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Thread: Resource catapult

  1. #1
    Senior Member soccercrazy1's Avatar
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    Resource catapult

    The resource catapult is a 4x4 spaced offensive building. Gold or elixir would be loaded into it to be launched at either a 7 space diameter circle, or a 14 space diameter circle for half the effect. Gold would deal damage to defenses while elixer would slow them. If the catapult is destroyed during an attack, then any resources within go to the attacker. The details are below.

    *note; the slowdowns are all 50%for the number of seconds stated by the ratios below.
    *note; these ratios below are for the 7 space circle
    *note; the catapult is immune to attacks from other catapults.
    *note; the defender will be capable of retrieving 10% of the total amount launched.

    Lv1
    Build cost=1,000,000
    Life=250
    Max total resources=20,000
    Gold to damage ratio=50-1
    Elixir to time in seconds ratio=10,000-1

    Lv2
    Upgrade cost=2,000,000
    Life=300
    Max total resources=30,000
    Gold to damage ratio=40-1
    Elixir to time in seconds=9,000-1

    Lv3
    Upgrade cost=3,000,000
    Life=400
    Max total resources=40,000
    Gold to damage ratio=30-1
    Elixir to time in seconds=8,000-1

    Lv4
    Upgrade cost=4,000,000
    Life=550
    Max total resources=50,000
    Gold to damage ratio=25-1
    Elixer to time in seconds=7,000-1

    Please tell me what you think. Thanks!
    Last edited by soccercrazy1; February 15th, 2014 at 10:57 PM.

  2. #2
    Millennial Club Jacksonian's Avatar
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    Wow, I love this idea! Rating the thread 5 stars, what a unique, simple, and strategic idea. Great job!


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  3. #3
    Senior Member soccercrazy1's Avatar
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    Quote Originally Posted by Jacksonian View Post
    Wow, I love this idea! Rating the thread 5 stars, what a unique, simple, and strategic idea. Great job!
    Thanks Jacksonian! I really appreciate the input!

  4. #4
    Super Member Chupacabra101's Avatar
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    Your idea has potential! It's very unique. I like it! 5 stars from me!
    Yerr ar new forumers get off my property! *Waves shotgun in the air*

  5. #5
    Super Member Addicte's Avatar
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    I like this idea. Really well thought idea!


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  6. #6
    Senior Member soccercrazy1's Avatar
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    Thanks to you too chupacabra, and addicte! Keep em commin!

  7. #7
    Junior Member sausage's Avatar
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    Nice idea

    This is a good idea but if you use your resources as ammunition, its gonna end up costing a fortune, but this is only depending on how much each shot costs, If each shot only cost 1 gold/elixer it will be good,but if it cost 100-100 000 gold/elixer I wouldnt even bring it to battle, And if it is giving them loot I would definatly not bring it to battle.
    It also depends on how much damage each shot dose.


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  8. #8
    Senior Member soccercrazy1's Avatar
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    Quote Originally Posted by sausage View Post
    This is a good idea but if you use your resources as ammunition, its gonna end up costing a fortune, but this is only depending on how much each shot costs, If each shot only cost 1 gold/elixer it will be good,but if it cost 100-100 000 gold/elixer I wouldnt even bring it to battle, And if it is giving them loot I would definatly not bring it to battle.
    It also depends on how much damage each shot dose.


    Thanks, kind reguards, sausage, in-game name=Harry Potter
    Clan=exodios
    50,000 is the maximum amount total for level 4. You were probably looking at the ratios of damage to cost, and thinking the whole thing was cost. Secondly the ratios determine the amount of damage done. Finally its only 10% max that they collect. That's only 5,000 resources if you launch the max 50,000. Does this clear it up?
    Last edited by soccercrazy1; February 16th, 2014 at 02:48 AM.

  9. #9
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    Definitely a great idea. Think maybe instead of resources have the thing the mortar shoots. And have it operated by vehicle expert, the skeleton. (As seen in balloon, and wall breaker.) But wonderful potential! Thanks for putting it out there!

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