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Thread: The Mantis, a TH7 Variation of " The Tempest"

  1. #111
    Millennial Club SuperMarc's Avatar
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    Quote Originally Posted by Heizenbrg View Post
    GREAT BASE FOR CLAN WARS! QUICKLY SWAP TO TROPHY DURING WAR, AND FARMING WHEN IT ENDS!

    THE PICTURE BELOW IS JUST A SHOWCASE, IT DOES NOT REPRESENT THE MANTIS.

    After trying a whole variety of Th7 designs, I realized that up to TH7, layouts rely too much on basic defense and not on troop AI. Way too many designs overlook the importance of traps, and just leave them outside where any troop can set them off.
    This made me quite envious of the later Town Hall level designs, which feature much more complex trap placements and troop luring.
    Needless to say, when I saw Orz'
    "The Tempest", I knew what needed to be done, and proceeded to make a recreation of my own.

    ClashofClansBuilder.com



    1. Trophy Layout
    2. Farming Layout
    3. Base Features and Game Mechanics
    4. The defense replays
    5. History Logs



    The Mantis features a Trophy and Farming base, each with two different layouts:

    TROPHY



    FARMING




    As 184letsburnitdown pointed out, If giants regularly target the south mortar instead of the side cannons, switching the mortar with a non-defensive building can help avoid this.




    Same issue but with the B layout.



    By switching the northern mortar with the Clan Castle, Giants will be lured towards side funnels instead of trying to break into the core.


    THE LAYOUT




    BASE FEATURES AND GAME MECHANICS

    The beauty of what this base offers, although to a lesser extent ( TH7, less walls, buildings to buffer dmg), is exactly what the Tempest does: keeping the Vault unharmed while luring the enemy around the base.


    • Centralized Clan Castle ( In Farming layout)
    • Centralized AD
    • Triangular Mortars
    • NO X,Y,Z Junction
    • Optimized Trap Placement.
    • Hybrid Base perfect for Clan Wars, switch back and forth between Trophy and Farming


    The base is also very versatile, as the mortar's and air defense triangulated area of effect can be augmented and lessened according to the user's preference base on his needs ( see each base's different layout).

    I cannot stress enough the importance of swapping: by placing storage accordingly, either on the top left and right pockets or in the core, attackers tend to gravitate towards those areas.


    If you don't want the attacker to breach the core, just swap a WT with a resource storage and make him attack either to the right or left side of the base.




    Even though Giants did not enter the path through the cannon, they still travel south and get spring trapped:



    Giant Bomb and Spring Trap:



    again..spring trap!


    Video Showcase (Provided by Marsdok)

    Marsdok DEF1
    Marsdok DEF2
    POTATO QUALITY REPLAYS:
    *More to come*

    * These replays do not reflect base's performance, am in Crystal League getting revenged by the minute and it ain't pretty. No one likes their DE stolen apparently...

    Feb 12 50 Archers/ 19 Hog Riders/ 5 Wizards/ 2 Dragons/ BK/ AQ/ 2 Rage/ 2 Heal 100%
    Feb12
    20 Giants/ 3 WB/ 75 Archers/ 1 Dragon/ 1 Healer/ BK/ 2 Rage/ 1 Heal - 52%
    Feb1285 Minions- 20 Balloons- 1 Lightning Spell 100%
    Feb 16 15Giant/12WB/2Healer/40Archer/11Minion/34Barbarian/4Wizard/AQ/BK/1Heal/1Rage - 100%
    Feb 16 60Archers/ 55 Barbarians/ 20 Wizards/ AQ/ 1 Heal/ 1 Lightning -50%
    Feb 16 16Giants/ 12 WB/ 2 Healer/ 35 Archers/ 58 Goblin/ AQ/ BK/ 1 Heal/ 1 Lightning/ 2 Rage - 89%

    NEW
    Feb 18
    95 Minions/ 2 rage/ 1 heal - 50%
    NEW Feb 18 10 lvl 2. Dragons/ 3 lvl.5 Lighting spells - 100%
    NEW Feb 1824 Lvl.5 Balloons/ 40 Lvl. 2 Minions/ 1 lvl.3 Rage - 95% NEW Feb 1849% - 35 Archer/ 20 Giant/ 20 Barb/ 13 Goblin/...

    HISTORY LOGS

    farmingA-v1


    MANY THANKS TO:

    -Orz, the Tempest of Cavebears
    -184letsburnitdown
    - Marsdok

    -r/clashofclans
    and that's it I guess?


    Good bases

    Word out to the morphers!
    Always look on the bright side of life. For instance if you got raided and you lost 600 000
    elixir be happy you didn't lose 700 000 elixir!

    Unreadable yellow lives!


  2. #112
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    did you really have to quote that just for "good bases"

  3. #113
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    ^This .

  4. #114
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    Great looking base👍

  5. #115
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    Actually trying this out. It appears to be well organized.

  6. #116
    Senior Member pandragon's Avatar
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    Excellent base for TH7. I am still using this with a slight variation. Not sure about CW use. Have not tried it yet.

    Thx for sharing.


  7. #117
    Trainee TaintedWaffle's Avatar
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    I just upgraded to TH8 but I used this layout for my whole time being a TH7. I loved it and besides the occasional wipeout from a TH9 or high TH8, it rarely got 100%. Thank you for this layout.

    I will now be upgrading to it's big brother "The Tempest".

    Thanks Again!
    TH9
    Clan: By the Sword
    Clan War Victories: 69
    Lvl 97

  8. #118
    Senior Member pandragon's Avatar
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    Quote Originally Posted by TaintedWaffle View Post
    I just upgraded to TH8 but I used this layout for my whole time being a TH7. I loved it and besides the occasional wipeout from a TH9 or high TH8, it rarely got 100%. Thank you for this layout.

    I will now be upgrading to it's big brother "The Tempest".

    Thanks Again!
    Same here!. "The Tempest" is next!
    TH10 - Lvl134- IGN: Pandragon - Leader of Valador's Army
    Our Recruitment thread: Valador's Army is looking for new members

  9. #119
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    I used this this base as a th7 and it was horrible! I got three starred all the time!

  10. #120
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    Quote Originally Posted by Fr3nchfry View Post
    I used this this base as a th7 and it was horrible! I got three starred all the time!
    I guess you did it wrong. Worked great for me.

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