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Thread: Hold on a Second, SuperCell!

  1. #11
    Forum Elder chummer1010's Avatar
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    Quote Originally Posted by Jacksonian View Post
    Well, I am saying that to make a circuit, you need something of a metallic element that conducts electricity. As SuperCell specified that the armor is metal, in which metal conducts electricity, then how would it take damage? Think of a battery, a light bulb, and a generator. All three examples in which I support for evidence.
    Maybe it's an AC current?
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  2. #12
    Millennial Club Jacksonian's Avatar
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    Alright, so not all "physics" may apply to the game, but this is a common and well known topic, almost as well as gravity (paradoxical because we barely know much about gravity at all, but it is a household topic) so if gravity gets included, why shouldn't this? Don't take the idea literally, but figuratively...or conceptually.


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  3. #13
    Forum Elder Somerandomguy64's Avatar
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    Quote Originally Posted by Jacksonian View Post
    Wait...what?

    Did SC say that the Tesla does DOUBLE the damage to the PEKKA?

    Let's go over some common sense.

    The PEKKA has metal armor, and metal is a CONDUCTOR to electricity, NOT a resistor.

    So, based on this fact, WHY exactly is the Tesla doing double damage to the PEKKA?

    Last I heard, heat, extreme heat, for that matter, MELTS METAL. So why is the Inferno Tower not doing double damage, and the Tesla doing half the damage, or, for that reason, not affecting/healing the PEKKA, while the Infernos go to work on it.

    Would this not start promoting the PEKKA a bit more and persuade more players to really think about what mode they want their Infernos on? Thus, this would be a huge increase in tactics, strategies, and much more strategic controversies over hot topics on raiding compositions.

    We need something to bring the PEKKA back up in the ranks!

    Comment your thoughts below...

    ~Jackson
    Supercell logic...

    Some things just don't make sense.
    Don’t know what to put here. It’s been so long.

  4. #14
    Forum Elder rjdofu's Avatar
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    Quote Originally Posted by facescraper View Post
    It's metal armour meaning there's a fleshy female inside getting fried...
    The PEKKA is hollow.
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  5. #15
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    The other problem with your argument is Tesla's are hardly an issue for Pekka's. Inferno Towers are much stronger and deadlier weapons and while you're asking why Tesla's zap at twice the damage you're also asking why the Inferno's don't. If you want Pek's to make a comeback why do you want Inferno's to deal double damage to them??

  6. #16
    Forum Elder chummer1010's Avatar
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    Quote Originally Posted by facescraper View Post
    The other problem with your argument is Tesla's are hardly an issue for Pekka's. Inferno Towers are much stronger and deadlier weapons and while you're asking why Tesla's zap at twice the damage you're also asking why the Inferno's don't. If you want Pek's to make a comeback why do you want Inferno's to deal double damage to them??
    So true. I was trophy hunting, and a troll with an IT protecting an outside TH killed off a PEKKA from my cc in seconds.
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  7. #17
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    Quote Originally Posted by Riv View Post
    Jacksonian, this change was made long ago when pekkas were kind of OP and nothing could take them down. Since this change was made the inferno tower was added and in single target mode, it melts pekkas pretty fast. WAY back in the day, a spring trap could kill a pekka and they were given the ability to crush spring traps instead of get launched by them. Pekka a also used to take a full hour to train and the training time was lowered to 45 minutes as well.
    I know this. My main point isn't about balance tweaks, but more so a possible intentional OR unintentional error...hopefully they meant to add this, but why make it like this instead of doing it with the Inferno as I suggested earlier? Plus, are we all not tired enough by hogs yet? Adding on, making the IT do double damage will earn supercell a LOT of $$$, from players moving up to th10, gem wise or farm wise, and purchasing some IT's.


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  8. #18
    Pro Member KamikazePekka's Avatar
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    Because this game is not logical, and it never has been. How the freak do you fit a dragon into a tiny building, with space for two giants left inside? How do you find archers who never miss their target when someone's attacking them, and have an unlimited supply of arrows? How do you survive a ball of flaming stone that travels hundreds of feet into the air then comes crashing down with a giant explosion and a crater that's launched from a crazy, high velocity mortar thing that also has an unlimited supply of ammo? Because this game is not logical. End of story.
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  9. #19
    Forum Elder chummer1010's Avatar
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    Quote Originally Posted by Jacksonian View Post
    I know this. My main point isn't about balance tweaks, but more so a possible intentional OR unintentional error...hopefully they meant to add this, but why make it like this instead of doing it with the Inferno as I suggested earlier? Plus, are we all not tired enough by hogs yet? Adding on, making the IT do double damage will earn supercell a LOT of $$$, from players moving up to th10, gem wise or farm wise, and purchasing some IT's.
    I really don't understand your point anymore.
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  10. #20
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    Quote Originally Posted by facescraper View Post
    The other problem with your argument is Tesla's are hardly an issue for Pekka's. Inferno Towers are much stronger and deadlier weapons and while you're asking why Tesla's zap at twice the damage you're also asking why the Inferno's don't. If you want Pek's to make a comeback why do you want Inferno's to deal double damage to them??
    Lol, there are 4 teslas, and 2 IT's. The IT's are unlocked at the final TH, while the tesla is unlocked at th7.My Argument? Valid.


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