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  Click here to go to the first staff post in this thread.   Thread: So, uh, SuperSteve... how's this coming along...?

  1. #191
    Senior Member
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    Change the loot calculation for storages

    Simple solution:

    instead of 10% up to 4 million, we should have:

    15% up to 2 million from storages.

    This is will lessen our searches, and still accomplish everything that super Steve and crew were trying to accomplish with the 10% of up to 4 million loot system.

    Steeeeeeeeeve, c'mon, bro. This is a great 'happy medium'

    Simply too many searches at TH10 to find anything worth attacking.
    Been playing since Jan 2013. lvl 138, TH10.
    lobbying for -15% of up to 2 million from storages- since December 2013 forced us into the 10% of up to 4 million loot system which does not work.
    -15% of 2 mill FOR OUR SANITY!-

  2. #192
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    Quote Originally Posted by Derskull View Post
    I love saying this so I'll say it again, LOOT HAS NEVER BEEN BAD! The only problem is that the loot changes location relatively often, but most of you are too lazy to move around in trophy range. "But I dropped 100 trophies!" "But I went up 200 trophies!" Boo hoo, you didn't look hard enough. Grow up and let the search continue.
    Ohh.. Silly me for knowing that this was a hide and seek game..

    And all this time i thought it was about building my village and troops strength to make good deffence and attacks, while really it's a game about chacing the rabit and finding out who is hiding the gold ?

    Clash of hide and seek ?

    Lol ;-)

  3. #193
    Senior Member Stonevapor's Avatar
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    Wow, still nothing from Supercell..

    What is the point of all these threads..? Loot is broken, everyone knows it. I here a lot about the mythical 900k raids from fanboys but no pics, no proof.. And the idea that you have to chose to drop cups vs fight and earn enough to continue is a joke.. Clash of Next is a joke, and the arrogance and ignorance of this company is too much for this gammer. Will continue my daily collection of mines, then off to raid and game in an environment designed to loot and raid in,(see you all there!!), not one fundamentally designed as a wedge against it's players advance, intended to ransom the players advancement for gems.

    I believe that the way Supercell has intentionally frozen its economy is fraud against all of us. Period. Those among us with a bit of understanding of economy's of scale, basic econometrics, and statistics can see exactly what SuperCell has done here. For the layperson, they made your base dependent on resources, then once the economy got off the ground, SERIOUSLY restricted those resources and also through the loot penalty change the base currency value of bases hit. Supercell has come at you from both sides to kill the farmer or grinder and force gem purchases.

    To the coders and developers at supercell, Many of us know exactly what you have done here, and for that I say you are all thieves. But you all took basic economics so you know that.
    Last edited by Stonevapor; February 23rd, 2014 at 09:37 PM.

  4. #194
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    Quote Originally Posted by Stonevapor View Post
    What is the point of all these threads..? Loot is broken, everyone knows it. I here a lot about the mythical 900k raids from fanboys but no pics, no proof.. And the idea that you have to chose to drop cups vs fight and earn enough to continue is a joke.. Clash of Next is a joke, and the arrogance and ignorance of this company is too much for this gammer. Will continue my daily collection of mines, then off to raid and game in an environment designed to loot and raid in,(see you all there!!), not one fundamentally designed as a wedge against it's players advance, intended to ransom the players advancement for gems.

    I believe that the way Supercell has intentionally frozen its economy is fraud against all of us. Period. Those among us with a bit of understanding of economy's of scale, basic econometrics, and statistics can see exactly what SuperCell has done here. For the layperson, they made your base dependent on resources, then once the economy got off the ground, SERIOUSLY restricted those resources and also through the loot penalty change the base currency value of bases hit. Supercell has come at you from both sides to kill the farmer or grinder and force gem purchases.

    To the coders and developers at supercell, Many of us know exactly what you have done here, and for that I say you are all thieves. But you all took basic economics so you know that.

    Well said! Loot is a joke, we shouldn't have to hit next all the time. Supercell could fix this and a lack of response for two months shows us exactly how much they care about their customers. Well, I played this game for a year. Thanks for giving me a reason to quit Supercell, this gamer is done waiting!

  5. #195
    Millennial Club Keywal's Avatar
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    Quote Originally Posted by Keywal View Post
    So Steve with the fun factoid today.. from Reddit

    Our favorite factoid of the day:
    Total amount of resources currently in storages Gold: 6.5 trillion Elixir: 8.4 trillion Dark Elixir: 43 billion


    Does this not cry an issue when the requirement for Gold is WAY more than elixir in the game?

    Actually cant believe i am quoting my own post but Steve, you have to agree that this little factoid says it all.
    Just come out and say this is how it is and stop trying to kid everyone.

  6. #196
    Forum Elder billwinkiesbear's Avatar
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    Quote Originally Posted by Stonevapor View Post
    .... and for that I say you are all thieves.
    Wouldn't that be libellous

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  7. #197
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    Quote Originally Posted by Stonevapor View Post
    I believe that the way Supercell has intentionally frozen its economy is fraud against all of us.
    Use your brain

    If the game is active players raiding active players there will be no loot until everyone has level 9 walls. It is not "evil". Just how game is currently set up

  8. #198
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    Few things to consider when it comes to loot in my view:
    - If I would make 200K from every raid with the increased need this will eventually slow down my gaming as I progress beyond th7. Loot system chamge tried to address this problem but still to take all storages from a decent th9-10 takes quite a lot of power or hogs
    - For quitesome time now I have been seeing lower andlower level people with the same th as my but having collected a fraction of the resources. They have now the same troops I have but need maybe third of the resources that I need to keep their builders busy. You can imagine who is feeling not that happy camper.
    - Seems like the quality of inactives follows the observation from the second point. People waste less and less effort to max their base and no wonder. The most fun you have in this game is on offense so why waste too much time to grind your walls and defense, which will get beaten anyway by someone?

  9. #199
    Super Member n3r0s's Avatar
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    Two things that show something is really wrong:

    1. Most players seem to only use the cheapest and fastest troops to build, archers, barbs and minions. What is the fun in a game where to never use the anything advanced because it cost to much and takes forever in the barrack? And often makes you go negative "loot wise".

    2. People level down, not up. Most people seems to stay around 1500 trophies because going up is pointless.

  10. #200
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    Quote Originally Posted by Glaciesvir View Post
    Few things to consider when it comes to loot in my view:
    - If I would make 200K from every raid with the increased need this will eventually slow down my gaming as I progress beyond th7. Loot system chamge tried to address this problem but still to take all storages from a decent th9-10 takes quite a lot of power or hogs
    - For quitesome time now I have been seeing lower andlower level people with the same th as my but having collected a fraction of the resources. They have now the same troops I have but need maybe third of the resources that I need to keep their builders busy. You can imagine who is feeling not that happy camper.
    - Seems like the quality of inactives follows the observation from the second point. People waste less and less effort to max their base and no wonder. The most fun you have in this game is on offense so why waste too much time to grind your walls and defense, which will get beaten anyway by someone?
    No offense, but as a TH7, you really have no idea.

    Also, a TH7 should not be attacking a TH9 or 10. this stupid game puts in loot penalties for higher THs attacking lower THs, because they don't want us 'picking on the lower lvls'. The penalty is fine, but it SHOULD work both ways.
    The fact that you are complaining that you need to use better troops to attack a stronger base tells us something right there. Lower lvl THs should not have a sense of entitlement to freely attack higher level bases.

    Also, I don't think ANYBODY is asking to win an easy 200k every raid. We are asking for a system that doesn't require 100 searches (at 1000 gold per search) to simply win 150k.

    Trust me, the 400k bases that this new loot system promised are VERY few and far between. Unless you're up in masters or beyond, where the loot is VERY hard to steal.
    Been playing since Jan 2013. lvl 138, TH10.
    lobbying for -15% of up to 2 million from storages- since December 2013 forced us into the 10% of up to 4 million loot system which does not work.
    -15% of 2 mill FOR OUR SANITY!-

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