Hello, Before I begin I would just like to say that I've had this in mind for a little bit, and if you want something changed, or have an opinion, feel free to do so in a calm and collective matter. If you don't like this idea, please justify it, or give a reason why.Thank you.
Lets start by looking at the stats for a level 2 witch, and her minion, the skeleton.
Witch: Level: 2 DPS: 30 DPA: 21 HP: 100 Skeletons Summoned: 4, Max of 8 out at a time Training cost: 350 DE
Skeleton: DPS:25 DPA:25 HP:45
My proposed idea in a nutshell:
Level 3 witches Will still spawn 4 skeletons at a time, for a maximum of 8 out at a time. The proposed idea is that
1 out of 4 of the skeletons will be an archer skeleton. Statistics are as follows:
Witch: Level: 3 DPS: 35 HP: 125 Skeletons summoned: 4, Max of 8 out at a time Training cost: 500 DE
Skeleton: DPS:25 DPA:25 HP:50
Skeleton Archer: DPS: 28 HP:50 Range: 3---> (.5 less than a conventional archer)
So... This should not be overpowered at all. The Maximum number of Witches a player can use is 22, (including cc) amounting to a total possibility of 176 skeleton minions available on the battlefield, which in all honesty is quite unlikely due to their low health. (44 max possible archer skeletons) The fact that only 1/4 of the skeletons that the witch summons have the ability of an archer also balances the fact of the new ability, as well as the fact that no additional skeletons can be summoned from the previous level. If Im missing something, tell me right away, but other than that, this is my idea, and I hope that this *Wonderful* forum community will at least take it into consideration. (as well as SC.. right?)







