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Thread: More Gold and Elixir mines

  1. #1
    Fresh Spawn
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    Mar 2014
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    Exclamation More Gold and Elixir mines

    From level 7 town hall you don't get any more gold or elixir mines until level 10. If you are at level 7 and have all of the mines at level 11 and are upgrading all of your walls from level 6 to 7, then assuming you do not attack and are not attacked, it will take 80 days. That is the 200,000 gold upgrade. At level 8 you upgrade for 500,000 gold and still have the same number of mines but things are more expensive. Then you get to level 9 town hall and still no more mines to be able to buy things. If you could add more mines during that stretch then it would be very nice.

  2. #2
    Millennial Club
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    May 2013
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    Quote Originally Posted by LizardBoy5 View Post
    From level 7 town hall you don't get any more gold or elixir mines until level 10. If you are at level 7 and have all of the mines at level 11 and are upgrading all of your walls from level 6 to 7, then assuming you do not attack and are not attacked, it will take 80 days. That is the 200,000 gold upgrade. At level 8 you upgrade for 500,000 gold and still have the same number of mines but things are more expensive. Then you get to level 9 town hall and still no more mines to be able to buy things. If you could add more mines during that stretch then it would be very nice.
    Maybe at TH9 cuz TH7 and 8 dont really need it as much.

  3. #3
    Pro Member SirColeman's Avatar
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    More collectors and mines hes been suggested many time before along with level 12 mines and collectors, please use the search function to see if your idea had been posted before you make a new thread. But i do agree, there should be something more with them, I don't believe more but level 12.
    "I wish I had a good quote here."
    -Sir Coleman

  4. #4
    Super Member n3r0s's Avatar
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    Angry Just pick one or two SC, how hard can it be??

    Another collector.
    A new collector level.
    Stop remove inactive bases.
    Loot bonus for winning defence.
    Half the cost for the NEXTNEXTNEXTNEXTNEXTNEXTNEXTNEXTNEXT. (Sorry, old habit)
    Picture deleted because it was to sexy for the forum.
    TH 10, 250 LEGO done, 41 LAVA, GG & EE >900 M each, Max 2710 💀
    Sverige Clanwar, 137 won wars

  5. #5
    Super Member Kjeldinator's Avatar
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    Quote Originally Posted by n3r0s View Post
    Another collector.
    A new collector level.
    Stop remove inactive bases.
    Loot bonus for winning defence.
    Half the cost for the NEXTNEXTNEXTNEXTNEXTNEXTNEXTNEXTNEXT. (Sorry, old habit)
    Next on the list:
    less people buying gems
    less profit for SC
    not going to happen.
    Also, you say, assuming you dotn attack, what do you think is the point of the game? Exactly
    ~Level: 71~
    ~Townhall: 8~
    Status: pushing

  6. #6
    Trainee Swarly's Avatar
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    I don't agree, if you aren't active, then why do you care when you upgrade your base?
    want a better base? play. attack. simple as that.
    Having more collectors will screw up the functionality of the game in a sense that, people will just have that much more of a reason to not play and wait for their collectors to do the work, while hanging out at lower trophy levels.
    The bigger picture doesn't look pretty if this idea was implemented.

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