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Thread: Lightning spells do the damage, but don't take resources

  1. #1
    Trainee
    Join Date
    Nov 2013
    Posts
    33

    Lightning spells do the damage, but don't take resources

    I was thinking what if the lightning wasn't able take the resources, instead, if u lightning a resource building it would lower hit points and everytime an actual troop attacked it would get more resources per hit then without it being lightninged.
    E.g. Lightning a resource building to exactly 50% would mean that a troop attacking it would get 50% more per hit
    Sorry if it makes no sense to u

  2. #2
    Senior Member
    Join Date
    Mar 2013
    Posts
    272

    This is a very good idea

    Quote Originally Posted by Ight84 View Post
    I was thinking what if the lightning wasn't able take the resources, instead, if u lightning a resource building it would lower hit points and everytime an actual troop attacked it would get more resources per hit then without it being lightninged.
    E.g. Lightning a resource building to exactly 50% would mean that a troop attacking it would get 50% more per hit
    Sorry if it makes no sense to u
    So if in the attack the same attacker gets any hits on it, there is an immediate and good payoff. I don't think that would be difficult to do in the programming at all. This prevents the free shot with lightning. Nobody could complain about this, even the ones using lightning spells.
    Very good idea.

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