- max infernos
- max wiz towers
- heroes
- max mortars
- max air d
- max cannon
- max xbows
- max archer towers
- walls
- traps
- max infernos
- max wiz towers
- heroes
- max mortars
- max air d
- max cannon
- max xbows
- max archer towers
- walls
- traps
IGN: cdp98us Lvl 125 TH10 520mil GG 2.2mil HH 39 Hero Lvls
>>>8950 Builder's Huts Destroyed<<<
"If you ain't first, you're last" -Ricky Bobby
Inferno to lvl 2, then xbow lvl 4, then wizard tower, get those new troops!![]()
When i hit th10 i kept upgrading infernos until they where maxed, i figured i wouldn't miss what i hadnt had, and now they are finished i dont have to go without.
Seven years and counting! How did I let this happen?
Why does everyone say to start with upgrading inferno towers ASAP? Is there a big difference between lvl 1, 2 and 3?
IGN: Benny Clan: Koning Willem lvl 130+, TH10 (250 lego's), GG 1b, Max trophies: 3250
I rushed my TH, but right now, I'm OK, mainly because of...
Talking about defense ... Max Infernos and xbows at least lvl 3. My defenses relays mainly on this two, and the Wiz Towers Protecting my Gold.... There is no way that cannons can be in front of xbows. A good layout for farming village helps a lot too... But you gotta at lvl 7 wall... And don't forget about you other splash damage defense... the mortar...
Talking about offense... its about your strategy, and maxing the troops you use, I was able to barch and Bam about CII, after that is much easier to Balloons and Minions, of course prior to it you got have max camps, and max spell factory too, after this is about maxing your most important spells.... rage, healing and freezing...
Heroes are important in both... Defending and Attacking... So it is always a priority... As you get higher you will find out that other troops are important... and defense...
Inferno
Xbow
wizzard
then up to u
Town Hall 10 / Lvl 149 / Wall Level Electricity = 210 & Lava = rest of it
GG 1,7 BILL Counting / HH 7M Counting / Hero BK/AQ = 40/40