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Thread: New troop. Charger.

  1. #1
    Trainee MikeTheMan73's Avatar
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    Feb 2014
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    36

    New troop. Charger.

    Name of troop: Charger
    Training cost: 30,000 elixir
    Training time: 20 minutes
    Housing space: 40
    Damage per second: 500 (x2 vs walls)
    Hit points: 400
    Movement speed: 20
    CONTACT SQARES BEFORE DEATH: 6
    Description: When charger is played it heads for walls( what I'm thinking is also a new deployment mechanic where you tap then swipe in the direction you want in to head. An arrow will appear and highlight nearest enemy wall in direction of arrow. Release finger and charger is "spawned" and begins its charge.). The charger has an attack multiplier increase against walls. When the charger "makes contact" or "attacks" (both being the same thing) he does the damage to wall or building in path until destroyed then moves on. After six "attacks"(and maybe more via upgrades) it's armor breaks apart and it has 1 health remaining. I'm thinking it will only head either on a diagonal or straight path. And in the chance it reaches the end of the map it disappears. It could have a rider, but I was thinking that it would make more sense for it to just be a frenzied animal. Thanks MTM

  2. #2
    Trainee MikeTheMan73's Avatar
    Join Date
    Feb 2014
    Posts
    36
    Quote Originally Posted by MikeTheMan73 View Post
    Name of troop: Charger
    Training cost: 30,000 elixir
    Training time: 20 minutes
    Housing space: 40
    Damage per second: 500 (x2 vs walls)
    Hit points: 400
    Movement speed: 20
    CONTACT SQARES BEFORE DEATH: 6
    Description: When charger is played it heads for walls( what I'm thinking is also a new deployment mechanic where you tap then swipe in the direction you want in to head. An arrow will appear and highlight nearest enemy wall in direction of arrow. Release finger and charger is "spawned" and begins its charge.). The charger has an attack multiplier increase against walls. When the charger "makes contact" or "attacks" (both being the same thing) he does the damage to wall or building in path until destroyed then moves on. After six "attacks"(and maybe more via upgrades) it's armor breaks apart and it has 1 health remaining. I'm thinking it will only head either on a diagonal or straight path. And in the chance it reaches the end of the map it disappears. It could have a rider, but I was thinking that it would make more sense for it to just be a frenzied animal. Thanks MTM
    I should have added(since I couldn't figure out how to post a pic) it's an armored rhino. Appearance wise

  3. #3
    Fresh Spawn
    Join Date
    Feb 2014
    Posts
    7

    I really like ur Idea

    Quote Originally Posted by MikeTheMan73 View Post
    I should have added(since I couldn't figure out how to post a pic) it's an armored rhino. Appearance wise
    I Hope This troop will noce really excist but it would make more Sense to make it 30 spaces so u can possibly have it in lvl 5 clan Castle. And if u have it in ur clan Castle how can u than swipe ur Finger so that it knows where to go.

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