Okay, I have suffered with this new loot system long enough. 2+ months later, and guess what - it is still exactly the same as when it was introduced.
Actually, I am wrong. It is worse.
When the "10% of 4 mill storages" loot system was introduced, SC allowed more abandoned villages into the game, so we would still find good loot bases to attack. It was amazing! Everybody loved it!! "Wow, I just stole 500k from this guy"... Yeah, from his COLLECTORS.
The loot change was supposed to allow more available from STORAGES. You managed to trick the masses, SC. But not 'this' guy.
I'm sure that all of the pros and cons have been discussed and argued about tirelessly... So I won't get into those. I will simply suggest a 'better' loot system. A 'happy medium'. And it's so darned simple...
20% of 1 mill was taken out. (Worked fine, but the devs insisted on changing it).
10% of 4 mill was implemented. (Does not work well. What's the point of getting 100k more to steal, if it takes 100k in searches to find that base)
SOLUTION:
15% of 2 mill from storages.
- this will cut down on MANY searches and provide more bases worth attacking, while increasing the loot changing hands, making the game more fun (less frustrating), and still 'protect' people trying to save up for expensive buildings and such.
Devs???? Please? Pretty please? With sugar on top?



