Explanation of changes
RED: Switched BK altar with a mortar
Although moving the altar to the outside of the core makes it more lurable, it makes it so that giants can backpath even on the side without the teslas. What would happen before is that they would make it to the at but without a tesla to bring them closer the walls with the cannon they would path to the pocket that used to have a mortar. Now what happens is that without the mortar they go to the wall and then to the cannon, like they should.
GREEN: Moved two ATs into the core and switched positions of all core defenses
Before the change the WTs served the dual purposes of killing all wall breakers and any troops that would make it into the core. I figured out that they way I changed them two you could protect the entire perimeter against WBs without using all three WTs. I switched the ADs into the core to discourage any potential bloonioners, a base with centered WTs and ADs is a huge no-no.
BLUE: I forget who it was but I just wanted to explain the intracacies of how this base defends against wall breakers better then I did before. I forget who was asking, all you bird avatars just seem to blend together. Anyways each blue line or box is an area that MUST be broken before WBs will attempt to target the core. The spring traps around the core are placed where the arms, even after they are broken, still tend to funnel the WBs to. Even assuming that all of the previous WBs hit, and that the WTs don't do there job, it takes a minimum of 8 WBs, and the first assumption rarely happens, while the second assumption never happens.