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Thread: New DE Troop Idea- Pyro!!!

  1. #1
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    New DE Troop Idea- Pyro!!!

    Name of troop: Pyro
    Training Cost: Lv1)300 DE Lv2)350 DE Lv3) 450 DE
    Training Time: 20 minutes
    Housing Space: 15
    DPS: Lv1)70 Lv2)95 Lv3)135
    Hit Points: Lv1)780 Lv2)850 Lv3)1000
    Movement Speed: 10-20 (does not matter what, but it has to be in this range)
    Favorite Target: Inferno Towers
    Area Splash
    Ability: Overheat, causes the Pyro to have an aura of light when at 10% health, this gives it the ability to move faster (maybe by 2) because it knows it is going to die. Any clan castle reinforcements around Pyro when he overheats burns up, they lose 5-15 (depending on level) hit points every 2 seconds.
    These monsters were found in lava lakes, they scorch their enemies with fires up to 6000 degrees F. However, they tend to overheat when low on fuel.



    As you can see, this is the Destroyer from Thor. I got this from Google Images (thank you). The Pyro will have a chrome looking body with a bronze chest plate, no spikes, and a face with red eyes that glow for level 1. For level 2, he will have the same body but with a gold chest plate, blood-red spikes, and the same glowing eyes. Finally, for level 3, he will have a chrome body with some red, gold chest plate, gold spikes, and glowing blue eyes. When he overheats, there is a glowing circle (aura) around him that is blood-red for level 1, blue for 2, and orange for 3. The fire comes out of his hands. Thank you for staying until the end! Please give me feedback.
    Last edited by DrDoctorman; February 24th, 2014 at 12:23 PM.

  2. #2
    Forum Elder Somerandomguy64's Avatar
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    Quote Originally Posted by DrDoctorman View Post
    Name of troop: Pyro
    Training Cost: Lv1)300 DE Lv2)350 DE Lv3) 500 DE
    Training Time: 25 minutes
    Housing Space: 15
    DPS: Lv1)70 Lv2)110 Lv3)235
    Hit Points: Lv1)780 Lv2)850 Lv3)1000
    Movement Speed: 10-20 (does not matter what, but it has to be in this range)
    Favorite Target: Any
    Area Splash
    Ability (Optional): Overheat. Burns up when it has 10% of its health left, causing it to have an aura of fire. Gives the Pyro 10-15 more DPS, and burns enemy troops near it with the 10-15 damage.
    These monsters were found in lava lakes, they scorch their enemies with fires up to 200 degrees F. However, they tend to overheat when low on fuel.



    As you can see, this is the Destroyer from Thor. I got this from Google Images (thank you). The Pyro will have a chrome looking body with a bronze chest plate, no spikes, and a face with red eyes that glow for level 1. For level 2, he will have the same body but with a gold chest plate, blood-red spikes, and the same glowing eyes. Finally, for level 3, he will have a chrome body with some red, gold chest plate, gold spikes, and glowing blue eyes. When he overheats, there is a glowing circle (aura) around him that is blood-red for level 1, blue for 2, and orange for 3. The fire comes out of his hands. Thank you for staying until the end! Please give me feedback.
    Sorry, but this seems a bit too OP.
    Don’t know what to put here. It’s been so long.

  3. #3
    Forum Superstar 966souchou's Avatar
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    Love this idea! 200ºF isn't that hot, though; I don't even think you can have a fire that cold.
    Yahallo
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  4. #4
    Millennial Club Shadowkungfu's Avatar
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    Good idea!
    Wait 200 degrees F?That wont cook a papa Murphy's pizza correctly.
    Make it 18k degrees?Wait,if you are more than 20 meters from something that hot,you would die.....
    Returned from the dead?

    maybe..?

  5. #5
    Forum Elder Tuvya's Avatar
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    Lvl 3 DPS could be reduced. Training time should be 15 or 20 mins.
    I dont think the troop is OP but it could just harm few buildings when it dies like balloons seem more realistic addition. The micro of %10 life left thing could cause a lag maybe.

    Clan: *AYYILDIZ*
    IGN: Tuvya

  6. #6
    Forum Elder iDANglin's Avatar
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    Thumbs Up

    I think we can all agree that 200 degrees F isn't going to melt buildings down within the three minute attack period, but I do like the idea of adding a fiery type troop with a unique "bleed" damage of some sort.

    My only suggestion is to alter the functionality in some way to give this troop a different role from the present troops. I'm mainly looking at the primary target that this troop has. Instead of "any," make it something else so that it offers new attack tactics. That's what separates the lame troop ideas from the good ones.

    I like where this idea is at, but I think it could be improved.

  7. #7
    Super Member KMRS's Avatar
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    To melt things, the temp must be over 200* F, for the pyro it should be at least 5,000* F (melts rock, metal, glass. . .EXT)

  8. #8
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    I think he got that 200F isn't very hot

  9. #9
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    Quote Originally Posted by iDANglin View Post
    I think we can all agree that 200 degrees F isn't going to melt buildings down within the three minute attack period, but I do like the idea of adding a fiery type troop with a unique "bleed" damage of some sort.

    My only suggestion is to alter the functionality in some way to give this troop a different role from the present troops. I'm mainly looking at the primary target that this troop has. Instead of "any," make it something else so that it offers new attack tactics. That's what separates the lame troop ideas from the good ones.

    I like where this idea is at, but I think it could be improved.
    Thank you everyone, I have tweaked it to make it less OP and its ability and favorite target are changed as well.

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