giants, or even golems in front of them to tank.
    IGN: HeN Na Yatsu (#YCPJUCJV) | Level: 203 | TH11 | Mode: Donating/CW (526 Stars)
    BK: 40| AQ:40 | L11 Walls Complete | Trophy Record: 4709
    Currently in Req N Leave (#PLYUPVVP)
    But here's an Awesome Clan: Prism Legends(#QRP8QGL)


  4. #44
    Pro Member ZomDog's Avatar
    Join Date
    Jan 2014
    Location
    Vietnam
    Posts
    683
    I personally think that they are totally worth it 👍
    TH13 - 217 - #9LQVV9GL
    My Minis: Mini Playhouse

  5. #45
    Super Member athancoreextreme's Avatar
    Join Date
    Sep 2014
    Posts
    769

    once you have your AQ on a higher lvl...

    ud appreciate any little dps that those puny archers will give her when you're in a tight situation.

    Quote Originally Posted by Defeater View Post
    hey guys,

    I'm a new townhall 9 and i finally got my lab upgraded so i can get those sweet, epic, super B.A. lvl 6 troops!

    however, the archer is beyond confusing to me. It's 7 mil. elixir, gains 2 damage per shot, and 4 life. Takes 14 days to research. Archers already get 1-shot by all the mortars, wiz towers, teslas, cannons, archer towers, that a Townhall 8 would have. Going to level 6, literally NONE of those defenses needs 2 shots to kill her.

    What is the point then?
    Rebirth Flame: Hardcore PH Warclan
    TH8-TH10 Wars
    We need more 3s specialists!
    Check us out in FB: www.facebook.com/rebirthflame.coc

  6. #46
    Senior Member ManilaIce's Avatar
    Join Date
    Jun 2015
    Posts
    364
    Quote Originally Posted by athancoreextreme View Post
    ud appreciate any little dps that those puny archers will give her when you're in a tight situation.
    Are you having fun reviving an old thread?

  7. #47
    Forum Champion RAppel's Avatar
    Join Date
    Sep 2013
    Posts
    5,787
    One archer doesn't see much of a change. But if you bring 100 to battle you would bring 200 more damage per second and has 400 more hp.

    Lets say an archer averages 1 min in battle (60 seconds) and you do 250 attacks in a season (100 archers each battle).

    That's 3.000.000, yeah that's right, more damage.

    But hey, clearly not worth it.
    TH12 - lvl206 - 298k FIN - Oct2012 - 12 Okt + 3 mos
    Gold Grab - 2bn
    Elixir Escapade - 2bn
    Heroic Heist - 23.97m +3,52
    BH8 - PB 4329






  8. #48

    Join Date
    Dec 2014
    Posts
    19,338
    Quote Originally Posted by Defeater View Post
    yeah I get that, but you can have lvl 6 mortars at TH8, which anyone with a brain will have. but you're right, lvl 5 mortars will 1-shot my archers now, but not lvl 6 archers.

    here's some clarification i suppose: I will eventually get all the research maxed. But in the early stages of TH9, everything is super elixir heavy: army camps, DE drills, laboratory, spell factory, and of course, research.

    So I'm just wondering if i'm better off starting with giants, balloons, barbs, or something? Save the archers for the tail end? Or do you guys still recommend getting them early on?
    That is what I have done. Giants 6 was first, then hogs 5 , and I have also done loons 6, pekka 3 (could have happened at TH8, and probably should have). Helares currently going to 4, golems will start their upgrtade tonight when healers finish.

    I'll do archers and barbs eventually, but I see no rush. Several more DE troop upgrades to be done first.

    It isn't the 6 million upgrade cost fior the arch that boters me, but more the fact that the training cost increases by 33% (300 for lvl 5, 400 for lvl 6)for a 10% increase in HP/DPS.

  9. #49
    Pro Member Kaniva13's Avatar
    Join Date
    Apr 2015
    Posts
    649
    Personally I would do Giants first, but archers and barbs are very helpful at level 6, and although the boost isn't massive it's definitely noticeable

  10. #50
    Senior Member
    Join Date
    Jan 2015
    Posts
    204
    Quote Originally Posted by Defeater View Post
    hey guys,

    I'm a new townhall 9 and i finally got my lab upgraded so i can get those sweet, epic, super B.A. lvl 6 troops!

    however, the archer is beyond confusing to me. It's 7 mil. elixir, gains 2 damage per shot, and 4 life. Takes 14 days to research. Archers already get 1-shot by all the mortars, wiz towers, teslas, cannons, archer towers, that a Townhall 8 would have. Going to level 6, literally NONE of those defenses needs 2 shots to kill her.

    What is the point then?
    Just leave them as one of the last things to upgrade. I did that and only have barbs and healers left to upgrade with elixer. I'm glad I chose to save the elixir and use it on level 4 dragons. It is really helping my clan in clanwar for their castles
    IGN: Robert | ID: #P0YQV9JP | Clan: Alianza Tica | TH: 12.3 | Level: 172

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •