After playing this game for quite a while, I couldn't help but notice that more casual players just get crapped on. They just end up frustrated and farms for the people who live on their phones all day, then just end up leaving. I propose a player classification system divided into 2 groups, Casual and Hardcore. I thought about this for quite a while and tried to make it as simple as possible and appealing to the devs.

A Casual player would be allowed up to 3 PvP attacks within a 24 hr period of time but would then become a Hardcore player upon participating in 4+ PvP attacks within a 24 hr period. The clock for the 24 hr should begin on the 1st attack and not be based on midnight to midnight local time or server time.

The Hardcore player would have the current (or less) amount Shield time and suffer the same Resource exposure when being attacked

ACasual player would enjoy a slightly extended Shield time and would have a decreased Resource exposure when being attacked.