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Thread: Spell Bomb!

  1. #11
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    there should only be one in the game and a small radius, otherwise OP af! insane idea though (good insane) lol

  2. #12
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    Thanks

    Thanks everyone for the help and support 😀. Now how do we put this in the game?😁

  3. #13
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    Quote Originally Posted by 9sean7 View Post
    Thanks everyone for the help and support ��. Now how do we put this in the game?��
    Just want you to consider something, how would it make you feel when you come across an enemy base with loot pouring out of its walls, and the base had one of these, and you just sat there and watched your dragons, giants, and other high cost troops just being obliterated in a matter of seconds?

    This would cause so much frustration among the player base, especially in the higher town hall levels where every upgrade does not cost less than a million gold to upgrade.

  4. #14
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    Not op

    Quote Originally Posted by Venatoreo View Post
    Just want you to consider something, how would it make you feel when you come across an enemy base with loot pouring out of its walls, and the base had one of these, and you just sat there and watched your dragons, giants, and other high cost troops just being obliterated in a matter of seconds?

    This would cause so much frustration among the player base, especially in the higher town hall levels where every upgrade does not cost less than a million gold to upgrade.
    U seem to think its over powered? But u dont give a reason for why its overpowered, just that all of ur troops will be obliterated. The damage done by the lightening spell is the same it would normally do. Except to troops. If uve ever dropped a lightening spell on ur troops by mistake u could see that its not op

  5. #15
    Senior Member Wolfandwolfmane's Avatar
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    Quote Originally Posted by 9sean7 View Post
    In my opinion, this a great idea. I have a basic idea of what to do with this but would like to bounce the thought around everyone to perfect it. The idea is a defensive trap, that you load with a spell. I've made the idea work with most every spell. When set off:
    And loaded with a healing spell- it would heal defenses within the normal spell radius
    And loaded with a shock spell-it would damage troops
    And loaded with a rage spell-it would make your defenses either; stronger, shoot faster, or both
    And loaded with a freeze spell- it would either; slow troop movement, or completely stop it.
    The only spell remaining is the jump or "elevating" spell. I could see this one going many different ways. This could also b the one flaw with the idea. When load with this spell it could
    __make defense shoot at both air and ground troops regardless of previous settings,
    __ground flying troops?
    __raise wall height to stop hog riders or force them to go around(this could be a fix for the unstoppable hog attack problem) lol

    This is what I've got thus far. I know that theres a ton of ppl here who can help build this idea. In my head i picture the radius being limited to the normal spell radius. Thanks for the contributions to the thread in advance.
    best idea ever! I loved the idea of using spells on defense. Biggest problem I can see though is confusion, as in how do they tell what kind of defensive spell it is? Will it look like a normal spell be cause then people will be confused and maybe think they dropped that spell then get mad when the spell isn't affecting their troops. You'd have to find a way for people to tell what spell is being used for their defense without confusing them

    Ign:#wolf ~second account Ign:Wolf Mane
    Quote Originally Posted by PandanLannon View Post
    The update is ruled out, read the stickies.
    Quote Originally Posted by 2Big View Post
    It sure is funny when they do use lightning, sometimes to take out my level 1 cannon in the corner. It is a scary contraption indeed.

  6. #16
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    http://forum.supercell.net/showthrea...rum-guidelines
    read that first before posting dude. defensive spell is ruled out

  7. #17
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    Good idea

    Yeah dude good idea, I also had this idea where like if the attackers destroyed the spell factory a random spell would stop causing the same affects that you said, but I like your idea better. Good job
    Last edited by Shahablar; June 23rd, 2014 at 04:47 PM.

  8. #18
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    Love it

    Amazing idea i hope supercell uses it

  9. #19
    Senior Member Doupie's Avatar
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    Quote Originally Posted by 9sean7 View Post
    In my opinion, this a great idea. I have a basic idea of what to do with this but would like to bounce the thought around everyone to perfect it. The idea is a defensive trap, that you load with a spell. I've made the idea work with most every spell. When set off:
    And loaded with a healing spell- it would heal defenses within the normal spell radius
    And loaded with a shock spell-it would damage troops
    And loaded with a rage spell-it would make your defenses either; stronger, shoot faster, or both
    And loaded with a freeze spell- it would either; slow troop movement, or completely stop it.
    The only spell remaining is the jump or "elevating" spell. I could see this one going many different ways. This could also b the one flaw with the idea. When load with this spell it could
    __make defense shoot at both air and ground troops regardless of previous settings,
    __ground flying troops?
    __raise wall height to stop hog riders or force them to go around(this could be a fix for the unstoppable hog attack problem) lol

    This is what I've got thus far. I know that theres a ton of ppl here who can help build this idea. In my head i picture the radius being limited to the normal spell radius. Thanks for the contributions to the thread in advance.
    Jumping spell makes any flying or jumping units required to break walls before moving on AND makes them accessible to ground defense.
    "Do or Do Not...there is no Try." - Yoda

  10. #20
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    Quote Originally Posted by ksas6 View Post
    http://forum.supercell.net/showthrea...rum-guidelines
    read that first before posting dude. defensive spell is ruled out
    I know this is old but... My ideas on the list now! So psyched!

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