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Thread: Try your own town

  1. #1
    Fresh Spawn
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    Try your own town

    Hi,
    I think it would be very useful if in the edit-mode there was an option to try by yourself your town and check how is it going and what to improve...
    What do you think?

  2. #2
    Trainee
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    Good idea....also it could be nice we can have saved towns so we change easy.
    For example we can have 3 saved towns 1-farming, 2-trophy defense, 3- hybrid

  3. #3
    Super Member Kjeldinator's Avatar
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    This idea is ruled out by Supercell, please read the stickies before posting, thank you
    ~Level: 71~
    ~Townhall: 8~
    Status: pushing

  4. #4
    Forum Elder matthewe's Avatar
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    Quote Originally Posted by Kjeldinator View Post
    This idea is ruled out by Supercell, please read the stickies before posting, thank you
    This idea is NOT RULED OUT, It's only suggested a lot.


  5. #5
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    Scrimmage

    Quote Originally Posted by Krait View Post
    Hi,
    I think it would be very useful if in the edit-mode there was an option to try by yourself your town and check how is it going and what to improve...
    What do you think?
    This is the same idea I had, and I needed to sign up to post. Being able to skirmish against your own town would be a great way to find weaknesses and test building strategies.

  6. #6
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    Yeah, I haven't seen it as ruled-out, thanks for the feedback, now I see it's not just me. I've already seen the "slots" for the designs of the town but I think they've already spoken a lot about that one, I only meant trying it.
    Thanks!

  7. #7
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    Though it hasn't been ruled out, it's an idea very open to abuse. The most obvious example is that I could set up my base to look like the base of a person on my revenge list, and attack "myself" time and time again to guarantee that my revenge would be successful, since I'd know exactly what to do. This would especially be a problem with higher trophy players (not saying they don't do it anyways, just that your idea would legitimize it), so I think it is highly unlikely that we will see anything of this sort in the foreseeable future.

  8. #8
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    Quote Originally Posted by MrScribbler View Post
    Though it hasn't been ruled out, it's an idea very open to abuse. The most obvious example is that I could set up my base to look like the base of a person on my revenge list, and attack "myself" time and time again to guarantee that my revenge would be successful, since I'd know exactly what to do. This would especially be a problem with higher trophy players (not saying they don't do it anyways, just that your idea would legitimize it), so I think it is highly unlikely that we will see anything of this sort in the foreseeable future.
    First, it doesn't legitimize it, it just makes it easier, but that's not the purpose of the feature, and the posibility that it can be misused shouldn't knock this idea down -I think

  9. #9
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by Krait View Post
    First, it doesn't legitimize it, it just makes it easier, but that's not the purpose of the feature, and the posibility that it can be misused shouldn't knock this idea down -I think
    Ideas that can be abused do knock them down. You have to consider all ways that a particular idea can used/misused and then weigh the idea based on that.

    There is no way that this idea could be fun and useful while also not permitting abuses that have already been listed.

  10. #10
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    Quote Originally Posted by Krait View Post
    First, it doesn't legitimize it, it just makes it easier, but that's not the purpose of the feature, and the posibility that it can be misused shouldn't knock this idea down -I think
    The possibility that it can be misused? You mean the certainty that it will be misused by anybody with half a brain. Furthermore, what's the fun of designing a defense if you can just test it out hundreds of times until it works perfectly? Defense-building should require some skill (figuring how troops will attack your setup) instead of mindlessly sending army combination after army combination at your own base. In fact, with every setup already having faced hundreds of battles, the only way to successfully attack would be to practice it hundreds of times against likely bases. Supercell wants people attacking each other, not practicing over and over.

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