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Thread: Intelligent troop

  1. #1
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    Exclamation Intelligent troop

    My idea is based on the troops that we all use to attack, or rather, their intelligence. The troops have to mathematically calculate the probability of the battle to them and in low choose the best one for the attacking player. For example, the attacker puts the goblins on the battlefield, who have full deposits on one side and the empty extractors and empty mines in the other side, both roads in almost equal distances. The goblins, being intelligent, they go to the deposits full, to earn as much as possible to the attacking player. Thanks for the time.
    ps: phrases are not formulated correctly, because I'm Italian and I use google translator to express my idea that I have in a long time head

  2. #2
    Super Member Kjeldinator's Avatar
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    This would be op, something I might agree with is a commander taking 25 space and it will guide troops to the best place, or something like that, but this would be too op
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  3. #3
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    I don't like this.

    Troops might be 'stupid' but I prefer the term simple.
    It's pretty obvious where they will go and what they will do.

  4. #4
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    Ok

    Ok, I lost much attack of "stupid" giants or goblins, much trophies, much resources. I think that I am not the only, then I proposed a solution.
    Last edited by 20fillo01; February 25th, 2014 at 01:29 PM.

  5. #5
    Senior Member Manazran's Avatar
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    Quote Originally Posted by 20fillo01 View Post
    Ok, I lost much attack of "stupid" giants or goblins, much trophies, much resources. I think that I am not the only, then I proposed a solution.
    If you're losing that much,then you should learn to deploy troops properly instead.Try to somehow make use of their AI.(No offense)


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  6. #6
    Pro Member Nmills's Avatar
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    You have to play the game yourself. You need to decide where to drop your troops and where they will go, you cant just drop them and expect a flawless stratagy this would kill the point of the game.

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