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Thread: Level Up - RPG

  1. #1
    Fresh Spawn
    Join Date
    Feb 2014
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    1

    Level Up - RPG

    I apologize if this is buried somewhere in a thread but I didn't see anything related to specifically what I am suggestion. I am a huge fan of RPG's and having the ability to customize units, items, and weapons. I thought this idea could integrate perfectly into CoC via leveling up. I saw a suggestion to reward people with gems, but I think a whole new "point system" should be used. These points would be used to unlock "trees" related to the following:


    • Base Design
    • Defense
    • Art of War


    I can see that the lab kind of achieves this result but that is very specific to each troop you are upgrading. This is the basic framework for something that I think would significantly increase the replay value. Here are some examples for the categories I came up with.

    • Base Design - decrease build time by %, create decoys, the ability to hide part of your base when being searched
    • Defense - increase overall damage, increase fire rate,
    • Art of War - increase overall unit attacks, increase spell power, ability to spy on a base to see what they have to combat decoys, decrease training times


    All of these are just quick ideas and I'm sure there are countless categories you could unlock with points. The main concept is creating the RPG feel to leveling up and rewarding with points to increase skills. I am not looking to debate the actual categories but rather the main concept. Is this even possible or have they ruled out something like this?

  2. #2
    Junior Member
    Join Date
    Jul 2013
    Posts
    50
    I actually really like it. Whether or not it supercell would consider it, sadly is another thing. But I could see good, interesting tiered trees of offence, defence and utility in the mix. With simple things like in defence, one point in for an extra wall (say 5/10 maximum, and could really help with base set out, to putting 5-10 points in a higher tiered spot in the utility to create a fog over a small part of your base, or maybe switch the look of two buildings. (So they think they can take your th easy because there are no defences near, but that gold mine is actually a xbow or wiz tower. hehe). Although no one else has posted on it yet. Keep with the idea. Maybe start designing you own trees with as unique, but balanced things as you can, along with just basic bonus damage, etc. you could try putting them into a picture so people can have a look at the trees and have a better understanding of the different choices and prerequisites some of them have, etc.

  3. #3
    Millennial Club 001rens001's Avatar
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    Oct 2013
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    you just wasted 2 seconds of your life reading this
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    like the idea of a use for lv's, as long as the percentages are,'t going to be OP



    this sig was created by reid! click here for his GFX-service:http://forum.supercell.net/showthrea...ee-GFX-Service

  4. #4
    He who has not yet claimed his title dahimi's Avatar
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    No. Inevitably some trees will end up being better than others.

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