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Thread: capturing your opponents warriors

  1. #1
    Fresh Spawn
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    capturing your opponents warriors

    I think you should be able to capture your opponents warriors when you attack them. Just like how you steal gold you should be able to steal warriors from their camps. Sort of like taking prisoners.

  2. #2
    Forum Elder chummer1010's Avatar
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    Battle Related:
    *Ability to filter matchmaking by resources or trophies available
    *Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
    *Bonus/award if attacker skips your village – partial payment to you on match fee
    *On Offensive Battle Summary include resource cost of troops/spells used
    *Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
    *Ability to transfer a revenge to a clan member or public hitlist
    *Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
    *Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
    *Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
    *Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
    *Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts


    I'm pretty sure your idea falls into that ruled out idea (in red).
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  3. #3
    Forum Superstar 966souchou's Avatar
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    Quote Originally Posted by chummer1010 View Post
    Battle Related:
    *Ability to filter matchmaking by resources or trophies available
    *Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
    *Bonus/award if attacker skips your village – partial payment to you on match fee
    *On Offensive Battle Summary include resource cost of troops/spells used
    *Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
    *Ability to transfer a revenge to a clan member or public hitlist
    *Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
    *Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
    *Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
    *Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
    *Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts


    I'm pretty sure your idea falls into that ruled out idea (in red).
    Well, he's talking about the attacker capturing the defender's troops, so slightly different, but I still don't really like the idea anyway.
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  4. #4
    Forum Elder Somerandomguy64's Avatar
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    Pretty sure this is ruled out
    Don’t know what to put here. It’s been so long.

  5. #5
    Forum Master zachUVA's Avatar
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    As stated above, this is ruled out. Welcome to the forums!

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