Results 1 to 3 of 3

Thread: Possible fixes for the Problems

  1. #1
    Trainee Stararcher's Avatar
    Join Date
    Jan 2014
    Location
    Jurassic Park
    Posts
    29

    Lightbulb Possible fixes for the Problems

    First about the next,next,next that th10 is facing and the ways people use 40% shield to their advantage.
    The things supercell can do is

    Anyone one of the following

    When people in champion's league get 40%ed

    1. Remove 40% shields in champion's league
    2. Since 40% shields are 12 hours long its easier to take advantage.But if you could make the shield short when 40%ed like maybe 4 hours there are more bases for th10 and its harder for someone to keep revenging himself every 4 hours.
    3. Variable shields! When someone get 40% dont let the attacker know how much hours shield will be up and give the defender random shield varying from 6 hours to 10 hours.Though shield shoudnt be hourly even 6hr 15 min shield should be possible.

    Next the use of fluffy bunny and other stuff for overcoming the break limit and also many top players complaining to remove the break limit because they couldn't find a good base.

    Use like CAPTCHA or codes where people have to see whats given in picture and code and type it.
    They could use it like every 2 hours because it doesnt disturb boosted barracks. And they should also give about 3 mins to fill in the captcha and if they dont do it within the time given its possible to log them off.

    And since they are using these captcha every 2 hours it isnt necessary for any break limit coz if we send the captcha then we can keep playing.

    And finally my suggestion for the loot system to get better

    Let the loot be same for th1-th6.

    From th7 maybe the loot multiplier
    Explanantion

    1. Th7

    When a gets one star against a th9 or th10, they have defeated someone who has th level above so as soon as the battle is over a loot multiplier menu should pop up where the attacker is able to select gold or elixir or dark elixir.
    Note:This loot shouldnt come from defenders base but as free loot like the league bonus.


    TH7 getting a one star against th9 or th10 should get loot multiplier of 1.5x.

    For example a th7 beats a th9 and gains

    200k gold
    200k elixir
    1000 de(dark elixir)

    then after the match he should have loot multiplier where he selects a resource for loot to be multiplied, suppose the player selects gold

    he gets another 100k gold for free.

    If a TH7 gets 2 or 3 stars against a th9 or th10 then

    they should receive 2x multiplier

    For example a th7 beats a th9 and gains

    200k gold
    200k elixir
    1000 de(dark elixir)

    then after the match he should have loot multiplier where he selects a resource for loot to be multiplied, suppose the player selects gold

    he gets another 200k gold for free.

    2.TH8

    When they get 2 or 3 stars against a th9 then they receive loot multiplier of 1.5x.
    When they get one star against a th10 they get loot multiplier of 2x.

    3.Th9

    Where loot gets really worse

    When a th9 gets a 3 star against other th9s then they receive 1.5x loot multiplier.
    When a th9 gets 2 stars against th10s then they receive 2x multiplier.

    4.TH10

    When a th10 gets 3 star against other th10s they loot multiplier is 2x.

    Well the loot multiplier can be altered for better results.

    So your opinions on my suggestions.

    And thank you for your time.
    Last edited by Stararcher; February 25th, 2014 at 03:11 AM.

  2. #2
    Senior Member Prci30's Avatar
    Join Date
    Feb 2014
    Posts
    247
    Quote Originally Posted by Stararcher View Post
    First about the next,next,next that th10 is facing and the ways people use 40% shield to their advantage.
    The things supercell can do is

    When people in champion's league get 40%ed

    1. Remove 40% shields in champion's league
    2. Since 40% shields are 12 hours long its easier to take advantage.But if you could make the shield short when 40%ed like maybe 4 hours there are more bases for th10 and its harder for someone to keep revenging himself every 4 hours.
    3. Variable shields! When someone get 40% dont let the attacker know how much hours shield will be up and give the defender random shield varying from 6 hours to 10 hours.Though shield shoudnt be hourly even 6hr 15 min shield should be possible.

    Next the use of fluffy bunny and other stuff for overcoming the break limit and also many top players complaining to remove the break limit because they couldn't find a good base.

    Use like CAPTCHA or codes where people have to see whats given in picture and code and type it.
    They could use it like every 2 hours because it doesnt disturb boosted barracks. And they should also give about 3 mins to fill in the captcha and if they dont do it within the time given its possible to log them off.

    And since they are using these captcha every 2 hours it isnt necessary for any break limit coz if we send the captcha then we can keep playing.

    And finally my suggestion for the loot system to get better

    Let the loot be same for th1-th6.

    From th7 maybe the loot multiplier
    Explanantion

    1. Th7

    When a gets one star against a th9 or th10, they have defeated someone who has th level above so as soon as the battle is over a loot multiplier menu should pop up where the attacker is able to select gold or elixir or dark elixir.
    Note:This loot shouldnt come from defenders base but as free loot like the league bonus.


    TH7 getting a one star against th9 or th10 should get loot multiplier of 1.5x.

    For example a th7 beats a th9 and gains

    200k gold
    200k elixir
    1000 de(dark elixir)

    then after the match he should have loot multiplier where he selects a resource for loot to be multiplied, suppose the player selects gold

    he gets another 100k gold for free.

    If a TH7 gets 2 or 3 stars against a th9 or th10 then

    they should receive 2x multiplier

    For example a th7 beats a th9 and gains

    200k gold
    200k elixir
    1000 de(dark elixir)

    then after the match he should have loot multiplier where he selects a resource for loot to be multiplied, suppose the player selects gold

    he gets another 200k gold for free.

    2.TH8

    When they get 2 or 3 stars against a th9 then they receive loot multiplier of 1.5x.
    When they get one star against a th10 they get loot multiplier of 2x.

    3.Th9

    Where loot gets really worse

    When a th9 gets a 3 star against other th9s then they receive 1.5x loot multiplier.
    When a th9 gets 2 stars against th10s then they receive 2x multiplier.

    4.TH10

    When a th10 gets 3 star against other th10s they loot multiplier is 2x.

    Well the loot multiplier can be altered for better results.

    So your opinions on my suggestions.

    And thank you for your time.
    Read like two sentences. No.


  3. #3
    Banned
    Join Date
    Jul 2013
    Location
    Banned
    Posts
    5,519
    OK you make three utterly unrelated points, in one thread, that's why no one wants to comment.

    1
    I just don't care.
    If this is a problem for gemmers above 4,000 trophies so what?
    Why waste time and development effort on something for plug a hole for a tiny fraction of players to get some special effect.

    2
    This is worse than it is now.
    The very top players would literally NEVER be offline since there are multiple people keeping multiple devices active.

    3
    They just removed loot bonuses for raiding people that were TH above you. It was the only good thing they did in the new loot system.

    So 0/3 ideas...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •