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Thread: BAM Vs. Barch

  1. #31
    Senior Member Negradomus's Avatar
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    Quote Originally Posted by SuperGramps View Post
    It is shocking.... would you just throw your minions against an air defense before the barbs knock it down?
    Yes, AD only takes down one minion per second.

    Same order of business to send minions against a WT or mortar to stop it from punishing splash hits on your other attackers.
    Wiz towers eat up minions more so than barbs. Mortars are generally more centralized and protected so I don't see how carrying minions strictly for the purpose of taking them out is a practical idea.

    The point is that minions in a Barch allow you more options. You rarely get the perfect base to attack, what's wrong with being prepared with a couple of troops that can help.
    I just think barch allows for more options. Lvl 5 minions offer 25 dps and 39 hp per camp space; lvl 6 barbs 26 and 110; lvl 6 arch 22 and 44. And there is one less set of traps to test for and 4 potential kills per second eliminated (ad). I don't think it's really a debate of which one is the stronger army. The trade off I see in bam vs barch is strength and the most valuable resource vs train time.

    BTW, the reason I put two giants in my BAM is because this seems to even out the training time I've set up for Barb and Arch and they offer me the versatility I talked about.
    I haven't used giants in a while but they are definitely useful. As are minions. I just would rather wait the extra few minutes and have a cheaper army that I believe is stronger. I didn't think it was uncommon to not use mixed armies but to each his own, just my opinion.

  2. #32
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    Hey thanks for the replies guys. You think this would turn out to be a good compositon for TH 8 and up? 1 Barack giants, 1 barrack barbs and the other 2 archers. Make some we with one that makes archers

  3. #33
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    Quote Originally Posted by Negradomus View Post
    Yes, AD only takes down one minion per second.


    Wiz towers eat up minions more so than barbs. Mortars are generally more centralized and protected so I don't see how carrying minions strictly for the purpose of taking them out is a practical idea.


    I just think barch allows for more options. Lvl 5 minions offer 25 dps and 39 hp per camp space; lvl 6 barbs 26 and 110; lvl 6 arch 22 and 44. And there is one less set of traps to test for and 4 potential kills per second eliminated (ad). I don't think it's really a debate of which one is the stronger army. The trade off I see in bam vs barch is strength and the most valuable resource vs train time.


    I haven't used giants in a while but they are definitely useful. As are minions. I just would rather wait the extra few minutes and have a cheaper army that I believe is stronger. I didn't think it was uncommon to not use mixed armies but to each his own, just my opinion.
    I definitely disagree that BARCH gives you more options. BARCH is better for getting 50% at higher trophy levels but BAM is a much better tactic to get to storages because you don't have to deal with those pesky walls. I can get to storages very deep into bases using minions with one rage spell that I don't have a prayer getting to with a pure BARCH army.

    Plus, due to the fact that you can pick the base you attack build time is a much more important factor than pure strength when you are farming. Speed pretty much trumps everything else when your trying to get gold and DE.

  4. #34
    Centennial Club Metatron4's Avatar
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    Quote Originally Posted by SuperGramps View Post
    It's a mini-BAM.
    Is that like the opposite of a Giant Barch? :P
    IGN - Metatron AKA Battlemaster Metatron
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  5. #35
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    Garch

    100 archers and 20 giants. It trains fast, and I find it more versatile than barch.

  6. #36
    Trainee GermanDumplings's Avatar
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    My opinion is that Barch is better because it is easier to use and doesn't use dark elixir. I train 1 barracks with barbarians and 3 barracks with archers.


    "Appear weak when you are strong, and strong when you are weak.”
    ― Sun Tzu, The Art of War

  7. #37
    Forum Veteran victort's Avatar
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    BAM --- quick to produce, plus wizz/archer/tesla etc that attack air or ground can only do one or the other at any one time ..... 5 barbs or archers to distract, and a few minions after, will easily take down a wizz tower or an archer tower ...... and the win bonus covers the cost of your minions....
    Supercell neutered my beloved Zaps.... Oh well, adapt and survive... Now BAMing in a league near you, with max rage...
    Bring on the BAMfury! !!!!

  8. #38
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    I think BAM is more efficient for farming.

    A BAM army can train 50% faster than a BArch army (if using both dark barracks). I am just using hypothetical numbers but say you are farming 1 M gold/hour using BArch. You would make 1.5 M gold/hour using BAM. That's assuming BArch and BAM are equally effective at extracting loot from a base but I would say BAM is even better than BArch at that if you know what you are doing. Using BAM allows you to penetrate deeper into walled storages you would not be able to do as well as with BArch. Clear the path using Barb-arch and send in the minions (testing for traps first), slap on a rage if it's worth it and cash in. This method is especially effective on vault bases.

    The point of using only ground or only air for attacks (to negate the defences of the opposite type) is a valid point in general. However, in the case of farming, combining ground/air in the case of BAM is more optimal. The reasons are being able to use the extra barracks for shorter train times and the fact that minions can bypass the more central walls which BArch has less capability to bypass.

    That being said, if you're focus is to farm DE only, then BArch may be able to farm DE at a faster rate but certainly at the expense of gold and elixir. I'm not saying that you still can't farm gold and elixir at a good rate with BArch, just that BAM is faster.

  9. #39
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    Barch = 4 Barraks, 2 on Archers and 2 on Barbies, attack interval of 16 minutes.

    BAM = 4 Barraks and 2 DB, 2 on Archers, 2 on Barbies, 2 on Minions, attack interval of 8 minutes.

  10. #40
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    BAM over BARCH

    I choose bam over barch anyday. Specially at days, when you are down due to maxing both barracks(normal and dark)

    I load it 1 barrack with full barbs and 2 with full of archers...with few WBs as well. In dark barracks i load it 15 minions in each, so i can farm every 10 minutes...if one dar barack is down i using just 15 minions. Using minions is just a plan b, if barch isnt enough.

    BAM>>>>BARCH

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