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Thread: 4 very under developed 3minute ideas for troops

  1. #1
    New Guy
    Join Date
    Feb 2014
    Posts
    47

    4 very under developed 3minute ideas for troops

    berserk:
    training cost- 350 DE
    training time- 35 minutes
    Speed- 2 times speed of average ttroop
    dps (damage per second)- 235
    housing space- 25
    hitpoints-100
    The berserk is a ground unit. The speed and damage is vastly large compared to that of the normal dark elixir troops. But it is weak and takes up a lot of room. (Weak as in low health) If a berserker lives after killing four targets, all its stats are cut in half.
    paladin:
    training cost- 350 DE
    training time- 35 mminutes
    Speed- 10%decreased to average troops.
    Dps- 20
    housing space- 25
    hitpoints-8000
    The paladin is a slow moving ground unit. The paladin is weak in offense but powerful in defence. Similar to a Juggernaut...
    support:
    training cost-350 DE
    training time- 35minutes
    speed-normal
    dps-0
    housing space-30
    hitpoints- 1000
    the support at glance seems super weak. The support will not fight, like the healer. The support, every 15seconds will randomly select a 1 of 3 spells. Rage spell- 10seconds of increased (25%) damage. Heal spell- 10seconds or health increased. Fight spell- all units stats are increased by 100% for 5 seconds.
    necromancer:
    training cost-500 DE
    training time-40minutes
    speed-200%slower than normal unit.
    Dps-0
    housing space-25
    hitpoints-55
    the necromancer like the support seem stupid and weak at first glance. Tp however the necromancer has the ability to rise the dead. Similar to the witch. All units killed in the battle field willl be revived (1 every 10seconds) the unit will be random. At spawn the unit will have 50% increased stats but this will fade when the unit gets 5 tiles away from the necromancer.


    REMEMBER guys, this is a super underdeveloped idea. The characters looks and weapons and ect... Have not been thought oof
    Feal free to comment or to help me add tweaks to these characters.
    I hope to see one of me in game one day!

  2. #2
    New Guy
    Join Date
    Feb 2014
    Posts
    47

    I forgot

    I forgot to add what targets each go for.
    The berserk will attack any thing in its path.
    paladin attacks defensive buildings eg. Cannons towers ect...
    support will follow the majority group and will linger near back.
    the necromancer will do as the support does.
    leveling needs to be created as well
    Last edited by reywas; February 16th, 2014 at 07:57 PM.

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