In my opinion, this a great idea. I have a basic idea of what to do with this but would like to bounce the thought around everyone to perfect it. The idea is a defensive trap, that you load with a spell. I've made the idea work with most every spell. When set off:
And loaded with a healing spell- it would heal defenses within the normal spell radius
And loaded with a shock spell-it would damage troops
And loaded with a rage spell-it would make your defenses either; stronger, shoot faster, or both
And loaded with a freeze spell- it would either; slow troop movement, or completely stop it.
The only spell remaining is the jump or "elevating" spell. I could see this one going many different ways. This could also b the one flaw with the idea. When load with this spell it could
__make defense shoot at both air and ground troops regardless of previous settings,
__ground flying troops?
__raise wall height to stop hog riders or force them to go around(this could be a fix for the unstoppable hog attack problem) lol
This is what I've got thus far. I know that theres a ton of ppl here who can help build this idea. In my head i picture the radius being limited to the normal spell radius. Thanks for the contributions to the thread in advance.



