Results 1 to 3 of 3

Thread: Loot system 'tweak' idea

  1. #1
    Senior Member
    Join Date
    Jun 2013
    Posts
    208

    Loot system 'tweak' idea

    Okay, I have suffered with this new loot system long enough. 2+ months later, and guess what - it is still exactly the same as when it was introduced.

    Actually, I am wrong. It is worse.

    When the "10% of 4 mill storages" loot system was introduced, SC allowed more abandoned villages into the game, so we would still find good loot bases to attack. It was amazing! Everybody loved it!! "Wow, I just stole 500k from this guy"... Yeah, from his COLLECTORS.

    The loot change was supposed to allow more available from STORAGES. You managed to trick the masses, SC. But not 'this' guy.

    I'm sure that all of the pros and cons have been discussed and argued about tirelessly... So I won't get into those. I will simply suggest a 'better' loot system. A 'happy medium'. And it's so darned simple...

    20% of 1 mill was taken out. (Worked fine, but the devs insisted on changing it).
    10% of 4 mill was implemented. (Does not work well. What's the point of getting 100k more to steal, if it takes 100k in searches to find that base)

    SOLUTION:
    15% of 2 mill from storages.

    - this will cut down on MANY searches and provide more bases worth attacking, while increasing the loot changing hands, making the game more fun (less frustrating), and still 'protect' people trying to save up for expensive buildings and such.

    Devs???? Please? Pretty please? With sugar on top?

  2. #2
    Forum Elder matthewe's Avatar
    Join Date
    Oct 2013
    Posts
    2,796
    They actually have fixed the loot system, Just players are spending it all,

    I have heard boosting your barracks makes you find tons of inactive bases with great loot, (Haven't tried it yet)

    Basically, The loot system is better then your idea, But, It doesn't seem like it, Just need to see a few bases with 1 Mil, and then raid it to find out how much loot there actually is,

    And have a look for a thread:Change to the loot system


  3. #3
    Senior Member
    Join Date
    Jun 2013
    Posts
    208
    Quote Originally Posted by matthewe View Post
    They actually have fixed the loot system, Just players are spending it all,

    I have heard boosting your barracks makes you find tons of inactive bases with great loot, (Haven't tried it yet)

    Basically, The loot system is better then your idea, But, It doesn't seem like it, Just need to see a few bases with 1 Mil, and then raid it to find out how much loot there actually is,

    And have a look for a thread:Change to the loot system
    "Players spending it all" - this IS the problem. Not many people have 2 mill in storages, let alone 4 mill, to actually make the new loot system work properly.

    "Boosting barracks"??? Really? So i have to spend gems to find some 'trick' to get easy loot, falsely? No thanks. Why cant the game just do what it's supposed to, and contain a loot system that works properly so i dont HAVE to resort to tricks and game glitches to get loot?

    "Need to find bases with 1 mill to see how much there actually is..." No you dont. The formulas are clearly defined. They are like i said - 10% of 1 mill up to 4 mill. They WERE 20% up to 1 mill.

    So if you think about it - a search that has 100k available now, had 200k available before this horrific update. And most people seem to have less than 1 mill in storages. Hence, hitting the next button 50-100 times per attack.

    My suggestion of 15% up to 2 mill would GREATLY help this situation.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •