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Thread: New Dark Elixir troop!

  1. #1
    Super Member ClanClasher1357's Avatar
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    Apr 2013
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    New Dark Elixir troop!

    The Necromancer


    Offense
    This is could be the 6th Dark elixir troop! This guy can summon the dead! Now before you go "Hey that's a witch!", let me finish. Any troop that dies in battle, is summoned as a Skeleton (similar to the shape and size of the troop that died). The resurrected troop will have a certain percentage of its original health/dPS according to the Necromancer health. The resurrection of the troops is not immidiate.


    Defense
    Any troop inside the Clan Castle will be summoned and resurrected to defend again!


    Info
    25 Minute training time
    15 Housing Space
    Dark Barracks level 6 required (3.25mil, 12 day upgrade?)
    12 Movement Speed


    Level 1
    230 Hitpoints
    50 DPS (attacks every 1.5 seconds) (75 damage per attack)
    10% Health & Damage for resurrected troops
    5 Second resurrection time
    370 Dark Elixir training cost




    Level 2
    280 Hitpoints
    65 DPS (97.5 damage per attack)
    15% Health & Damage for resurrected troops
    9 second resurrection time
    400 Dark elixir training cost
    30,000 Dark Elixir Laboratory Cost

    Level 3
    340 Hitpoints
    80 DPS (120 Damage per attack)
    20% Health & Damage for respurrected troops
    15 second resurrection time
    450 dark elixir training cost
    40,000 Dark a Elixir Laboratory Cost


    His attack animation is shooting a magical ball of destruction, single target (no splash).




    NOTE: He does NOT resurrect heroes! Also if there are no troops that dies or he is the only troop on the battlefield nothing will be resurrected! And he can NOT resurrect another Necromancer. One more thing, if a there are two Necromancers on the field, and one of them ressurects a troop (for example a Wizard), the wizard can not be ressurcted twice.



    http://www.ironhidegames.com/post.php?id=28
    Last edited by ClanClasher1357; February 16th, 2014 at 04:08 PM.

    Quote Originally Posted by Stephenwolf View Post
    Very possible you could have accidentally butt dismissed the shield. I've attacked from my pocket before.

  2. #2
    Fresh Spawn
    Join Date
    Feb 2014
    Posts
    8
    IDK, I'm unclear on what you mean resurrection time. If it's time a troop is resurrected then yeah, sounds good, with a few issues with higher troops though. If it's time after a death he resurrects a troop, then no, would be OP. But I also think that 20% might not be enough health. It could be resurrecting a max PEKKA and it could mad damage or die instantly if it's targeted. And the damage is wizard like, so I can imagine rather balanced armies using max wiz and max these. I think it's a good idea but if resurrection time is time spent alive without dying then armies could be tons of PEKKAs and these troops, and it might be unfair on lower town hall levels. However, overall, I believe it's a balanced troop that could be introduced. Just mainly depends on the distance at which it can resurrect. If it's immediate vicinity then that could be good, but the whole map would break it.

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