
Originally Posted by
SuperSS27
That's not a legit reason. If I search 200 times that costs 200k gold. 200k less gold in the economy. Figure the average search cost is about 500. If the average person attacks 10 times a day, and searches roughly 25 targets before finding a suitable base. 500x25x10=125,000 gold per day per person on average. Multiply 125,000 by the amount of active players, 1 mil seems like a good round number....that's 125,000,000,000 gold PER DAY leaving the economy for no legit reason. That's 125 Billion gold...with a B. And im being conservative with my estimations. its probably closer to 500 billion.
It wouldn't change for the worse, I'll tell you that. Right now the search cost is a useless component of the game. It doesn't deter anyone from hitting next 200+ times to find a target. The ONLY purpose it serves is to help decrease the economy. What I base my decisions on when looking for a target, is the amount of loot available, and the training time it would take should I decide to attack that base.
If I have 12 lvl 4 dragons, im not going to attack an inactive base for 125k gold/elix. Im going to look for a 350k/350k base. Same thing if I have 160 archers 12 giants/WBs. I'm not going to be looking for a maxed TH9 with 350k/350k, im looking for the inactive base with 125k+ in the collectors. I, and most everyone else who plays, puts the most emphasis on army/spell training time. The cost to search, whether its free or 1000, has very little significance on who I attack. The search cost is only a black hole for gold to go.