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Thread: Adjust Valkyrie to cause 10X (or some other multple) damage to walls

  1. #1
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    Adjust Valkyrie to cause 10X (or some other multple) damage to walls

    Perhaps someone has suggested this already, but would love to see a new use for Valkyries.

    Ever since the dark troops came out, the Valkyrie has been underutilized. Minions and hog riders have the special ability to get over walls. Golems are the beasts that take a pounding. Witches can continually spawn troops.

    On the other hand, the Valkyrie is in a lot of ways comparable to a wizard in the affect it has on the battle field. Less damage than a wizard but greater hit points. So, I think naturally given the space requirements, most players would rather use wizards.

    If the Valkyrie is given this new skill, I can see someone utilizing it with a mixture of wall breakers to add a new dynamic to the game.

    Anyways, just a suggestion.

  2. #2
    Junior Member koopio's Avatar
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    Great idea!

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  3. #3
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    Quote Originally Posted by Ahkai View Post
    Perhaps someone has suggested this already, but would love to see a new use for Valkyries.

    Ever since the dark troops came out, the Valkyrie has been underutilized. Minions and hog riders have the special ability to get over walls. Golems are the beasts that take a pounding. Witches can continually spawn troops.

    On the other hand, the Valkyrie is in a lot of ways comparable to a wizard in the affect it has on the battle field. Less damage than a wizard but greater hit points. So, I think naturally given the space requirements, most players would rather use wizards.

    If the Valkyrie is given this new skill, I can see someone utilizing it with a mixture of wall breakers to add a new dynamic to the game.

    Anyways, just a suggestion.
    Its the 15 Mins for 1 valks that kills it for me. And i dont like to waste my DE.

  4. #4
    Pro Member Nmills's Avatar
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    That is a very good suggestion. 10x seems a bit much though maby take it down a little, also i think the training time put a lot of people off. they should take about 10mins and deal 5x damage to walls(but not preferred target walls) then people would use them.

  5. #5
    Super Member Wh33ls's Avatar
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    Quote Originally Posted by Ahkai View Post
    Perhaps someone has suggested this already, but would love to see a new use for Valkyries.

    Ever since the dark troops came out, the Valkyrie has been underutilized. Minions and hog riders have the special ability to get over walls. Golems are the beasts that take a pounding. Witches can continually spawn troops.

    On the other hand, the Valkyrie is in a lot of ways comparable to a wizard in the affect it has on the battle field. Less damage than a wizard but greater hit points. So, I think naturally given the space requirements, most players would rather use wizards.

    If the Valkyrie is given this new skill, I can see someone utilizing it with a mixture of wall breakers to add a new dynamic to the game.

    Anyways, just a suggestion.
    Neat idea.

    IMO valks need reduced cost / training time. They are pretty strong troops especially when coupled with healers. Godson 1/2* some max bases with this combo in one of his videos recently. This was before the 20% buff as well.

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  6. #6
    I'M BATMAN! Charizar's Avatar
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    Quote Originally Posted by Nmills View Post
    That is a very good suggestion. 10x seems a bit much though maby take it down a little, also i think the training time put a lot of people off. they should take about 10mins and deal 5x damage to walls(but not preferred target walls) then people would use them.
    Abdolutly have to agree with Nmills this would make then use a lot more but how about a reduction innthe cost like 60 for lvl 1and 20 off lvl 2 but this would make them way more useful

  7. #7
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    Quote Originally Posted by Nmills View Post
    That is a very good suggestion. 10x seems a bit much though maby take it down a little, also i think the training time put a lot of people off. they should take about 10mins and deal 5x damage to walls(but not preferred target walls) then people would use them.
    Yes! Makes sense too!

    Frankly, instead of new updates with new troops, how about "correcting" the ones that are out there already?? There's already 15 different troops before adding in heroes (and I guess arguably spells if you count everything that you can use).

    Let's hope SC continues on tweaking the game and use what they have already.

  8. #8
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    Lightbulb Valkyrie vs walls ... Or perhaps target castle troops/heroes

    I remember thinking Valkyries would be so cool ... Then I trained a few and was so disappointed. There's simply no incentive to train them--cost, training time, space used, low impact on the field of battle. Since she has a splash effect, why not use it against castle troops. Give her extra power vs. walls - to a degree (5x) - but have her focus on attacking clan troops and perhaps even heroes. Then she marches through the base looking for these opponents, smashing walls in her way.

  9. #9
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    Quote Originally Posted by CanadianRagnar View Post
    I remember thinking Valkyries would be so cool ... Then I trained a few and was so disappointed. There's simply no incentive to train them--cost, training time, space used, low impact on the field of battle. Since she has a splash effect, why not use it against castle troops. Give her extra power vs. walls - to a degree (5x) - but have her focus on attacking clan troops and perhaps even heroes. Then she marches through the base looking for these opponents, smashing walls in her way.
    You know, I like that idea. Give her a multiple against walls, but if she sees cc troops, let her jump over them to attack. The programming logic would be tough, but man, she'd be worth cooking for a battle.

  10. #10
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    Quote Originally Posted by CanadianRagnar View Post
    I remember thinking Valkyries would be so cool ... Then I trained a few and was so disappointed. There's simply no incentive to train them--cost, training time, space used, low impact on the field of battle. Since she has a splash effect, why not use it against castle troops. Give her extra power vs. walls - to a degree (5x) - but have her focus on attacking clan troops and perhaps even heroes. Then she marches through the base looking for these opponents, smashing walls in her way.
    I noticed there were some forum threads titled "assassin". Giving her the ability to focus on cc troops and heroes would tie into that perfectly.

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