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Thread: TH10´s What defence do you prioritize

  1. #11
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    1. max infernos
    2. max wiz towers
    3. heroes
    4. max mortars
    5. max air d
    6. max cannon
    7. max xbows
    8. max archer towers
    9. walls
    10. traps

    IGN: cdp98us Lvl 125 TH10 520mil GG 2.2mil HH 39 Hero Lvls
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  2. #12
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    Quote Originally Posted by drayrti View Post
    Hmmm, when I hit TH10 in 10 years (haha), I'll probably max infernoes straight off. Then I think I'll go for air defense (as ballinion seems like the only farming strategy capable of even scratching a TH10). After that I'll do wiz towers and mortars.
    Lvl 2-3 infernos does not offer much dps in my opinion. For the time they take and gold to upgrade, you could upgrade something else much more worth it
    Squiddy - Lvl 174 - SV 4905🏆 - GG1.8b - EE1.9b - HH11m

  3. #13
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    Inferno to lvl 2, then xbow lvl 4, then wizard tower, get those new troops!

  4. #14
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    Quote Originally Posted by Harrisman24 View Post
    Lvl 2-3 infernos does not offer much dps in my opinion. For the time they take and gold to upgrade, you could upgrade something else much more worth it
    A L3 inferno tower is an increase of 20dps over a L2 versus 11 on similar ranged buildings like cannon and archer towers. They also get a much larger hp increase.

  5. #15
    Senior Member Ade570's Avatar
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    When i hit th10 i kept upgrading infernos until they where maxed, i figured i wouldn't miss what i hadnt had, and now they are finished i dont have to go without.

    Seven years and counting! How did I let this happen?

  6. #16
    Forum Veteran Benny101's Avatar
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    Why does everyone say to start with upgrading inferno towers ASAP? Is there a big difference between lvl 1, 2 and 3?
    IGN: Benny Clan: Koning Willem lvl 130+, TH10 (250 lego's), GG 1b, Max trophies: 3250

  7. #17
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    Quote Originally Posted by Benny101 View Post
    Why does everyone say to start with upgrading inferno towers ASAP? Is there a big difference between lvl 1, 2 and 3?
    Not as big as 0-1 obviously but still a big increase compared to raising a level on other defences plus a nice hp boost meaning more time with no healing.

    Plus they will scare off attackers more than one maxed cannon, at, or mortar will.

  8. #18
    Senior Member drayrti's Avatar
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    Quote Originally Posted by Harrisman24 View Post
    Lvl 2-3 infernos does not offer much dps in my opinion. For the time they take and gold to upgrade, you could upgrade something else much more worth it
    Well I'll keep one going all the time until they're maxed is what I mean, that way I have one up constantly.
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  9. #19
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    Quote Originally Posted by cdp98us View Post
    1. max infernos
    2. max wiz towers
    3. heroes
    4. max mortars
    5. max air d
    6. max cannon
    7. max xbows
    8. max archer towers
    9. walls
    10. traps
    I rushed my TH, but right now, I'm OK, mainly because of...

    Talking about defense ... Max Infernos and xbows at least lvl 3. My defenses relays mainly on this two, and the Wiz Towers Protecting my Gold.... There is no way that cannons can be in front of xbows. A good layout for farming village helps a lot too... But you gotta at lvl 7 wall... And don't forget about you other splash damage defense... the mortar...

    Talking about offense... its about your strategy, and maxing the troops you use, I was able to barch and Bam about CII, after that is much easier to Balloons and Minions, of course prior to it you got have max camps, and max spell factory too, after this is about maxing your most important spells.... rage, healing and freezing...

    Heroes are important in both... Defending and Attacking... So it is always a priority... As you get higher you will find out that other troops are important... and defense...

  10. #20
    Senior Member Danvadary's Avatar
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    Inferno
    Xbow
    wizzard
    then up to u

    Town Hall 10 / Lvl 149 / Wall Level Electricity = 210 & Lava = rest of it
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