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Thread: Hold on a Second, SuperCell!

  1. #21
    Forum Elder chummer1010's Avatar
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    Quote Originally Posted by KamikazePekka View Post
    Because this game is not logical, and it never has been. How the freak do you fit a dragon into a tiny building, with space for two giants left inside? How do you find archers who never miss their target when someone's attacking them, and have an unlimited supply of arrows? How do you survive a ball of flaming stone that travels hundreds of feet into the air then comes down with a giant explosion and a crater that's launched from a crazy, high velocity mortar thing that also has an unlimited supply of ammo? Because this game is not logical. End of story.
    True. But if this game was logical it wouldn't be half the fun.
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  2. #22
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    given the same voltage (from the tesla tower), low resistivity (pekka armor) will dissipate more power (heat up more).

    resistence to fire is a different physical property.. but conductors do heat up more than resistors when a current is flowing through..

    it's that ohm's law you learnt in high school.
    Last edited by ragnus; February 18th, 2014 at 12:22 AM.

  3. #23
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    Quote Originally Posted by KamikazePekka View Post
    Because this game is not logical, and it never has been. How the freak do you fit a dragon into a tiny building, with space for two giants left inside? How do you find archers who never miss their target when someone's attacking them, and have an unlimited supply of arrows? How do you survive a ball of flaming stone that travels hundreds of feet into the air then comes crashing down with a giant explosion and a crater that's launched from a crazy, high velocity mortar thing that also has an unlimited supply of ammo? Because this game is not logical. End of story.
    Hm, true, very true. But as I specified before, I just have a hard time seeing SC making this obvious change in a wrong way.


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  4. #24
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    Quote Originally Posted by ragnus View Post
    given the same voltage (from the tesla tower), low resistivity (pekka armor) will dissipate more power (heat up more).

    it's dat ohm's law you learnt in high school.
    Of course! Totally side stepped that idea, how could I not remember? Yet even so remembering the law, why will it do 2x damage, it all points to the Inferno Tower, which has a similar effect on single target mode.


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  5. #25
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    Quote Originally Posted by Jacksonian View Post
    Of course! Totally side stepped that idea, how could I not remember? Yet even so remembering the law, why will it do 2x damage, it all points to the Inferno Tower, which has a similar effect on single target mode.

    Maybe the full power of the Inferno Tower takes time to charge up?

    You can't really get technical with this, because lava shooting out of a rock in a perfect line isn't even a thing to begin with.
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    Quote Originally Posted by Jacksonian View Post
    Of course! Totally side stepped that idea, how could I not remember? Yet even so remembering the law, why will it do 2x damage, it all points to the Inferno Tower, which has a similar effect on single target mode.
    inferno = fire
    tesla = electricity

    pekka metal has half the resistivity as everything else. bare-chested barbarians has the same resistivity as stone golems.

    the question you should be asking is why are Golems hurt by teslas at all since they're made out of stone.

  7. #27
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  8. #28
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    Quote Originally Posted by ragnus View Post
    inferno = fire
    tesla = electricity

    pekka metal has half the resistivity as everything else. bare-chested barbarians has the same resistivity as stone golems.

    the question you should be asking is why are Golems hurt by teslas at all since they're made out of stone.
    Possibly, BUT I bring this up with the PEKKA because I read from another thread that the PEKKA is very, very UU (UnderUsed) In high level gameplay, unlike it used to be, while golems are normally used, if not OU (OverUsed) in high level gameplay, especially with GoWiWi, which is becoming increasingly popular.

    So where are the dragons and pekkas?


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  9. #29
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    If not this, I suggest that SC nerf the Inferno in a way that, when switched into multi mode, CANNOT aim at air units. This will create another big strategy consideration now with the air units with mass drag, dragaloonion, and balloonion opening up, while hoggers and GoWiWi users will consider switching and trying out the new strategies in champ league.

    A bit off topic here, but its just as productive as my OP.


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  10. #30
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    Quote Originally Posted by Jacksonian View Post
    If not this, I suggest that SC nerf the Inferno in a way that, when switched into multi mode, CANNOT aim at air units. This will create another big strategy consideration now with the air units with mass drag, dragaloonion, and balloonion opening up, while hoggers and GoWiWi users will consider switching and trying out the new strategies in champ league.

    A bit off topic here, but its just as productive as my OP.
    infernos cannot aim at air units will just OP minions and balloons.

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