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Thread: Epic defense improvement

  1. #1
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    Epic defense improvement

    While the king and queen have new ability in battle why dont they have ability in defense too.such as te king will summon iron fist when dealing with enemies and the queen will evade using royal cloak when beein attacked ,and give them smart defending way that happens wen the quenn example jump back to other protective layer when beeing attacked please give me your opinions

  2. #2
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    Smile Also a new items

    Mist spell which makes all troops hided from defence lasted for 13 secs but still able to be hitten by bombs upgrades makes the spell hide bigger troop.and te defense trap is sentry eyes which reveal nearby invisible units for 10 secs.and while visible units wont trigger the trap this is my requests thanks

  3. #3
    Super Member Rastis's Avatar
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    This is what happens when you give someone something: They ask for more. Just the same with TH7s asking for DE drills or lowered BK costs..

    And NO, defence is already strong enough. Having to deal with 30 CC troops and 2 heroes can already be tricky when attacking a good base, this would just derp everything.

  4. #4
    Forum Veteran Veraplay's Avatar
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    Quote Originally Posted by Rastis View Post
    This is what happens when you give someone something: They ask for more. Just the same with TH7s asking for DE drills or lowered BK costs..

    And NO, defence is already strong enough. Having to deal with 30 CC troops and 2 heroes can already be tricky when attacking a good base, this would just derp everything.
    There's nothing wrong with recommending new mechanisms to the game. I personally think it would be interesting if Heroes could add a new ability when on defense. From what I hear from Champions, it's near impossible to not get 1 or 2 starred on defense so perhaps it's not strong enough as you say. Maybe this could add just one more boost to defense that some would benefit from. Although I will admit that when GoWiWi is perfectly executed it's hard not to get at least 1 starred. Plus, the first attacker usually kills of Heroes and all or most of the CC troops so it's not tricky if you get the spoils of being the second person to attack a base.

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  5. #5
    Super Member Rastis's Avatar
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    Quote Originally Posted by Veraplay View Post
    There's nothing wrong with recommending new mechanisms to the game. I personally think it would be interesting if Heroes could add a new ability when on defense. From what I hear from Champions, it's near impossible to not get 1 or 2 starred on defense so perhaps it's not strong enough as you say. Maybe this could add just one more boost to defense that some would benefit from. Although I will admit that when GoWiWi is perfectly executed it's hard not to get at least 1 starred. Plus, the first attacker usually kills of Heroes and all or most of the CC troops so it's not tricky if you get the spoils of being the second person to attack a base.
    Well, I guess the power of this would depend on your standpoint when it comes to cup rating. I do understand that offence is vastly more powerful than defence at Champ level, but again, there people attack with GoWiWi and armies of the same magnitude of power - if heroes were given defensive abilities that would swing around the odds of winning on defense up in Champ, what would that do to farming (or attacking with anything less powerful than a 1-2 hour army)?

    I understand that the nature of the offense:defense relationship is quite different up in Champs, but I don't think it would be realistic nor desirable to adjust the rest of the game according to that. Not everyone wants to go GoWiWi just in order to get a 2 star in crystal 1 or get some resources for that WT upgrade. That is my rationale behind my critizism.

  6. #6
    Forum Veteran Veraplay's Avatar
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    Quote Originally Posted by Rastis View Post
    Well, I guess the power of this would depend on your standpoint when it comes to cup rating. I do understand that offence is vastly more powerful than defence at Champ level, but again, there people attack with GoWiWi and armies of the same magnitude of power - if heroes were given defensive abilities that would swing around the odds of winning on defense up in Champ, what would that do to farming (or attacking with anything less powerful than a 1-2 hour army)?

    I understand that the nature of the offense:defense relationship is quite different up in Champs, but I don't think it would be realistic nor desirable to adjust the rest of the game according to that. Not everyone wants to go GoWiWi just in order to get a 2 star in crystal 1 or get some resources for that WT upgrade. That is my rationale behind my critizism.
    Understandable. If you've ever had the unfortunate event to attack a base with witches you'll know how much of a nuisance it is to release troops only for them to stop attacking defenses, buildings, etc and target the skeletons. This annoyingly throws off your attack and you have to stop what you're doing and lure witches to a corner so you can kill them off if you don't have a lightning spell equipped. Same may be able to be done with heroes where at a certain point of the battle, perhaps when Heroes are at 50% health, a group of archers or barbarians depending on the Hero spawn out. Again, attack is thrown off and you have to stop, collect yourself, and plan your next move. It would still be easy in some cases depending on base design to kill Heroe's along with their spawned troops but it would add another level to how to build a base focused around Heroes if one wishes to.

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  7. #7
    Millennial Club 001rens001's Avatar
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    i'm not going to comment on the defensive king/queen ability stuff, but on the spell; it's to OP.

    imagine someone attacking you with 5 of these spells all LV 5 , let's say that the lv 5 would be 20 secs, if not more .

    when you drop them all perfectly, you have 1 min 20 sec of invisible troops!



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