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Thread: Lowering the skip base cost

  1. #21
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    gold/hour should not be the same for a th7 as for a th10, that's my opinion.

    th10 is for the players that like the challenge. if the gold ratio/hour would be the same as for a TH7 you would have finished every upgrade a long time ago.

    but as long as people don't understand this there will be complains about loot.

    by the way how do know I don't just play 1 hour and got these 1.7 mio?

  2. #22
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    oh by the way I neither boost barracks neither do I use spells because spell factory is also upgrading...

    I just looked and 0.5 mio of the gold I took was during 16 minutes...so this would by over 1,7 mio per hour and with boosting even more should be possible


    but as is said I think the next cost should be lowered because it makes no sense that the TH that has to search the most and has the lowest income should pay the most to hit the next-button
    Last edited by Spatz; February 20th, 2014 at 03:54 PM.

  3. #23
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    Quote Originally Posted by dahimi View Post
    The legit reason is so that people don't search indefinitely. Loot would be far worse if they could.
    That's not a legit reason. If I search 200 times that costs 200k gold. 200k less gold in the economy. Figure the average search cost is about 500. If the average person attacks 10 times a day, and searches roughly 25 targets before finding a suitable base. 500x25x10=125,000 gold per day per person on average. Multiply 125,000 by the amount of active players, 1 mil seems like a good round number....that's 125,000,000,000 gold PER DAY leaving the economy for no legit reason. That's 125 Billion gold...with a B. And im being conservative with my estimations. its probably closer to 500 billion.

    It wouldn't change for the worse, I'll tell you that. Right now the search cost is a useless component of the game. It doesn't deter anyone from hitting next 200+ times to find a target. The ONLY purpose it serves is to help decrease the economy. What I base my decisions on when looking for a target, is the amount of loot available, and the training time it would take should I decide to attack that base.

    If I have 12 lvl 4 dragons, im not going to attack an inactive base for 125k gold/elix. Im going to look for a 350k/350k base. Same thing if I have 160 archers 12 giants/WBs. I'm not going to be looking for a maxed TH9 with 350k/350k, im looking for the inactive base with 125k+ in the collectors. I, and most everyone else who plays, puts the most emphasis on army/spell training time. The cost to search, whether its free or 1000, has very little significance on who I attack. The search cost is only a black hole for gold to go.
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  4. #24
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    Quote Originally Posted by Chaos2611 View Post
    It was already ridiculous enough to have 750 gold lost for every base skipped. Now that i've come to TH 10 there's a 1k loss for every skip? 1k might not be much to skip a base or two but evidently, bases that can be farmed off of are not easy to find at all in th 10. What is supercell trying to do with this button? Make all Th10 farmers rage quit? The upgrades are expensive as is and finding bases to attack are harder than ever due to the penalty. These i understand but what is up with the costly "next" button. That's just purely stupid!!! Its been a few days since i got to TH 10 and the loot i get in gold= the gold i spent skipping bases. I usually get around 200k gold loot but to find bases like such takes 150k with that stupid next button... Thats pure madness.
    I agree... We should be able to buy decreases on the cost
    Don’t know what to put here. It’s been so long.

  5. #25
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    Quote Originally Posted by Spatz View Post
    gold/hour should not be the same for a th7 as for a th10, that's my opinion.

    th10 is for the players that like the challenge. if the gold ratio/hour would be the same as for a TH7 you would have finished every upgrade a long time ago.

    but as long as people don't understand this there will be complains about loot.

    by the way how do know I don't just play 1 hour and got these 1.7 mio?
    TH10 is the natural progression after TH9. I do indeed expect gold/hour to be the same. The buildings, however, should get more expensive.

    If you want a challenge go trophy hunting.

    How do I know you aren't making 1.7m an hour? Because I'm not stupid.

  6. #26
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by SuperSS27 View Post
    That's not a legit reason. If I search 200 times that costs 200k gold. 200k less gold in the economy. Figure the average search cost is about 500. If the average person attacks 10 times a day, and searches roughly 25 targets before finding a suitable base. 500x25x10=125,000 gold per day per person on average. Multiply 125,000 by the amount of active players, 1 mil seems like a good round number....that's 125,000,000,000 gold PER DAY leaving the economy for no legit reason. That's 125 Billion gold...with a B. And im being conservative with my estimations. its probably closer to 500 billion.

    It wouldn't change for the worse, I'll tell you that. Right now the search cost is a useless component of the game. It doesn't deter anyone from hitting next 200+ times to find a target. The ONLY purpose it serves is to help decrease the economy. What I base my decisions on when looking for a target, is the amount of loot available, and the training time it would take should I decide to attack that base.

    If I have 12 lvl 4 dragons, im not going to attack an inactive base for 125k gold/elix. Im going to look for a 350k/350k base. Same thing if I have 160 archers 12 giants/WBs. I'm not going to be looking for a maxed TH9 with 350k/350k, im looking for the inactive base with 125k+ in the collectors. I, and most everyone else who plays, puts the most emphasis on army/spell training time. The cost to search, whether its free or 1000, has very little significance on who I attack. The search cost is only a black hole for gold to go.
    Not a single word of this counters my point. You are arguing the effect not the reason.

    If you're trying to tell me you don't take next costs into account when looking at targets, you're either a fool or a liar. If your army takes 30m to build you could search worry free for 30m to find a more ideal target. You may not have to, but you could. With next costs in place, you can't.

  7. #27
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    Quote Originally Posted by SuperSS27 View Post
    That's not a legit reason. If I search 200 times that costs 200k gold. 200k less gold in the economy. Figure the average search cost is about 500. If the average person attacks 10 times a day, and searches roughly 25 targets before finding a suitable base. 500x25x10=125,000 gold per day per person on average. Multiply 125,000 by the amount of active players, 1 mil seems like a good round number....that's 125,000,000,000 gold PER DAY leaving the economy for no legit reason. That's 125 Billion gold...with a B. And im being conservative with my estimations. its probably closer to 500 billion.

    It wouldn't change for the worse, I'll tell you that. Right now the search cost is a useless component of the game. It doesn't deter anyone from hitting next 200+ times to find a target. The ONLY purpose it serves is to help decrease the economy. What I base my decisions on when looking for a target, is the amount of loot available, and the training time it would take should I decide to attack that base.

    If I have 12 lvl 4 dragons, im not going to attack an inactive base for 125k gold/elix. Im going to look for a 350k/350k base. Same thing if I have 160 archers 12 giants/WBs. I'm not going to be looking for a maxed TH9 with 350k/350k, im looking for the inactive base with 125k+ in the collectors. I, and most everyone else who plays, puts the most emphasis on army/spell training time. The cost to search, whether its free or 1000, has very little significance on who I attack. The search cost is only a black hole for gold to go.
    I get everything you're saying and i also believe its a way for SC to reduce inflation but i believe the search cost also adds a "fairness factor" because after searching so long and spending so much gold the player will be more inclined to attack something lower than they would like and therefore giving that base a chance to be attacked when it may not have otherwise if you could search without a cost.I know that it works that way with me and many others have also agreed

  8. #28
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by Spatz View Post

    but as is said I think the next cost should be lowered because it makes no sense that the TH that has to search the most and has the lowest income should pay the most to hit the next-button
    So why are you arguing?

  9. #29
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    Quote Originally Posted by dahimi View Post
    I believe that the cost should start where it is now and decrease with each skip.

    Something like the first 10 skips cost 100%. Every skip after that drops the cost by 5% until it reaches a floor of 25%.
    THIS^^100% agree!

  10. #30
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    Quote Originally Posted by dahimi View Post
    Not a single word of this counters my point. You are arguing the effect not the reason.

    If you're trying to tell me you don't take next costs into account when looking at targets, you're either a fool or a liar. If your army takes 30m to build you could search worry free for 30m to find a more ideal target. You may not have to, but you could. With next costs in place, you can't.
    You didn't give me a legit reason for the search cost. How does clicking next for 30 minutes for free make loot worse? Nothing would get worse if you removed the search costs as time is the factor in who one attacks, not search costs.

    If your army takes 30 minutes to train, and you spend 30 minutes trying to find the perfect base, or you find one in your first search, it still takes 30 minutes per attack minimum. If you spend 40 minutes searching, you just reduced your productivity, but you didn't spend 200k searching. 200k gold staying in the economy.

    All of the sudden your 300k gold attacks become a 500k gold attack under a system with no search costs vs. one with a search cost where you would only net 100k gold.

    Tell me again, how loot is going to get worse under this system? Hundreds of billions of gold staying in the economy, attacks are much more fruitful, and the game becomes much more enjoyable while searching for your perfect target. Meanwhile, you are passing over semi perfect targets that may be perfect targets for many other people. Hoo would loot get worse?
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